How do I change it so it doesn't charge and repair IMMEDIATELY upon docking? I docked my seatruck at like 40 energy and by the time the docking animation finished, it was fully charged. Not a fan of it charging instantly like that, and the settings aren't very self explanatory. How do I make it normal-speed?
Ah! was bashing my head against a brick wall trying to get this mod to work....
Thank you for that Sticky! I'm glad it's not something i did wrong. Well, sorta, i could have came here sooner to read that sticky and not aggrivate myself with the frustration of thinking i installed SML helper wrong, uninstalling... reinstalling..uninstalling again.. reinstalling.
Log says the following for the failed to load ?[QModManager:INFO] Finished loading QModManager. Loaded 4 mods. [QModManager:ERROR] A total of 1 mods failed to load [QModManager:WARN] Some mods are using an old version of harmony! This will NOT cause any problems, but it's not recommended:
Also not sure if this is a typo or the way its supposed to be, but the config.json looks like it may be wrong? { "RepairAmount": "1", "AddEnergry": "1" }
26 comments
now setting the charge amount will charge faster but at a cost of power
Here's the log:
Fallback handler could not load library D:/Games/Steam/steamapps/common/SubnauticaZero/SubnauticaZero_Data/Mono/data-0000021815485010.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/SubnauticaZero/SubnauticaZero_Data/Mono/data-0000021815555010.dll
Initialize engine version: 2019.4.9f1 (630)
[Subsystems] Discovering subsystems at path D:/Games/Steam/steamapps/common/SubnauticaZero/SubnauticaZero_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
Vendor:
VRAM: 11127 MB
Driver: 27.21.14.6079
Begin MonoManager ReloadAssembly
- Completed reload, in 0.093 seconds
OnLevelWasLoaded was found on OVRScreenFade
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
[Message: BepInEx] BepInEx 5.4.11.0 - SubnauticaZero
[Info : BepInEx] Running under Unity v2019.4.9.630
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [MirrorInternalLogs 1.3.0.0]
[Info : BepInEx] Loaded 1 patcher method from [QModManager.OculusNewtonsoftRedirect 4.1.3.0]
[Info : BepInEx] Loaded 1 patcher method from [QModManager.QModPluginGenerator 4.1.3.0]
[Info : BepInEx] Loaded 1 patcher method from [QModManager.UnityAudioFixer 4.1.3.0]
[Info : BepInEx] 5 patcher plugins loaded
[Info :UnityAudioFixer] Attempting to enable Unity audio...
[Info :UnityAudioFixer] Unity audio enabled.
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Info : BepInEx] Patching [Newtonsoft.Json] with [QModManager.OculusNewtonsoftRedirect]
[Info :QModPluginGenerator] Loading QMMAssemblyCache...
[Info :QModPluginGenerator] QMMAssemblyCache loaded in 27 ms.
[Info :QModPluginGenerator] Clearing BepInEx cache...
[Info :QModPluginGenerator] Cleared BepInEx cache in 2 ms.
[Info :QModPluginGenerator] Saving QMMAssemblyCache...
[Info :QModPluginGenerator] QMMAssemblyCache saved in 17 ms.
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 10 plugins to load
[Info : BepInEx] Loading [QMMLoader 1.0.2]
[Info : BepInEx] Loading [Advanced Highlighting 1.2.0.0]
[Info : BepInEx] Loading [Better Scanner Room from Qwiso Multi Mod 1.0.1.0]
[Info : BepInEx] Loading [DataBoxScannerFix 1.0.0.0]
[Info : BepInEx] Loading [EasyCraft 1.1.3.0]
[Info : BepInEx] Loading [Extended Mineral Detector 1.0.0.0]
[Info : BepInEx] Loading [Moonpool Vehicle Repair 1.0.3.0]
[Info : BepInEx] Loading [NoMask 2.1.0.0]
[Info : BepInEx] Loading [ScannerBlips 1.0.0.0]
[Info : BepInEx] Loading [SubnauticaMap 1.2.2.0]
[Message: BepInEx] Chainloader startup complete
UnloadTime: 0.447100 ms
[QModManager:INFO] Detected game: BelowZero
[QModManager:INFO] Game Version: 44290 Build Date: 11-May-2021
[QModManager:INFO] Loading QModManager v4.1.3 built for BelowZero v44290...
