I don´t quite understand the last setting: "Amount multiplied to the energy charge amount to pull more power for faster speed. - Multiplier = 1"
At first glance, this sounds like there was an option to use some kind of "Fast Charge" (rather than a standard charge routine), at the cost of increased energy consumption - but i guess that´s not what is meant here? (Or if it is, how can I choose between these modes?) So for example, if I used "2" instead of "1", what exactly would be doubled then? Could you please explain that a bit?
Looks like there is an error from BepInEx when trying to load these days:
[Error : Unity Log] FileNotFoundException: Could not load file or assembly 'Nautilus, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Stack trace: UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.Application:.cctor() UWE.GameApplication:AppAwake()
on default the mod repairs and charges too fast on default settings, so i reduced it down to a more realistic setting but it's VERY DIFFICULT trying to set it to 0.5, 1 or 5. the rest of the 99% of the bar is redundant for me and having to try and adjust the 1% of the bar is a pain. do we really need .99999 value? can't we just get 0 to 100 with .5 values only like 1, 1.5, 2, 2.5 and so on? i understand options are there for different players to set their own values, but for ones like me that don't wanna completely ruin the immersion trying to work with 1% of the slider is incredibly frustrating.
It works but is repairing the seamoth to 100% as soon as I doc instead of "trickle repair". I have the settings at 35/1/25. Is this based on percent repair or repair points? I took it down to 80% and it was instantly repaired. Thanks!
This mod does not seem to work. I started a new game and run the latest QMOD version and also SML Helper. Mod does not show up in the in game mod menu either.
Hi! Just loaded 23 Dec 22 Update via Vortex. All my other updated (2.0) Mods work fine (I'm running Epic Games version) now that QMods is no more and BepInEx rules supreme ... ;-)
Just wanted you to know installing this Mod and opening an existing game that worked hours ago caused my mouse movement to no longer work and "E" to exit the Seamoth also died. Uninstalling this Mod fixed it.
I had a Moonpool already in the game when I loaded this, if that's a factor. I'll be glad to supply any info to help you debug. :)
Hi Cookie! I wanted to thank you for this, I got it working, I finally gave in and dumped Vortex, uninstalled/reinstalled all mods to BepInEx Plugins folder and all's well! Thx!
47 comments
"Amount multiplied to the energy charge amount to pull more power for faster speed. - Multiplier = 1"
At first glance, this sounds like there was an option to use some kind of "Fast Charge" (rather than a standard charge routine), at the cost of increased energy consumption - but i guess that´s not what is meant here? (Or if it is, how can I choose between these modes?)
So for example, if I used "2" instead of "1", what exactly would be doubled then?
Could you please explain that a bit?
[Error : Unity Log] FileNotFoundException: Could not load file or assembly 'Nautilus, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack trace:
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
UWE.GameApplication:AppAwake()
https://www.nexusmods.com/subnautica/mods/1262?tab=description
这个文件在哪里?
do we really need .99999 value? can't we just get 0 to 100 with .5 values only like 1, 1.5, 2, 2.5 and so on? i understand options are there for different players to set their own values, but for ones like me that don't wanna completely ruin the immersion trying to work with 1% of the slider is incredibly frustrating.
Just wanted you to know installing this Mod and opening an existing game that worked hours ago caused my mouse movement to no longer work and "E" to exit the Seamoth also died. Uninstalling this Mod fixed it.
I had a Moonpool already in the game when I loaded this, if that's a factor. I'll be glad to supply any info to help you debug. :)
Qmods install creates Bepinex folders