Subnautica

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Fenolpthalien

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Fenolphthalien

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108 comments

  1. LukeWCS
    LukeWCS
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    Locked
    Sticky
    To know when a day starts and ends, here the times. I mean the times when the Solar Panels starts and stops producing electricity.

    24-hour format
    Day begins at: 02:47 (Day/Night scalar in console: 0.12)
    Night begins at: 21:13 (Day/Night scalar in console: 0.88)
    2018_04_08_00001.jpg

    12-hour format
    Day begins at: 02:47AM (Day/Night scalar in console: 0.12)
    Night begins at: 09:13PM (Day/Night scalar in console: 0.88)
    2018_04_08_00002.jpg
  2. lyonhart31
    lyonhart31
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    • 0 kudos
    BepInEx version is here:

    Base Clock(Bepinex)
  3. khorvair
    khorvair
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    • 0 kudos
    will this ever be updated to bepinex?
  4. deadpool0600
    deadpool0600
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    • 26 kudos
    So does this still work with the latest version of the game or no? 
  5. aPlasticBags
    aPlasticBags
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    Will this mod be updated to support BepInEx for the Living Large update?
    1. bioctoplasterio
      bioctoplasterio
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      • 2 kudos
      Seconded!
    2. Parzv
      Parzv
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      yeah ill be waiting till then
    3. Latto44
      Latto44
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      +1
      That would be awesome
    4. Victor99
      Victor99
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      +1
      Very useful, especially when playing in VR,
      to know the time in real life ;)
    5. KatSkyOfficial
      KatSkyOfficial
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      • 0 kudos
      Yasssss!!!! update please :3
    6. Shadespir3
      Shadespir3
      • supporter
      • 0 kudos
      please update! awesome mod!
    7. DharDeus
      DharDeus
      • supporter
      • 0 kudos
      Pretty please + cherry on top.
    8. M3dicCookie
      M3dicCookie
      • supporter
      • 30 kudos
      it has been updated and its got a new page
  6. True0BRS
    True0BRS
    • member
    • 1 kudos
    For anyone still waiting for this, you can use True Base Colorizer which will show the clock when not pointing at it.
    You can not build it in Cyclop tho, but I edited the file so you can:
    https://drive.google.com/file/d/1avVKURG1w8K8oeGqF2UB8h6kw2F29IlM/view?usp=drive_link
    Override the same file after you install that mod.
    1. Victor99
      Victor99
      • member
      • 0 kudos
      Thank you very much, information and your contribution.
      However, what was great about 'Base Clocks' was that it also displayed real time...
      Useful in VR, if you don't want to lose track of time in the depths of the ocean^^ 
  7. Michlo
    Michlo
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    • 39 kudos
    Hiya,

    I started a new playthrough a few days ago.  Fresh install of Subnautica and all mods.  The clocks look good but they don't display anything for me.  I do have the light switches installed but from what I understand in reading the notes, that was resolved for new installs.  

    Here is my mod list in case anybody knows of anything else conflicting.  I know I've had this working in previous playthroughs.