[QModManager:INFO] Today is 26-May-2021_16:43:50
[QModManager:INFO] Folder structure:
+ SubnauticaZero
|---+ BepInEx
| |---+ cache
| | |---- chainloader_typeloader.dat (218.00B)
| | |---- harmony_interop_cache.dat (2.32KB)
| | |---- qmodmanager.dat (0.00B)
| | `---- qmodmanager_plugingenerator_typeloader.dat (1.96KB)
| |---+ config
| | |---- BepInEx.cfg (5.43KB)
| | `---- MirrorInternalLogs.cfg (785.00B)
| |---+ core
| | |---- 0Harmony.dll (182.50KB)
| | |---- 0Harmony.xml (247.91KB)
| | |---- 0Harmony109.dll (42.00KB)
| | |---- 0Harmony12.dll (66.00KB)
| | |---- 0Harmony20.dll (109.00KB)
| | |---- BepInEx.dll (112.00KB)
| | |---- BepInEx.Harmony.dll (5.50KB)
| | |---- BepInEx.Harmony.xml (3.96KB)
| | |---- BepInEx.Preloader.dll (41.00KB)
| | |---- BepInEx.Preloader.xml (7.79KB)
| | |---- BepInEx.xml (83.72KB)
| | |---- HarmonyXInterop.dll (23.00KB)
| | |---- Mono.Cecil.dll (331.50KB)
| | |---- Mono.Cecil.Mdb.dll (42.00KB)
| | |---- Mono.Cecil.Pdb.dll (84.50KB)
| | |---- Mono.Cecil.Rocks.dll (27.00KB)
| | |---- MonoMod.RuntimeDetour.dll (100.00KB)
| | |---- MonoMod.RuntimeDetour.xml (9.19KB)
| | |---- MonoMod.Utils.dll (178.50KB)
| | `---- MonoMod.Utils.xml (76.95KB)
| |---+ patchers
| | |---+ QModManager
| | | |---- AssetsTools.NET.dll (148.00KB)
| | | |---- cldb.dat (325.90KB)
| | | |---- Oculus.Newtonsoft.Json.dll (466.50KB)
| | | |---- QModManager.exe (119.50KB)
| | | |---- QModManager.OculusNewtonsoftRedirect.dll (7.00KB)
| | | |---- QModManager.QModPluginGenerator.dll (20.50KB)
| | | |---- QModManager.UnityAudioFixer.dll (8.50KB)
| | | `---- QModManager.UnityAudioFixer.xml (2.41KB)
| | `---- MirrorInternalLogs.dll (19.50KB)
| |---+ plugins
| | |---+ QModManager
| | | |---- QModInstaller.dll (84.00KB)
| | | `---- QModInstaller.xml (27.90KB)
| `---- LogOutput.log (4.00KB)
|---+ BepInEx_Shim_Backup
| |---+ QMods
| | |---+ DataBoxScannerFixBZ
| | | `---- DataBoxScannerFix.dll (5.50KB)
| | |---+ EasyCraft_BZ
| | | `---- EasyCraft_BZ.dll (28.00KB)
| | |---+ ScannerBlips
| | | `---- ScannerBlips.dll (13.00KB)
|---+ MonoBleedingEdge
| `---- (Folder content not shown)
|---+ QMods
| |---+ AdvancedHighlighting
| | |---+ Assets
| | | `---- Eye.png (75.92KB)
| | |---- AdvancedHighlighting.dll (31.50KB)
| | |---- mod.json (266.00B)
| | `---- settings.json (1.16KB)
| |---+ BetterScannerRoom
| | |---- BetterScannerRoom.dll (13.50KB)
| | |---- config.json (255.00B)
| | `---- mod.json (356.00B)
| |---+ DataBoxScannerFixBZ
| | |---- DataBoxScannerFix.dll (5.50KB)
| | `---- mod.json (261.00B)
| |---+ EasyCraft_BZ
| | |---- EasyCraft_BZ.dll (28.50KB)
| | `---- mod.json (277.00B)
| |---+ LVExtendedMineralDetector
| | |---- config.json (57.00B)
| | |---- LukeMods.Common.dll (4.50KB)
| | |---- LVExtendedMineralDetector.dll (6.00KB)
| | `---- mod.json (244.00B)
| |---+ MoonpoolVehicleRepair
| | |---- config.json (50.00B)
| | |---- mod.json (318.00B)
| | `---- MoonpoolVehicleRepair.dll (7.50KB)
| |---+ NoMask
| | |---- mod.json (376.00B)
| | `---- NoMask.dll (5.00KB)
| |---+ ScannerBlips
| | |---- config.json (390.00B)
| | |---- mod.json (239.00B)
| | `---- ScannerBlips.dll (13.00KB)
| |---+ SubnauticaMap_BZ
| | |---+ maps
| | | |---+ default
| | | | |---- 0.json (229.00B)
| | | | |---- 1.json (99.00B)
| | | | |---- base.dds (8.00MB)
| | | | |---- biome.dds (8.00MB)
| | | | |---- depth.dds (32.00MB)
| | | | `---- palette.dds (2.08KB)
| | |---- mod.json (290.00B)
| | |---- subnauticamap (963.98KB)
| | `---- SubnauticaMap_BZ.dll (72.50KB)
|---+ SNAppData
| `---- (Folder content not shown)
|---+ SubnauticaZero_Data
| `---- (Folder content not shown)
|---- doorstop_config.ini (891.00B)
|---- qmodmanager-config.json (2.00B)
|---- qmodmanager_log-SubnauticaZero.txt (7.50KB)
|---- steam_api64.dll (201.91KB)
|---- Subnautica32.exe (68.50KB)
|---- SubnauticaZero.exe (636.50KB)
|---- unins001.dat (28.54KB)
|---- unins001.exe (3.00MB)
|---- UnityCrashHandler64.exe (1.04MB)
|---- UnityPlayer.dll (24.69MB)
|---- winhttp.dll (23.50KB)
[QModManager:INFO] Folder structure ended.
