Any chance this is going to be updated to BepinEx? I've tried several workouts that have been successful for other Qmod-based mods, but none of them have worked for this.
Do any of these settings change the blueprints display when you're looking at or crafting an item (the display box listing all the ingredients?). I've taken to modding the recipes so my game is much harder, but if I go too far, the box is too big. :)
it works with the latest QModManager at the time of this writing (4.3.0) if you change the mod.json to this: { "Id": "HudConfig", "DisplayName": "HudConfig", "Author": "RandyKnapp", "Version": "1.0.3", "Requires": [ "0Harmony.dll" ], "Enable": true, "AssemblyName": "HudConfig.dll", "EntryMethod": "HudConfig.QPatch.Patch", "Config": { } }
I tried to compress everything to the bottom left of the screen to be less intrusive overall, and so you can play with the Sweet FX Black Bars on. So far i'm really enjoying it. You can see my results here. I started with miraclefreak and his post, and went from there! Thanks man!
If you have mods that add quickslots, or slots to vehicles, it will need to be edited from there, though you cant edit vehicle quickslots separately so i deal with it in vehicles.
I also used the NoCrosshair mod (a hidden gem)
{ "HudElements": [ { "_comment": "quick slot bar at the bottom center", "Name": "QuickSlots", "Scale": 0.62, "XOffset": -710, "YOffset": 45 }, { "Name": "BarsPanel", "_comment": "O2, health, food, and water meters in the bottom left", "Scale": 0.60, "XOffset": -120, "YOffset": -60 }, { "Name": "PowerIndicator", "_comment": "base power information at the top center, above the depth meter", "Scale": 0.66, "XOffset": 0, "YOffset": -40 }, { "Name": "RadiationWarning", "_comment": "radiation warning that comes up in the center of the screen", "Scale": 1, "XOffset": 0, "YOffset": 0 }, { "Name": "UserInput", "_comment": "popup text input box used to rename beacons", "Scale": 1, "XOffset": 0, "YOffset": 0 }, { "Name": "IconNotifications", "_comment": "when you pickup stuff, the icon shows here", "Scale": 1, "XOffset": 0, "YOffset": 0 }, { "Name": "ScannerIcon", "_comment": "icon that displays when you look at something you can scan", "Scale": 1, "XOffset": 0, "YOffset": 0 }, { "Name": "PopupNotification", "_comment": "information that pops up center screen", "Scale": 1.0, "XOffset": 0, "YOffset": -70 }, { "Name": "ErrorMessageCanvas", "_comment": "white text that shows information in the top left", "Scale": 1, "XOffset": -120, "YOffset": -50 }, { "Name": "Seamoth", "_comment": "seamoth info in the bottom right", "Scale": 0.66, "XOffset": 120, "YOffset": -80 }, { "Name": "Exosuit", "_comment": "prawn suit info in the bottom right", "Scale": 0.66, "XOffset": 120, "YOffset": -80 }, { "Name": "DepthCompass", "_comment": "depth meter and compass in the top center", "Scale": 0.66, "XOffset": -875, "YOffset": -750 }, { "Name": "ItemSelector", "_comment": "controls that let you swap items in stuff, like batteries in tools", "Scale": 1.0, "XOffset": 0, "YOffset": 0 }, { "Name": "HandReticle", "_comment": "reticle in the center of the screen, also the white text above the quick slots. Be careful scaling this one", "Scale": 1.0, "XOffset": 0, "YOffset": 0 }, { "Name": "CameraCyclops", "_comment": "overlay elements when using a cyclops camera", "Scale": 1, "XOffset": 0, "YOffset": 0 }, { "Name": "CameraScannerRoom", "_comment": "overlay elements when using a camera drone", "Scale": 1, "XOffset": 0, "YOffset": 0 } ] }
Hello, I don't really understand JSON files. Where in the mod.json does this go? Does it go inside "config": { } or else where? Thanks I wish games would just adjust the UI if we want 3 monitors or have a wide one. :(
Can you please add an Opacity value to this mod so that we can adjust the transparency of hud elements? I'd really like to make my hud elements about 40% visible / 60% transparent.
This mod just doesn't do anything, I've been troubleshooting for the past 4 hours and I can't get it to work. I've tried everything anyone suggested but the mod just does nothing. It worked perfectly fine a few months ago, with the exact same settings.
47 comments
Bugged text
Let me know if it happens again.
Drop the HudConfig folder in Qmods folder.