    Spoiler:  
    Show


    AdvancedInventory-490-1-0-2-1596803043
    Alien Rifle-141-2-0-1-1574224054
    Autosort Lockers SML-31-1-3-0-1590026489
    Base Clocks-75-1-4-0-1574008914
    Base Deconstruct Fix-663-1-0-0-1612293618
    BaseLightSwitch-46-1-1-1574946137
    BetterHUDInfo-631-1-0-1-1609933196
    BetterScannerBlips-32-1-0-4-1576508327
    BlueprintTracker-22-1-1-2-1576279511
    Brine Suit-597-1-2-0-4-1607307335
    Custom Hull Plates Pack-187-1-0-1547804691
    CustomBeacons-48-1-1-2-1576280121
    CustomHullPlates2-475-1-1-3-1609798345
    CustomizedStorage-35-1-0-5-1590075509
    Cyclops Auto Defense (Auto Zappers)-276-4-3-5-1610294874
    Cyclops Engine Upgrades-275-4-2-1-1601146049
    Cyclops Laser Cannon-240-1-8-1597601166
    Cyclops Nuclear Reactor-241-4-2-3-1601146349
    Cyclops Nuclear Upgrades-274-4-2-2-1611427566
    Cyclops Solar Upgrades-273-4-3-1-1601146436
    Cyclops Speed Upgrades-272-4-1-2-1601146871
    Cyclops Strafe-155-1-1-2-1544038431
    CyclopsDockingMod-554-1-1-0-1599904734
    CyclopsNearFieldSonar-175-4-1547912190
    DAATQS-676-1-1-0-1613329092
    DataBox Scanner Fix-128-1-1-1-1601145427
    DebrisRecycling-324-1-2-0-1600809462
    DecorationsMod-102-1-9-1-1602460018
    DrillableScan-49-1-0-0
    EasyCraft-24-1-0-18-1608025092
    ExteriorPlantPots-64-1-2-1574978118
    Habitat Control Panel-43-2-0-0-1592165124
    Ingredients from Scanning 1.2-559-1-2-0-0-1603894807
    Ion Cube Generator (for QMM4)-242-1-2-3-1603836493
    LargeDepositsFix-50-1-0-0
    Laser Cannon-136-1-8-1597598302
    mods.txt
    MoonpoolVehicleRepair-51-1-1-5-1609716150
    MoreCyclopsUpgrades 5 (fopr QMM4)-101-5-1-2-1601145582
    MoreIngots (Hoarders inluded)-196-2-0-2-1612892412
    Night Vision Chip-372-1-1-1579122303
    NoWarpersAfterQuarantineShutdown_v1.1-80-v1-1
    Power Order (Reborn)-547-1-1-3-1609801703
    PrawnSuitGrapplingArmUpgrade-368-1-2-0-1600810540
    PrawnSuitLightSwitch-37-1-0-2-1576279890
    QPrawnUpgradeAccess configurable-47-1-2-0
    QuickSave 1.2-127-1-2-1585158158
    Replenish ReactorRods-230-1-0-0-1588655793
    Resource Monitor For SN-166-1-0-6-1588198730
    Rotate MoonPool-538-1-0-1597953541
    RunningWithTools-180-1-0-1546910426
    SafeAutosave_v1.3.2-94-v1-3-2
    Save My Eyes Laser Cutter-638-1-0-3-1609926744
    Scanner Module-131-1-9-1597598475
    Seamoth Arms-365-1-5-1597610165
    Seamoth Energy Shield-280-1-2-1597609674
    Seamoth Thermal-297-1-1-3-1609801778
    SeamothStorageAccess-55-1-3-1576342467
    Slot Extender-142-2-6-3-1599348818
    SMLHelper 2.9.2-113-2-9-2-1608499302
    SubnauticaMap-12-1-4-2-1596803245
    TimeCapsuleLogger.zip-236-1-0-3-1573838751
    Togglemachines-63-1-0-1-1586064626
    TorpedoImprovements-61-1-0-5-1576280243
    Upgraded Vehicles (for QMM4)-115-3-4-4-1601145116
    Vehicle Upgrades In Cyclops Fabricator-83-2-1-1-1601145210
    VersionChecker 1.2.1-467-1-2-1-1602007334
    vortex.deployment.msgpack
    WarpShield-373-1-2-1581101935
    __vortex_staging_folder




    Cheers.
    1. Driku
      Driku
      • member
      • 0 kudos
      Don't you think that "maybe" you put too many mods in there?...
    2. timeisanillusion
      timeisanillusion
      • member
      • 0 kudos
      you might have overloaded the game with mods, because that's a LOT.
    3. SkyrimFruitSnacks
      SkyrimFruitSnacks
      • member
      • 0 kudos
      yall clearly aren't crazy about modding, i never have less than 100 mods on everything xD
    4. NormalToucan
      NormalToucan
      • member
      • 0 kudos
      No such thing as too many
  8. taarhn
    taarhn
    • supporter
    • 0 kudos
    An update for 2.0 ? That would be nice.  
    thanks
  9. scott08107
    scott08107
    • member
    • 1 kudos
    I was wondering if you are going to update this mod to work with BepInEx
  10. IrishWarrior17
    IrishWarrior17
    • supporter
    • 1 kudos
    Please update for 2.0
  11. JakstarTN
    JakstarTN
    • member
    • 0 kudos
    pls update it c: <3