[QModManager:INFO] Started loading mods
AddressablesUtility.LoadSceneAsync loading scene: StartScreen in mode Single
[QModManager:INFO] Received latest version from GitHub. We're ahead. This is probably a development build.
Unloading 4 Unused Serialized files (Serialized files now loaded: 10)
UnloadTime: 1.460900 ms
Initializing Steam services
AutomatedProfiler CommandLineArguments: D:\Games\Steam\steamapps\common\SubnauticaZero\SubnauticaZero.exe -silent-crashes -vrmode none
AddressablesUtility.LoadSceneAsync loading scene: MenuEnvironment in mode Additive
Object reference not set to an instance of an object
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 5632.
Total: 29.229600 ms (FindLiveObjects: 0.690700 ms CreateObjectMapping: 0.596000 ms MarkObjects: 27.921500 ms DeleteObjects: 0.021000 ms)
[BetterScannerRoom:INFO] 6/6 Transpilers succeeded.
[EasyCraft] Patched
[QModManager:ERROR] Invoking the specified entry method "Patch" failed for mod "MoonpoolVehicleRepair"
[QModManager:ERROR] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not load type of field 'MoonpoolVehicleRepair.Main:<config>k__BackingField' (0) due to: Could not load file or assembly 'SMLHelper, Version=2.9.2.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:SMLHelper, Version=2.9.2.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <fb001e01371b4adca20013e0ac763896>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <fb001e01371b4adca20013e0ac763896>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0
at QModManager.Patching.QModPatchMethod.TryInvoke () [0x00034] in <7a9bc4f3e67d4f68bd5da994ad5dd225>:0
[SubnauticaMap] Patched
[AdvancedHighlighting] Start Patching...
[QModManager:INFO] Finished loading QModManager. Loaded 8 mods.
[QModManager:ERROR] A total of 1 mods failed to load
[QModManager:WARN] Some mods are using an old version of harmony! This will NOT cause any problems, but it's not recommended:
- ScannerBlips (ScannerBlips)
- DataBoxScannerFix (DataBoxScannerFix)
[QModManager:ERROR] The following mods failed during patching:
- Moonpool Vehicle Repair (MoonpoolVehicleRepair)
uGUI_SceneControllerDisconnected.Initialize()
Telemetry session started.
Waiting for options to load...
RegisterSaveGame: load operation for options was not successful.
Waiting for slot0000 to load...
RegisterSaveGame: Loading GameInfo for slot0000
Loading game settings
AddressablesUtility.LoadSceneAsync loading scene: XMenu in mode Additive
Unloading asset bundle 'waterdisplacement' because it is no longer referenced
[AdvancedHighlighting] Loading Settings
[AdvancedHighlighting] Saving Settings
changeset 44290, QualityLevel = 2
OK Running Win64
Application version: 44290
SystemInfo:
deviceModel = System Product Name (System manufacturer)
deviceName = DESKTOP-PUARLTN
deviceType = Desktop
deviceUniqueIdentifier = 4d0b9a91398e32d4cc105561cc0905f438873fc4
graphicsDeviceID = 6918
graphicsDeviceName = NVIDIA GeForce GTX 1080 Ti
graphicsDeviceType = Direct3D11
graphicsDeviceVendor = NVIDIA
graphicsDeviceVendorID = 4318
graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
graphicsMemorySize = 11127
graphicsShaderLevel = 50
npotSupport = Full
maxTextureSize = 16384
operatingSystem = Windows 10 (10.0.0) 64bit
processorCount = 8
processorFrequency = 3600
processorType = Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
supportedRenderTargetCount = 8
supports3DTextures = True
supportsAccelerometer = False
supportsComputeShaders = True
supportsGyroscope = False
supportsImageEffects = True
supportsInstancing = True
supportsLocationService = False
supportsRawShadowDepthSampling = True
supportsRenderTextures = True
supportsRenderToCubemap = True
supportsShadows = True
supportsSparseTextures = True
supportsStencil = 1
supportsVibration = False
systemMemorySize = 16317
then it worked...
Thank you for that Sticky! I'm glad it's not something i did wrong. Well, sorta, i could have came here sooner to read that sticky and not aggrivate myself with the frustration of thinking i installed SML helper wrong, uninstalling... reinstalling..uninstalling again.. reinstalling.
?[QModManager:INFO] Finished loading QModManager. Loaded 4 mods.
[QModManager:ERROR] A total of 1 mods failed to load
[QModManager:WARN] Some mods are using an old version of harmony! This will NOT cause any problems, but it's not recommended:
{
"RepairAmount": "1",
"AddEnergry": "1"
}