This is a very old mod which haven't been update for year and over complicated things. Also I don't see any Download box so we shouldn't use this mods.
Since "Subnautica" is supported by VORTEX(and appropriately installs: "Q-Mods"-managedmods),
Please consider making these modifications to your mod page's settings: (In order to make downloading the mod via much easier for those who use mod managers.)
UNCHECK THIS BOX: "Remove the 'Download with manager' button." // Here is where that checkbox is; Manage/Manage Files/FileOptions
CLICK THIS BUTTON: "Set the file as the main Vortex file." // Here is where that button is; Manage/Manage Files/MainFiles
IT HELPS OUT A LOT! ...and thank you so much for making this mod!
How can this mod work? Does it have a function that needed materials are automatically taken from nearby storage? With a mod, the largest a player inventory can be is 80 slots. So how do you build something costing 50 plasteel ingots, 5 computer chips and 50 lead?
Everything takes too much silver. Problem would pass if you could make the drill but there lies a little problem. I cleared most of the sandstone i could find and could only make 2 basic tools. No where near whats required to make the suit and the drill. I would maybe halve the silver requirement to processors and try again.
Still this approach requires you to rush for the PRAWN to tackle the endgame. The game needs a hand drill or a drill arm to SEAMOTH. At current the resource deposits are pointless.
I lowered the chip silver to 3 and it works for that part. But...
The game goes well up to the part when i get the PRAWN recipe after the basic tools so i can mine the large deposits. With the silver set to 3 i need the following items to build the vehicle station and the PRAWN without the drill arm: 125 Coral 95 Gold 278 Copper 99 Silver 25 Titanium
This happens because the recipes use the previous item as a base. When you upgrade the cost of 3 items in a row you get 9x the price and it breaks this mod pretty badly. There is no way anybody is gonna mine 500 minerals by hand when you need to find the items by searching the area.
Overall I like the idea and i have 20h on this but 500 is way too much. The whole thing should be planned to allow the player to build the PRAWN so they can use the drillhand.
This looks fantastic and I'm really excited to try it out...been looking for a way to drag the game out longer and force me to build more infrastructure. One question...it looks like some recipes require well over 48 individual items, so I am trying to figure out how you would fit all of them in your inventory at the same time. For the habitat builder recipes, that wouldn't be a problem, since you can do a partial build and then come back with more ingredients. But for items made at the Mobile Vehicle Bay or fabricator, would it let you start building without all the required items?
I believe it's meant to be used with easy craft that will pull items from nearby containers when using the fabricator. I'm not sure if it works with the vehicle bay though...
hi good here I do not speak a keen english word google trad this mod is my first and it is done to make you crazy the amount of thing ask hehe. the mod esy craft that looks for the ingredients directly in the cofre is very useful even indispensable. if it has bug corige the if you want and tell me it. I try to add the recipe of nutrientblock mias ca bug with 2 mod, habitat control panel and AutosortLockers I have the item to make but without the recipe no short ingredient ..... as i said if you want to port bug cores made and said the me on this au boulot I am dmeande if there has been a resource all over the game for my craziness magnitude ???
10 comments
Since "Subnautica" is supported by VORTEX (and appropriately installs: "Q-Mods"-managed mods),
Please consider making these modifications to your mod page's settings:
(In order to make downloading the mod via much easier for those who use mod managers.)
UNCHECK THIS BOX:
"Remove the 'Download with manager' button."
// Here is where that checkbox is;
Manage/Manage Files/FileOptions
CLICK THIS BUTTON:
"Set the file as the main Vortex file."
// Here is where that button is;
Manage/Manage Files/MainFiles
...and thank you so much for making this mod!
Very Respectfully,
~ S I L E N C E R
Still this approach requires you to rush for the PRAWN to tackle the endgame. The game needs a hand drill or a drill arm to SEAMOTH. At current the resource deposits are pointless.
The game goes well up to the part when i get the PRAWN recipe after the basic tools so i can mine the large deposits.
With the silver set to 3 i need the following items to build the vehicle station and the PRAWN without the drill arm:
125 Coral
95 Gold
278 Copper
99 Silver
25 Titanium
This happens because the recipes use the previous item as a base. When you upgrade the cost of 3 items in a row you get 9x the price and it breaks this mod pretty badly. There is no way anybody is gonna mine 500 minerals by hand when you need to find the items by searching the area.
Overall I like the idea and i have 20h on this but 500 is way too much. The whole thing should be planned to allow the player to build the PRAWN so they can use the drillhand.
I try to add the recipe of nutrientblock mias ca bug with 2 mod, habitat control panel and AutosortLockers I have the item to make but without the recipe no short ingredient .....
as i said if you want to port bug cores made and said the me on this au boulot I am dmeande if there has been a resource all over the game for my craziness magnitude ???