Subnautica

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Challenging The Challenge Rules And Regulations (1 comment)

  1. djskratta
    djskratta
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    LET THE DEBATE... BEGIN!
    You may discuss the rules and regulations for The Adventurer's Challenge here. If you don't agree with one of the rules, let us know! If you think there is a better way a rule can be made or changed, let us know! If you think a particular rule should be added, then of course let us know! You are free to challenge and debate here. BE POLITE. Do not get rowdy and fill this thread with arguments over rulings. Order will be maintained here, in a civilized manner, or I sick my bailiff on you and hold you in contempt of court. <I'm kidding, don't sue me lol


    CHALLENGE RULES AND REGULATIONS:
    (Rules are subject to changes in order to balance gameplay. Check back often on the Nexus change list page for this mod, for changes in the challenge rules. Submit any problems and inquiries at the mod page's forum.)

    You may play this challenge in either survival mode or hardcore mode. This is the only time you may use developer console commands. Using any other console commands is considered a FAIL.

    Oxygen, shelter, safety, equipment, light, weight, depth, pressure, temperature, sleep, and memory. These are all factors for these rules. Your Oxygen meter in the bottom left corner is also acting as your timer for timed events, such as mandatory decompressions.

    You may only carry 2 Oxygen tanks maximum. Your diving equipment may only take up 24 inventory slots. This includes all equipment, food, water, and medkits. Gatherable items for building and crafting are of course an exception. This is more than enough weight. Any more and you would sink to the bottom of the sea floor. Abandoning this rule is considered a FAIL.

    Plan your dives carefully and accordingly. Following the rule of thirds will save your life. You must make a 10-second decompression stop for each technical dive between 50-200 meters. 1 stop for every dive between 50-100 meters, at 30 meters. 2 stops for dives between 100-200 meters, at 70 and 30 meters and then you may surface. Dives below 200 meters require major mandatory decompression. You must stay in a sub or deep oceanic base for at least 1 minute before going outside at shallower depths. Failing any mandatory decompression is considered a FAIL and DEATH.

    Going out scuba diving at night without a flashlight, flare, or other lighting is considered a FAIL. You can't see. Point blank. End of story. You are going to have a bad time without light. You're smart. You can figure out why not. You have limited flares at the beginning of the game. The flares are located inside of the life pod 5 storage container. I suggest making a flashlight and some batteries quickly.

    No air bladder use within the 0-50 meter range. This piece of technology is extremely dangerous if not used properly. The reason I say ABOVE is that air expands at an exponentially faster rate at shallow depths than in the deeper parts of the ocean. Abandoning this rule is considered FAIL and DEATH.

    No sea glide on technical dives, unless in open water. You may not use the sea glide to ascend ABOVE 50 meters. You may ascend while BELOW sea level 50 meters or deeper. You may NOT use the sea glide for wreck or base dives. Open water only. You certainly wouldn't want to be traveling too fast in a wreck, because almost certainly a piece of metal is going to grab your air tubes and yank your air supply right out of your mouth. You need to be slow and methodical on wreck dives. DON'T PANIC and use the rule of thirds. Abandoning this rule is considered FAIL and DEATH.

    No vehicle beacons. Turn them off in the ping manager. You may have base beacons. In real life, you are never going to know where your submarine is located all the time. Underwater is extremely disorienting to humans. If your balance and equilibrium get thrown off, you would literally not know which way is up/down without that depth meter at the top. Turning on the vehicle beacons is considered a FAIL. You must remember where you left it, or it gets lost to the emotionless sea. Losing your vehicle deep underwater is also considered a failure, but ever so lightly. You must either look for your vehicle before you can continue onwards or load up that ye old save from 5 minutes ago.

    You must fabricate a dive reel in order to start any and all technical wreck dives, accessing derelict bases, or going into caves at the surface. If you lose your dive reel, you must fabricate another one or find your old one before you may wreck dive again. You must place your anchor at the entrance to the cave/base/wreck and leave it tied up until your dive is finished. This piece of equipment will help you find your way out when you start to run low on air. If you don't finish your dive in one go and plan on going back, you must leave your dive reel on the ground, get your air, and then travel back into the cave/base/wreck and retrieve your dive reel. This will help you find your way back to where you left off on your last trip. Completing a wreck/base/cave dive without your dive reel is considered a FAIL.

    For derelict bases between 0-100 meters, you must swim to the surface before you run out of the air in your Oxygen tanks. Remember the rule of thirds. Don't forget your mandatory decompression stop or it counts as a FAIL and DEATH. In real life, this is a deadly detail to forget. If you dive below 50 meters, you must make a mandatory 10-second decompression stop at 30 meters before reaching the surface.

