Not working tried editing values to x2,x2.5,x5 even tried the 256, 180 mentioned before and there is no change, also when editing the overfill values didnt change, got the last versions of all my mods and I was hoping this one would work, because DayNightSpeed mod is not working on hunger/thirst values, same happened here.
I have a mod installed cammed "DayNightSpeed", that modifies day length, speed of growing plants and animals, and also speed of food and water. I use it for making the days much longer and to make the plants grow quicker, but it doesn't work well at all for food and water speed. Can someone tell me whether these two mods will conflict? I wish I could take out "DayNightSpeed" completely, and have two mini mods that make the day longer or shorter, and the plants grow faster, but I haven't found a mod that only does those two things.
Hello Loads and works correctly as it generated the .json file. A little explanation of what each value does would be welcome though; some are obvious but others...
I agree. It seems like a great mod, but for a mod called "configurable food and water" aka "configurable hunger and thirst", I can't find any info about how to configure the food and water (hunger and thirst) timers.
I suspect that it's how long 1 unit of food lasts or something. So if I double them, then food/water drains at 50% speed. But I don't know. This is just my best guess so far.
All I want is to make hunger and thirst drain slowly.
Dear author please document the options a little bit. :-)
I'm currently staring at the settings list and assume I need to change the FoodTime and WaterTime...
Even better would be if you add the food/water timer controls to the ingame Mods menu GUI. With a slider from 0.1x to 10x or something. So that people can instantly configure the drain-rate of the food and water.
That's the default "how long does it last" of food/water.
If you change them to higher values, the food/water lasts longer and drains less each time. Tested: 10x higher (25200.0 and 18000.0). The food/water barely ticked down, and when they did, they only reduced by like 1 unit each.
If you change them to lower values, teh food/water drains rapidly. Tested: 0.1x (252.0 and 180.0). The food/water ticked down super fast and each tick reduced like -15 of each.
So for those of us who HATE the normal food/water system, we will want to INCREASE those values. I am going to experiment with something like 2.5x higher values, since 10x was too easy. So my new "2.5x rate (slower food/water drain)" test values are: FoodTime = 6300.0, WaterTime = 4500.0.
Update after like 8 hours of playing: The 2.5x values are good. Almost too slow for me, barely need to drink/eat, but sometimes I still feel like I have to do it too much, so I will probably stay here at 2.5. It's much calmer food/water than default, but still goes down and probably won't mess too badly with any other game code that depends on these timers. :) I might go down to 2x values to get "realistic perfection", but then I will have to worry a bit more about it, so I'll probably stay at 2.5x.
I hope that the game doesn't break (code/scripts/infection mechanics etc) by changing these two timers... I've heard about the game breaking when timer stuff like this is tweaked. That is why I don't want to go super high on these values.
VERY IMPORTANT NEWS: This mod causes some game bugs, as I had feared.
When you knife plants (and maybe also fish cooked with thermoblade), the amount of items dropped depends on the FoodTimer and WaterTimer. So if you raise them (like I did to 2.5x to slow down food/water drain), then you get a LOT more seeds etc when harvesting plants with the knife. For example, my Bulbo Trees drop 2 seeds per slash and 3 on the final slash, instead of the correct amount which is 1 per slash and 2 on the final. In other words, the game bases the drop rate on the same timer that affects how fast the food/water drains. Idiotic game design for sure, but that's how it works...
There are almost certainly other bugs as well, since I would be surprised if they don't base lots of other things on these timers, such as the progression of the infection, etc. I don't know enough about "vanilla behavior" to realize if anything else is bugged.
For these reasons, I am reducing my 2.5x rates to 2.0x, just to be even closer to the correct "vanilla" rates. I do not recommend anyone to use very high values for FoodTimer/WaterTimer!
My new 2.0x values are:
"FoodTime": 5040.0, "WaterTime": 3600.0,
The new values do NOT fix the excessive drop rates, but I picked them because I still want the slower food/water drain rate, but want to move a bit closer to the correct rates to ensure that the game works more properly. I suspect that if you go to 1.4-1.5x, the excessive drop rate bug may be fixed, but I don't really mind it much, since the extra drops don't ruin the game immersion for me.
PS: These bugs aren't the mod author's fault. It's the Subnautica developers who tied totally unrelated game mechanics to the "FoodTimer" and "WaterTimer".
I wasn't sure what to change, so I modified WaterOverfillSize just to see how that would work out. Being able to overfill on the thirst meter turned out to be one of the best convenience changes, and it works particularly well with large water sources (in my case, from mods.) I recommend changing that setting to 200, like the food overfill. Even in my mod setup, there are no water sources that can possibly push it to 200, but the buffer is nice to have.
