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  1. Vlad00003
    Vlad00003
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    Wow.
    Sorry guys, but yeah - I'm not working on subnautica for a long time now.
    And the reason I haven't fixed (or even looked at) the mod is.... nexus notifications. They just doesn't work for me for some reason.

    I would take a look at it then I would have time.
    *In a week it should be fixed or closed for a while if this can't be fixed fast enought

    ==EDIT 03-08-2019==
    PrimeSonic actually found the reason. It was due to the mod called "MoreSeamothUpgrades". Check the desctiption.
    Right now - the mod suppose to be working. If you have any problems with it as it is - I would really appriciate if you would remove all of your mods and try to enable them one by one, so you could've find the conflicts.
  2. Pleochism
    Pleochism
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    I've created a BepInEx version of this fantastic mod.
  3. CrispGamer
    CrispGamer
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    Any chance of an update for BepInEx please? It seems that even after Unknown Worlds rolling out the living large update and supposedly fixing 800 bugs, the HUD blips remaining after drilling a large deposit is still an issue!
  4. Jeslis
    Jeslis
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    As of Jan 3rd, 2022, this mod still works to fix drillable scans staying up. I have many mods, but NOT MoreSeamothUpgrades (per the sticky, which breaks this mod)
    1. Mardoin69
      Mardoin69
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      The 'MoreSeamothUpgrades' mod isn't even available anymore. But, this could still be an issue if someone had archived their copy of the old mod and still trying to use it. Seamoth upgrades are broken down into their individual upgrades as separate mods to best of my knowledge. So, that old mod not needed.....just get the Seamoth upgrades you want from the newer mods. It's good to know this mod is still working and needed. I actually missed this one somehow when I was trying to find all 'fix' mods.....any that fix game issues.
  5. Veemon657
    Veemon657
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    thank you for this mod this exact issue has been driving me nuts 
  6. Mavoc
    Mavoc
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    How is it that this bug was fix by a mod 3 years ago and has never made it into an official patch?
  7. Dertuek
    Dertuek
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    How the hell did you figure out how it worked?! It amazes me. It's still magic for me :-/
    Tiny mod but very enjoyable.
  8. nhatanh0475
    nhatanh0475
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    Hey, does the bug exist any more?
    Also what the different between Vortex and manual download button?
    1. yuser
      yuser
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      I can confirm that this mod is still needed and still working (22.01.2021, the latest stable version of the game).
    2. Messajah
      Messajah
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      In response to post #86919123. #89571538 is also a reply to the same post.


      Spoiler:  
      Show

      nhatanh0475 wrote: Hey, does the bug exist any more?
      Also what the different between Vortex and manual download button?

      yuser wrote: I can confirm that this mod is still needed and still working (22.01.2021, the latest stable version of the game).


      edit: accidental duplicate message
    3. Messajah
      Messajah
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      Thank you very much yuser for the confirmation.

      Here is another fix that is based on the code of this mod. It hides databox blips from scanner after they have been opened:

      https://www.nexusmods.com/subnautica/mods/128?tab=description

      I will install both mods.
  9. CrispGamer
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    Not working as of 14th of December 2019. Blip initially disappears once drilled, then re appears again. It must be noted that when I remove ALL mods, the base game has this exact same issue, so the fault is with the base game not this mod. This mod does not fix the issue however, which I guess is the entire reason it exists. 
    1. Messajah
      Messajah
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      Maybe you have an active scanner room which is making the blip re-appear? Just a theory.
  10. Flipflop1983
    Flipflop1983
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    Works fine for me, even together with the mod BetterScannerBlips. After 1-2 seconds after mining the blip on the deposit disappears with this mod.10/10
  11. upupwe
    upupwe
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    So many people saying its not working. But it works fine for me, I just wait about 2 seconds after finishing drilling and the HUD blip goes away.

    Weird.

    Edit: NO LONDER WORKS FOR ME.
    1. snappdogg
      snappdogg
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      Hi there,
      can you tell me please witch mod do you have?

      Thanks.
    2. upupwe
      upupwe
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      Here is all that is in my QMods folder. AlienRifle, BaseClocks, BaseLightSwitch, BlueprintTracker, CustomItemSizes, CustomizedStorage, CyclopsNearFieldSonar, CyclopsStrafe, DataBoxScannerFix, DecorationsMod, DrillableScan, HabitatControlPanel, LargeDepositsFix, LaserCannon, MidGameBatteries, Modding Helper (v2), MoreCyclopsUpgrades, MoreQuickSlots, MoreSeamothUpgrades, PowerOrder, RepairModule, ReplenishReactorRods, RunningWithTools, SeaglideMapControls, SlotExtender, SubnauticaMap, UpgradedVehicles, Utilites (for QMod manager), VModFabricator, WarpCannon.

      Edit: No longer works for me. When I first tested this mod I didn't have so many other mods installed.

      There is a work around though from the base game. No mods. All you have to do is stop the scanner and restart it... however that isn't very practical.
    3. RiddickVK
      RiddickVK
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      Hi, Sorry for my english I use Google Traslate .
      Works for me if I remove MoreSeamothUpgrades, I think it can be a problem with the drill Seamoth
    4. SecretSnake
      SecretSnake
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      CONFIRMED: FALSE
      I removed "MoreSeamothUpgrades" and the blips remain there after harvest sigh...
    5. jwills124
      jwills124
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      It stopped working foe me when i loaded DrillableScan-49-1-0-0 and will work without that Mod loaded. Hope that helps you all.
    6. Vlad00003
      Vlad00003
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      Ok, once again. This mod is working right now. At least - without any over mods.
      If you can - please follow the steps described in the sticky post on my other mod page - https://www.nexusmods.com/subnautica/mods/49?tab=posts
      This might actually help me fix it, since it IS working according to the tests that PrimeSonic did.
      ==EDIT===
      Woooof. Yep. didn't saw the dates... But still.