    For derelict bases between 100-200 meters, you must have an air pump to access these bases, build a piping system for the air down to the base entrance and then access the base normally. You may deconstruct the air pump and piping once the tech/wreck dive is complete. During wreck/base dives into the Jelly Shroom Biome Caves and everything from the Lost River Biome Caves or deeper is an obvious exception unless the base has a direct route up to the surface above it. All SMALL caves are an exception. This is where maintaining your Oxygen actually becomes a good skill to remember. If you swim for the surface from this depth, you must make your mandatory 2 decompression stops. 1 stop at 70 meters for 10-seconds and 1 stop at 30 meters for 10-seconds for decompression. Failure to decompress results in a FAIL and DEATH.

    Derelict bases at 200 meters below sea level may be accessed normally by submarine or various other methods.

    At any area 300 meters below sea level or deeper, you are required to perform a major decompression if you leave your submarine for more than a minute. This is the world scuba diving record depth set by humans and is near impossible to reach by normal scuba diving methods. If you leave your vehicle/base for more than a minute in these depths, you must decompress in your sub or base for at least 30-seconds. Failure to decompress is considered a FAIL and DEATH.

    You may NOT be in the water for more than a minute at depths below 500 meters. This is considered a FAIL and DEATH if you pass the 1-minute mark. This is your baseline human crush depth for the entirety of the playthrough. You shouldn't even be able to survive that long at those depths. You must use a submarine or exosuit at these depths.

    You may NOT swim in hot, boiling water in the Lava Zone. This is also a FAIL and DEATH. You must have access to an exosuit to access these deadly areas.

    You may NOT use the seamoth to get air for derelict base or wreck dives at 0-100 meters. You may use it for air while 100 meters below sea level or deeper, but you must complete a mandatory 30-second penalty decompression or this is considered a FAIL. You should avoid using your submarine for air on dives at 0-200 meters at all costs in order to avoid this rule.

    You may NOT remove pieces of derelict bases until you have fully repaired and powered them. Removing a piece of the base before repairing is considered a FAIL. In order to stop the crushing effects on certain bases, you MUST place a reinforcement such as a reinforced wall, bulkhead, etc. Once the base is repaired and is ready to be moved into, you MAY do whatever you want to the base, it's yours at that point.

    You must go to sleep each and every night. You may skip a night in an emergency situation, but you may not skip 2 nights of sleep in a row. Skipping 2 nights of sleep is considered a FAIL. Someone who is delirious and not fully awake is probably going to get themselves killed making a tiny mistake that could've been easily avoided. Before you go to sleep, you must empty your entire inventory into a storage container. Sleep for the night, and when you wake up, save immediately. Each morning is your save point. Beds inside of a cyclops submarine are okay to use. You may NOT save outside of your morning saves if you have access to a bed. You MAY save your game in the middle of the day or night, but you MUST go to bed first.

    Here's a hint... sleep often when you're tired to follow one of the gaming golden rules: SAVE OFTEN. Once you're awake, you may gather your equipment and get on with your next day. This is why memory is important. Nobody goes to bed with all of their equipment on and their bags packed, and everyone needs to keep track of their stuff consistently or lose hundreds of dollars of equipment. Also, when you unpack your gear, you need to wash the salt water off or risk the rubbers and metals rotting quickly. Salt water is bad for just about everything you own. Forgetting an important piece of equipment or not sleeping could mean you're putting your life at serious risk. This also reinforces the idea to plan your dives carefully and according to what kind of dive you're planning on that day, what equipment you'll need for that dive, your depth and time calculations, and finally what you are planning on eating/drinking for the day's rations.

    SAVING AND RESPAWNING RULES: Abandoning any of these rules or getting a FAIL and/or DEATH based upon your actions sure is embarrassing. However, this is a video game, of course. So, if you obtain a FAIL, DEATH, or forget to follow any of the above rules, you must restart the entire day from your last save just after waking up. If you don't have a bed, don't worry. Just respawn or go to your last save. Those without beds may only save while inside of the life pod or a base. You may not save in the water. Those that obtain a bed, must build that bed ASAP. It becomes top priority the very moment you get it. This bed is where you'll save your game from now on. If you have access to a bed, then you must follow this rule with NO exceptions whatsoever. YOU MAY NOT SAVE OUTSIDE OF THESE SAVE CONDITIONS.