0 of 0

File information

Last updated

Original upload

Created by

ahk1221 Cookie

Uploaded by

ahk1221

Virus scan

Safe to use

47 comments

  1. Karfunkelstein
    Karfunkelstein
    • member
    • 1 kudos
    I don´t quite understand the last setting:
    "Amount multiplied to the energy charge amount to pull more power for faster speed.  -  Multiplier = 1"

    At first glance, this sounds like there was an option to use some kind of "Fast Charge" (rather than a standard charge routine), at the cost of increased energy consumption - but i guess that´s not what is meant here? (Or if it is, how can I choose between these modes?)
    So for example, if I used "2" instead of "1", what exactly would be doubled then?
    Could you please explain that a bit?
  2. wademal16
    wademal16
    • member
    • 0 kudos
    Looks like there is an error from BepInEx when trying to load these days:

    [Error  : Unity Log] FileNotFoundException: Could not load file or assembly 'Nautilus, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
    Stack trace:
    UnityEngine.GameObject:AddComponent(Type)
    BepInEx.Bootstrap.Chainloader:Start()
    UnityEngine.Application:.cctor()
    UWE.GameApplication:AppAwake()
    1. wademal16
      wademal16
      • member
      • 0 kudos
      I resolved this issue by installing the nautilus plugin for BepInEx:
      https://www.nexusmods.com/subnautica/mods/1262?tab=description
  3. xuejiaolong
    xuejiaolong
    • member
    • 0 kudos
    3. download moonpool Vehicle Repair.zip

    这个文件在哪里?
  4. WeeHon
    WeeHon
    • member
    • 0 kudos
    为什么修复功能不工作,只有充电功能有效,我找不到MOD设置文件,压缩包中只有一个MOD文件
    1. WeeHon
      WeeHon
      • member
      • 0 kudos
      well, I downloaded the wrong version myself
  5. 7aichi
    7aichi
    • member
    • 2 kudos
    on default the mod repairs and charges too fast on default settings, so i reduced it down to a more realistic setting but it's VERY DIFFICULT trying to set it to 0.5, 1 or 5. the rest of the 99% of the bar is redundant for me and having to try and adjust the 1% of the bar is a pain.
    do we really need .99999 value? can't we just get 0 to 100 with .5 values only like 1, 1.5, 2, 2.5 and so on? i understand options are there for different players to set their own values, but for ones like me that don't wanna completely ruin the immersion trying to work with 1% of the slider is incredibly frustrating.
    1. M3dicCookie
      M3dicCookie
      • supporter
      • 64 kudos
      i will work on the slider
  6. bumrocky
    bumrocky
    • member
    • 1 kudos
    It works but is repairing the seamoth to 100% as soon as I doc instead of "trickle repair". I have the settings at 35/1/25. Is this based on percent repair or repair points? I took it down to 80% and it was instantly repaired. Thanks!
  7. EvilMango16
    EvilMango16
    • supporter
    • 2 kudos
    worked right off the bat, thank you!
  8. imperialdog
    imperialdog
    • member
    • 2 kudos
    This mod does not seem to work. I started a new game and run the latest QMOD version and also SML Helper. Mod does not show up in the in game mod menu either.
    1. Tylo95
      Tylo95
      • member
      • 0 kudos
      I got it to work using instructions on github.
    2. M3dicCookie
      M3dicCookie
      • supporter
      • 64 kudos
      if you use 2.0 you need bepinex configuration for the opens
  9. PuterPro
    PuterPro
    • premium
    • 1 kudos
    Hi! Just loaded 23 Dec 22 Update via Vortex. All my other updated (2.0) Mods work fine (I'm running Epic Games version) now that QMods is no more and BepInEx rules supreme ... ;-)

    Just wanted you to know installing this Mod and opening an existing game that worked hours ago caused my mouse movement to no longer work and "E" to exit the Seamoth also died. Uninstalling this Mod fixed it. 

    I had a Moonpool already in the game when I loaded this, if that's a factor. I'll be glad to supply any info to help you debug. :)
    1. M3dicCookie
      M3dicCookie
      • supporter
      • 64 kudos
      Unknown I have never froze when using this also this is for bz 
    2. PuterPro
      PuterPro
      • premium
      • 1 kudos
      Hi Cookie! I wanted to thank you for this, I got it working, I finally gave in and dumped Vortex, uninstalled/reinstalled all mods to BepInEx Plugins folder and all's well! Thx!
    3. M3dicCookie
      M3dicCookie
      • supporter
      • 64 kudos
      your welcome
  10. Glenn81
    Glenn81
    • member
    • 0 kudos
    Can I use BepInEx with Qmods? I have mods that work for Qmods and others come for BIE.

    Qmods install creates Bepinex folders
    1. M3dicCookie
      M3dicCookie
      • supporter
      • 64 kudos
      You can use both