Go to Qmods,HudConfig,Assets
Open config.json
Note that some names do not have the , at the end
Example with the , "Name": "Exosuit",
Example without the , "Name": "HandReticle"
If you add lines for scale or offset below a name you must have the , or the mod will not load.
(will not load)
"Name": "HandReticle"
"Scale": 0
(will load)
"Name": "HandReticle",
"Scale": 0
I am using Qmod version 4.4.3 and HudConfig version 1.0.2
"Name": "ErrorMessageCanvas",
"YOffset": -1000
{
"Id": "HudConfig",
"DisplayName": "HudConfig",
"Author": "RandyKnapp",
"Version": "1.0.3",
"Requires": [ "0Harmony.dll" ],
"Enable": true,
"AssemblyName": "HudConfig.dll",
"EntryMethod": "HudConfig.QPatch.Patch",
"Config": {
}
}
https://imgur.com/gallery/tWI21JM
If you have mods that add quickslots, or slots to vehicles, it will need to be edited from there, though you cant edit vehicle quickslots separately so i deal with it in vehicles.
I also used the NoCrosshair mod (a hidden gem)
{
"HudElements": [
{
"_comment": "quick slot bar at the bottom center",
"Name": "QuickSlots",
"Scale": 0.62,
"XOffset": -710,
"YOffset": 45
},
{
"Name": "BarsPanel",
"_comment": "O2, health, food, and water meters in the bottom left",
"Scale": 0.60,
"XOffset": -120,
"YOffset": -60
},
{
"Name": "PowerIndicator",
"_comment": "base power information at the top center, above the depth meter",
"Scale": 0.66,
"XOffset": 0,
"YOffset": -40
},
{
"Name": "RadiationWarning",
"_comment": "radiation warning that comes up in the center of the screen",
"Scale": 1,
"XOffset": 0,
"YOffset": 0
},
{
"Name": "UserInput",
"_comment": "popup text input box used to rename beacons",
"Scale": 1,
"XOffset": 0,
"YOffset": 0
},
{
"Name": "IconNotifications",
"_comment": "when you pickup stuff, the icon shows here",
"Scale": 1,
"XOffset": 0,
"YOffset": 0
},
{
"Name": "ScannerIcon",
"_comment": "icon that displays when you look at something you can scan",
"Scale": 1,
"XOffset": 0,
"YOffset": 0
},
{
"Name": "PopupNotification",
"_comment": "information that pops up center screen",
"Scale": 1.0,
"XOffset": 0,
"YOffset": -70
},
{
"Name": "ErrorMessageCanvas",
"_comment": "white text that shows information in the top left",
"Scale": 1,
"XOffset": -120,
"YOffset": -50
},
{
"Name": "Seamoth",
"_comment": "seamoth info in the bottom right",
"Scale": 0.66,
"XOffset": 120,
"YOffset": -80
},
{
"Name": "Exosuit",
"_comment": "prawn suit info in the bottom right",
"Scale": 0.66,
"XOffset": 120,
"YOffset": -80
},
{
"Name": "DepthCompass",
"_comment": "depth meter and compass in the top center",
"Scale": 0.66,
"XOffset": -875,
"YOffset": -750
},
{
"Name": "ItemSelector",
"_comment": "controls that let you swap items in stuff, like batteries in tools",
"Scale": 1.0,
"XOffset": 0,
"YOffset": 0
},
{
"Name": "HandReticle",
"_comment": "reticle in the center of the screen, also the white text above the quick slots. Be careful scaling this one",
"Scale": 1.0,
"XOffset": 0,
"YOffset": 0
},
{
"Name": "CameraCyclops",
"_comment": "overlay elements when using a cyclops camera",
"Scale": 1,
"XOffset": 0,
"YOffset": 0
},
{
"Name": "CameraScannerRoom",
"_comment": "overlay elements when using a camera drone",
"Scale": 1,
"XOffset": 0,
"YOffset": 0
}
]
}
Does it go inside "config": { }
or else where? Thanks
I wish games would just adjust the UI if we want 3 monitors or have a wide one. :(
Transparency is really what i'm looking for.
Also, any chance Randy that you can port this cool mod to Below Zero ? :-)
Thanks alot !
Cheat Manager has the same problem, seems the latest Qmod release broke some mods, I am having issues with a few others.
Hopes this helps....
Edit: Mod will work with Qmod 4.0.2.6 but not QMod 4.1.3