Thanks, finally got custom craft working with cyclops solar charger. I have a suggestion: Don't put those words at the end of something, to prevent problem with the amount of brackets. (even 1 more or less bracket will make it not working)
Hey man, I don't suppose you could spare a minute or two to help me out? I couldn't find the entry for the cyclops solar charger in Craftdata.groups.json. I was wondering if this is because the mod adds this recipe to the mod station, and not a fabricator.
Edit: Found it. I completely missed the part about Subnautica\QMods\Modding Helper\TechTypeCache\
Thanks, I've been able to modifiy my mod " Realistic recipes and increased difficulty" to take into account other mods. From step 1 to 9 no pb. at step 10 I haven't been able to make unpackingots appear in the fabricator. Wrong ID maybe ? So my question is : how do you get the ID of mods that need the workbench or the fabricator ? Those mods do not appear in "modding helper". And when you get an ID, how do you know wich mod it refers to ? ID seems to change for some mods while adding or removing mods.
Thanks so much for this. I have been struggling to get everything working and you simplified it big time. I might have some questions here in a day or two, hope you are monitoring!!!
8 comments
Thank you for putting together this guide is really helpful, do you know how I could get the "Refillable Tanks" fabricator option working?
I have a suggestion:
Don't put those words at the end of something, to prevent problem with the amount of brackets. (even 1 more or less bracket will make it not working)
Edit: Found it. I completely missed the part about Subnautica\QMods\Modding Helper\TechTypeCache\
I've been able to modifiy my mod " Realistic recipes and increased difficulty" to take into account other mods.
From step 1 to 9 no pb.
at step 10 I haven't been able to make unpackingots appear in the fabricator. Wrong ID maybe ?
So my question is : how do you get the ID of mods that need the workbench or the fabricator ? Those mods do not appear in "modding helper". And when you get an ID, how do you know wich mod it refers to ?
ID seems to change for some mods while adding or removing mods.
Thanks for helping.
Ellinger74