File information
Last updated
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MikjawUploaded by
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Tags for this mod
Main files
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This update makes fixes to Cyclops docking.
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This update fixes a bug that allows vehicles to rotate above the surface of the ocean.
Old files
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This update fixes fabricators not appearing.
This update is in general not compatible with previous saves, and might result in odd behavior from mod vehicles from those saves. Sorry.
If necessary, destroy old vehicles and use `spawn` to bring them back. -
This update ensures upgrade modules are always crafted correctly.
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This update adds localization support.
Here's a message from the translator, GPT-4: "36 languages now supported! Babel fish approves. Greet in Spanish 'hola', Japanese 'konnichiwa' & Russian 'privet' with your mod!" -
This update fixes a bug regarding the names of the depth modules.
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Fixed: Cricket (and perhaps other vehicles) sometimes causing save issues
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This update adds vehicle docking in both Moonpool and Cyclops. Vehicles now sink when they are destroyed instead of disappearing. Vehicles will, in general, come to a stop more rapidly than before.
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This hotfix makes it so that when the PDA is open, you cannot control (move or rotate) a vehicle.
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This update makes docking bays recharge vehicle batteries. Additionally, the Cyclops will repair vehicles if it has the Cyclops Docking Bay Repair Module.
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This update fixes a small integration issue with Nautilus.
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This update fixes an issue with exiting a Moonpool that is part of a very large base. It also changes some spatialization settings for the auto pilot voice.
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This update brings a new Voice, makes it possible for Vehicles to add their own Voice, and fixes a few voice-related bugs.
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This update fixes several bugs involving load-time events, and a few other bugs.
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This update gives more (programming) power to individual mod vehicles and fixes a few bugs regarding fabricators and shaders.
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This update makes it very easy to add a new voice.
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This is another update that supports Vehicle developers. It adds detailed error logging during vehicle registration.
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This is another update that supports Vehicle developers. It improves the error logging.
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This update improves error handling and adds freedom for vehicle developers to not implement more things.
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This update fixes several voice issues, especially regarding Submarine-class vehicles.
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This update brings Vehicle Framework up to pace with Nautilus (pre-31).
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This update brings Vehicle Framework up to pace with Nautilus (pre-31). Part 2: fixes upgrades not showing up in the workbench.
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This update transitions this mod from SMLHelper to Nautilus.
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This update adds configurable mass to each individual mod vehicle.
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This update ensures vehicles are reloaded correctly after save/exit.
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This update ensures bleeders behave sensibly: not attaching to a player through a mod vehicle, and not dealing damage to the mod vehicle when attached to the player.
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This update adds Submersibles as a new type of vehicle. It also adds crafter sprites and fixes various bugs, especially related to the control panel and entry/exit from the vehicle. Be sure to update all your vehicle mods.
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Fixed: VF ping sprites breaking the Map mod
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This update fixes a bug regarding how craftables in the workbench were displayed.
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This update adds interfaces for mods to add upgrade modules. It also fixes some save/load timing issues.
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This update adds engine sounds.
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This update adds VR support.
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This update fixes the "infinite AI battery" glitch, and ensures good battery status on build and reload.
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This is the initial VehicleFramework library.
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This is a large "aesthetic update" that adds a color picker and certain base-game models.
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This update fixes bugs mostly related to the autopilot.
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This update adds compatibility for slot extender.
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This update fixes a bug that caused submarine headlights to be opaque.
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This update ensures compatibility with several other mods.
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This mod updates the mod.json file so that the mod is enabled by default.
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This mod update ensures some compatibility with Tweaks and Fixes.
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This update ensures "attempts to dock" a ModVehicle will not crash the game.
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This update ensures Warpers will not cause a catastrophic bug when they teleport the player.
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This update allows the repair tool to function as expected.
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This update strengthens the library in general. Some fields were abstracted, potential bugs were fixed, a new engine was added.
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This little update allows you to toggle debug logs, to avoid bloating your log file.
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This little update fixes some sneaky bugs.
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This update greatly expands upon the autopilot dialogue.
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This update puts ModVehicle upgrades at the root-level of the modification station.
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This update adds some much-needed polish. Please see the patch notes in the "Articles" section if you'd like to know more.
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This update ensures batteries are treated properly across save/load.
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This update fixes a small bug and adds a new, high-quality autopilot voice option: ShirubaFoxy
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Audio Update: Improved ShirubaFoxy voice; filtering when outside of a vehicle; voice pause on game pause
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This update adds a fabricator option for ModVehicles.
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This update fixes a critical bug that prevented building vehicles. It also adjusts damage values and improves the Mikjaw autopilot voice.
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This update adds encyclopedia entries for ModVehicles, and adjusts the power consumption of mod engines to make them more competitive with the base game vehicles.
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This update changes the mod into a BepInEx plugin.
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This update adds a new complete set of autopilot voice lines: Chels-E. It also adds a partial set of voice lines: Turtle.