Oddly, even though I didn't change any other settings, I still got the thing where every harvest produces one more. It makes a number of food sources just plain OP. Due to the fact they produce more energy per item than lantern fruit, Bulbo Trees are probably the #1 way to feed your bioreactors with this. Though Bulb Bushes are probably even better, if you have access to them, since exterior growbeds require a lot less material to set up. Gel Sacks should be considered too, due to the fact they grow quickly and are a 1-slot item (you can thus pack a ton of them in the reactor.) Both of those are edible, too.
10 comments
I use it for making the days much longer and to make the plants grow quicker, but it doesn't work well at all for food and water speed.
Can someone tell me whether these two mods will conflict? I wish I could take out "DayNightSpeed" completely, and have two mini mods that make the day longer or shorter, and the plants grow faster, but I haven't found a mod that only does those two things.
Loads and works correctly as it generated the .json file.
A little explanation of what each value does would be welcome though; some are obvious but others...
I'm reading https://github.com/gurrenm3/Stats-Core/tree/master/Stats%20Core.Lib/Stats/player source code just to get an idea. But I still don't know how FoodTime and WaterTime works.
I suspect that it's how long 1 unit of food lasts or something. So if I double them, then food/water drains at 50% speed. But I don't know. This is just my best guess so far.
All I want is to make hunger and thirst drain slowly.
Dear author please document the options a little bit. :-)
I'm currently staring at the settings list and assume I need to change the FoodTime and WaterTime...
{
"FoodTime": 2520.0,
"StartingHunger": 50.5,
"MinStomachSize": 0.0,
"MaxStomachSize": 100.0,
"StomachOverfillSize": 200.0,
"StarveDamage": 25.0,
"FoodPerTempDamage": 0.25,
"LowFoodThreshold": 20.0,
"CriticalFoodThreshold": 10.0,
"WaterTime": 1800.0,
"StartingThirst": 90.5,
"MinWater": 0.0,
"WaterCapacity": 100.0,
"WaterOverfillSize": 100.0,
"DehydrationDamage": 25.0,
"LowWaterThreshold": 20.0,
"CriticalWaterThreshold": 10.0
}
Even better would be if you add the food/water timer controls to the ingame Mods menu GUI. With a slider from 0.1x to 10x or something. So that people can instantly configure the drain-rate of the food and water.
The two interesting options are:
"FoodTime": 2520.0,
"WaterTime": 1800.0,
That's the default "how long does it last" of food/water.
If you change them to higher values, the food/water lasts longer and drains less each time. Tested: 10x higher (25200.0 and 18000.0). The food/water barely ticked down, and when they did, they only reduced by like 1 unit each.
If you change them to lower values, teh food/water drains rapidly. Tested: 0.1x (252.0 and 180.0). The food/water ticked down super fast and each tick reduced like -15 of each.
So for those of us who HATE the normal food/water system, we will want to INCREASE those values. I am going to experiment with something like 2.5x higher values, since 10x was too easy. So my new "2.5x rate (slower food/water drain)" test values are: FoodTime = 6300.0, WaterTime = 4500.0.
Update after like 8 hours of playing: The 2.5x values are good. Almost too slow for me, barely need to drink/eat, but sometimes I still feel like I have to do it too much, so I will probably stay here at 2.5. It's much calmer food/water than default, but still goes down and probably won't mess too badly with any other game code that depends on these timers. :) I might go down to 2x values to get "realistic perfection", but then I will have to worry a bit more about it, so I'll probably stay at 2.5x.
I hope that the game doesn't break (code/scripts/infection mechanics etc) by changing these two timers... I've heard about the game breaking when timer stuff like this is tweaked. That is why I don't want to go super high on these values.
"FoodTime": 5040.0,
"WaterTime": 3600.0,
The new values do NOT fix the excessive drop rates, but I picked them because I still want the slower food/water drain rate, but want to move a bit closer to the correct rates to ensure that the game works more properly. I suspect that if you go to 1.4-1.5x, the excessive drop rate bug may be fixed, but I don't really mind it much, since the extra drops don't ruin the game immersion for me.
PS: These bugs aren't the mod author's fault. It's the Subnautica developers who tied totally unrelated game mechanics to the "FoodTimer" and "WaterTimer".
Oddly, even though I didn't change any other settings, I still got the thing where every harvest produces one more. It makes a number of food sources just plain OP. Due to the fact they produce more energy per item than lantern fruit, Bulbo Trees are probably the #1 way to feed your bioreactors with this. Though Bulb Bushes are probably even better, if you have access to them, since exterior growbeds require a lot less material to set up. Gel Sacks should be considered too, due to the fact they grow quickly and are a 1-slot item (you can thus pack a ton of them in the reactor.) Both of those are edible, too.