So, because the appropriateness of this mod is such a hot topic, let me clarify why I made this. 'Warper' is just a nickname for the full proper name 'Self-Warping Quarantine Enforcer Unit'. After shutting down the 'Quarantine Enforcement', you not only disable the gun but also shut down the entire Quarantine Enforcement Platform. If quarantine enforcement is no longer active, why should the quarantine enforcer units still roam? I know about the PDA log you get in the lava castle about 'warpers always receiving power with seemingly no way to shut it down', but I just find that cheesy. No quarantine = no enforcers, simple as that.
Make them spawn dead then (as if unpowered). They cannot just physically disintegrate all of a sudden. To preserve the lore they need to be present in either non-hostile or inactive (/dead/unpowered) mode after the quarantine is shut down. The first is accomplished by the vanilla game as is, the second is what you should implement instead of what you did. The alien power facility is still on but I could assume it stopped routing power to quarantine-releated entities like the enforcement platform, warpers, etc.
The best way to deal with the lore is to not install the mod. I agree with the disintegration perspective, but maybe they just went elsewhere, due to no longer needing to patrol. Another way to do it would be to make them non-hostile. I think them 'going elsewhere' is the best way to deal with it though.
The game already makes them non-hostile once the quarantine is down. That's the whole point. You probably missed me saying that. And that is why I agree not installing this mod is the best choice as it is now. But it could meaningfully change the game, simulating them being unpowered as an alternative to being docile.
To me, this just makes a bit more sense, because essentially Warpers are like the CDC going into the field to a quarantine zone. If there's an all clear order then the CDC personnel don't just hang around, they head back to base. Or in the case of enforcer: SWAT. Job's done, load up, and head back to base.
Gnessim, in my opinion, this mod is actually the most realistic. Why would you always have your quarantine enforcement units running when there's no quarantine? Wear and tear would make this counter productive. Once the units are no longer needed for quarantine, a logical and efficient system would then store them somewhere to minimize wear and tear, so they shouldn't be seen any more.
It could also be argued that, The Warpers are still patrolling because part of their job is 'detection' of the virus. So, they would still be there scanning creatures to be sure they're not infected. Thus, if they did find an infected creature, they'd re-enable the quarantine. So, it seems to me, lore wise, they still serve a purpose even though the quarantine was ended.......scanning to be sure there's no new outbreak.
How is it possible that this mod is one of the most downloaded mods from Subnautica? In other words, literally disabling the Warpers makes the game considerably easier, plus they don't actually appear in many areas by themselves.
I'm not trying to be aggressive, but downloading this mod indicates that you find Subnautica difficult, and considering that the game never forces you into the Dunes, there is no enemy that makes this game difficult.
This is only after you basically beat the game and have the cure spread around. The warpers after that point dont attack anyway its just creepy to see them appear after the shutdown. they dont do anything. they look at you and warp away.
They still hunt other infected creatures, like many fish. They are the "bacteria police" and even after you cure yourself and release the Sea Emperor younglings to spread the cure to the whole planet, there's still a lot of bacteria out there, a lot of infected fish, it won't go away in a minute after your cure. It takes time and in that time the Warpers are (and should be) still active. Therefore I agree with the people, who stand against this mod's reason. The vanilla game dealt with the situation fairly well. But anyway, installing of mods like this is optional, so who feels like this is the right thing to do, feel free to get it. Don't let me hold you back.
Lets be reasonable. I know this post is 2 yrs old but let me make a point. Do any of you know of any creature in the ocean going dormant and non of the other predatory creatures not making a snack out of such an easy target? Which would explain the disappearance. There now it's lore friendly. Carry on.
there are still some infected stragglers after you release the children from sea-jail so i think think it is completely reasonable for warpers to still exist
So you made a mod that is literally 100% pointless. Ok. There's nothing controversial about people saying hey by the way this mod is redundant and pointless because the enforcers no longer see you as a target after you do this thing. Now if your reasoning for this mod existing was, I just don't like enforcers and want them to disappear from my game entirely, then that would make sense.
Ok the mod does what it should be doing but... have you noticed that after quarantine shutdown the warpers stop attacking you? (Normal game, no mods) No joking, let one approach you: It's gonna get close, stop like it's checking you, then cross its arms and teleport away. It's pretty cool :)
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The alien power facility is still on but I could assume it stopped routing power to quarantine-releated entities like the enforcement platform, warpers, etc.
You probably missed me saying that.
And that is why I agree not installing this mod is the best choice as it is now.
But it could meaningfully change the game, simulating them being unpowered as an alternative to being docile.
At the beginning of the game they don't attack you either.
I'm not trying to be aggressive, but downloading this mod indicates that you find Subnautica difficult, and considering that the game never forces you into the Dunes, there is no enemy that makes this game difficult.
(I'm 17 yrs old girl)