Such a great idea! I had a thought: would you consider balancing out speeding up the crafting process by giving the fabricator upgrade slots and having to craft and apply upgrades to speed up the fabrication? :)
I quickly jumped into Creative with this Mod and EasyCraft (AutoCraft disabled) it seems it works. Won't use it tho since you said something is not compatible so maybe stuff will get weird later in the game. (Unless you craft faster in Creative which I don't know and have tested yet, lol.)
PS: Love your fast Scan Mod, will probably use your Fast Build Mod, too!
I already thought so, thank you for your confirmation!
Sadly easycraft completely overrides the single function which is required for this mod to work, instead of just altering it. I hardly doubt there is no better solution on the side of easycraft -_-
Remodor, I am having a problem with the mod. It is most probably because I didn't understand very well how to configure it properly, but I can't shorten the crafting times. To be more precise, most are quicker, but some are as slow as they used to be without the mod.
I'm using again the example of the ingots. They take a ridiculously long time to be fabricated. So I played around with the settings, trying to make the process quicker, but I am not having positive results. I concentrated on the normal ingot and to make it fabricated faster. No matter how I set the config, it's still very slow, to the point that I can't notice any difference between using the mod and not using it, on that item. I am sure i'm doing something wrong. Which setting would be the best to shorten that crafting, please?
Hallo HappyBubu, have you had this problem beforehand? I am pretty confident now it is a mod conflict. For me it just works as intended. Try these settings and set them in the mod menu: MinimumDuration: 0 CraftingSpeed: 0.5 (for half speed) / 0.25 (quarter) / 0 (instant) Mode: Relative
Try out all speeds, if nothing changes it is most likely a mod conflict, OR due to an update of the modmanager (Maybe?!)
For me it all works as intended. I uploaded a video. So you can see for your self: https://streamable.com/4tnl10
I tried taking out all the mods that might mess up with what this mod does (I know nothing od modding so it was a bit of a pot luck lol), but result remained the same. I even thought it might be the settings in the mod I use "DayNightSpeed", so I played around with day length. Made days veeeery short and extremely long, but the result was always that an ingot takes exactly 9 seconds to make. I do use a load of mods, but to be honest they are all mods everybody uses. Easycraft, CC2, All Items 1x1, Blueprint Tracker and so on. 50% are mods dedicate to vehicles, and I don't think one of them could be the culprit. I use FCS stuff as well, even though lately there are a few problems with many of those, but really, the rest is stuff that can be found in the Mods folder of any player, nothing exotic. If you could give me an indication of which kind of mod could play up with yours, I'm ready to do all the testing necessary! Thank you very much.
PS yes the problem was from the beginning, but I thought it was me setting up badly. Now, seeing your video and the values you use, I know the problem is not there, because I use more or less the same values. Well, at this point I tried them all!
Easycraft could actually be a problem. This mod is really lightweight and without going too much into detail, what it does is basically just alter a single value given to one function. So if you use a mod, that completely overrides the function, which is a bad habit but sometimes cannot be avoided, that screws this mod.
My only solution would be to backup your qmods folder (just move it somewhere) and only use my mod. Start a new game and try if the mod works (just with any crafting items/ alternatively you can cheat you the necessary stuff) And then figure out which mod conflicts.. Sadly there is no other way in this situation. We can also do it together on discord, if you like. My current list of mods (which should work..): 01/04/2020 20:46 <DIR> AquariumBreeding 20/04/2020 22:13 <DIR> AutoLoad 24/03/2020 19:38 <DIR> BaseClocks 25/03/2020 05:25 <DIR> BaseLightSwitch 24/03/2020 20:29 <DIR> BlueprintTracker 01/04/2020 20:30 <DIR> BuilderPlaceOnComplete 24/03/2020 21:26 <DIR> BuildingTweaks 25/03/2020 07:11 <DIR> CustomCraft2SML 24/03/2020 19:38 <DIR> CustomLoadScreen 04/04/2020 08:26 <DIR> DataBoxScannerFix 02/04/2020 01:06 <DIR> DayNightSpeed 07/04/2020 15:43 <DIR> DebrisRecycling 24/03/2020 19:38 <DIR> DecorationsMod 22/04/2020 01:03 <DIR> FCS_AESeaCooker 24/04/2020 21:41 <DIR> FCS_ARSSeaBreeze 22/04/2020 01:04 <DIR> FCS_DeepDriller 24/03/2020 19:38 <DIR> FCS_ExStorageDepot 24/03/2020 19:38 <DIR> FCS_FEHolder 24/04/2020 21:41 <DIR> FCS_GasPodCollector 25/03/2020 08:00 <DIR> FCS_MarineTurbine 24/03/2020 19:38 <DIR> FCS_MiniFountainFilter 22/04/2020 00:51 <DIR> FCS_MiniMedBay 22/04/2020 00:42 <DIR> FCS_OxStation 24/03/2020 23:54 <DIR> FCS_SaveVehicleLightState 22/04/2020 00:36 <DIR> FCS_TechFabricator 06/04/2020 19:29 <DIR> GeysersPerformanceFix 20/04/2020 16:12 <DIR> HudConfig 01/04/2020 20:41 <DIR> LargeDepositsFix 01/04/2020 20:46 <DIR> LeviathansNeverFlee 01/04/2020 07:04 <DIR> Modding Helper 24/03/2020 19:38 <DIR> MoreQuickSlots 06/04/2020 19:29 <DIR> MoreScannerRoomBlips 24/03/2020 19:38 <DIR> MusicFadingOut 25/03/2020 05:25 <DIR> NaturalPlanters 24/03/2020 19:38 <DIR> NitrogenMod 01/04/2020 20:31 <DIR> NoCrosshair 27/03/2020 18:41 <DIR> PerformanceBooster 29/07/2020 00:14 <DIR> PowerOrder 22/04/2020 00:19 <DIR> PrawnSuitGrapplingArmUpgrade 26/03/2020 01:44 <DIR> QCreatureConfig 24/04/2020 21:40 <DIR> RecyclingBin 24/03/2020 19:23 <DIR> RefillableOxygenTanks 24/03/2020 20:16 <DIR> RenameBeacons 24/06/2020 03:16 <DIR> Rm_BetterFastCraft 07/07/2020 00:07 <DIR> Rm_FastBuild 09/04/2020 03:24 <DIR> Rm_FastKnownScan 19/04/2020 21:52 <DIR> Rm_FlareRepair 05/04/2020 02:57 <DIR> Rm_PowerModifier 10/04/2020 08:45 <DIR> Rm_Test 21/06/2020 21:38 <DIR> Rm_VehicleLightsImproved 11/04/2020 02:19 <DIR> Rm_VehicleLoadFix 21/06/2020 21:36 <DIR> Rm_VehiclesImproved 24/03/2020 19:38 <DIR> SeaglideMapControls 01/04/2020 23:20 <DIR> SimpleRecipeRemoval 24/03/2020 19:23 <DIR> SlotExtender 05/04/2020 02:48 <DIR> SnapBuilder 27/03/2020 01:39 <DIR> StorageInfo 24/03/2020 19:38 <DIR> SubnauticaAutosave 07/04/2020 15:42 <DIR> ToggleMachines 22/04/2020 00:09 <DIR> VersionChecker 01/04/2020 20:31 <DIR> WorldLoad
Send me your list. Open explorer in qmods folder. Type cmd into the location bar of Windows Explorer. Then type dir to easy copy paste all mods you have.
Maybe it is the same problem as for HappyBubu. We can try to find a solution.
"Hallo HappyBubu, have you had this problem beforehand? I am pretty confident now it is a mod conflict. For me it just works as intended. Try these settings and set them in the mod menu: MinimumDuration: 0 CraftingSpeed: 0.5 (for half speed) / 0.25 (quarter) / 0 (instant) Mode: Relative
Try out all speeds, if nothing changes it is most likely a mod conflict, OR due to an update of the modmanager (Maybe?!)
For me it all works as intended. I uploaded a video. So you can see for your self: https://streamable.com/4tnl10"
24 comments
Edit: Settings exept total\relative switch dont work
Edit2: i edited dll using dnspy to change settings so problem was little workarounded but still
PS: Love your fast Scan Mod, will probably use your Fast Build Mod, too!
Thank you :)
PS. I really appreciate with your effort with this mod
Sadly easycraft completely overrides the single function which is required for this mod to work, instead of just altering it. I hardly doubt there is no better solution on the side of easycraft -_-
I'm using again the example of the ingots. They take a ridiculously long time to be fabricated.
So I played around with the settings, trying to make the process quicker, but I am not having positive results.
I concentrated on the normal ingot and to make it fabricated faster. No matter how I set the config, it's still very slow, to the point that I can't notice any difference between using the mod and not using it, on that item.
I am sure i'm doing something wrong. Which setting would be the best to shorten that crafting, please?
have you had this problem beforehand?
I am pretty confident now it is a mod conflict. For me it just works as intended. Try these settings and set them in the mod menu:
MinimumDuration: 0
CraftingSpeed: 0.5 (for half speed) / 0.25 (quarter) / 0 (instant)
Mode: Relative
Try out all speeds, if nothing changes it is most likely a mod conflict, OR due to an update of the modmanager (Maybe?!)
For me it all works as intended. I uploaded a video. So you can see for your self:
https://streamable.com/4tnl10
I even thought it might be the settings in the mod I use "DayNightSpeed", so I played around with day length. Made days veeeery short and extremely long, but the result was always that an ingot takes exactly 9 seconds to make.
I do use a load of mods, but to be honest they are all mods everybody uses. Easycraft, CC2, All Items 1x1, Blueprint Tracker and so on. 50% are mods dedicate to vehicles, and I don't think one of them could be the culprit. I use FCS stuff as well, even though lately there are a few problems with many of those, but really, the rest is stuff that can be found in the Mods folder of any player, nothing exotic.
If you could give me an indication of which kind of mod could play up with yours, I'm ready to do all the testing necessary! Thank you very much.
PS yes the problem was from the beginning, but I thought it was me setting up badly. Now, seeing your video and the values you use, I know the problem is not there, because I use more or less the same values. Well, at this point I tried them all!
This mod is really lightweight and without going too much into detail, what it does is basically just alter a single value given to one function. So if you use a mod, that completely overrides the function, which is a bad habit but sometimes cannot be avoided, that screws this mod.
My only solution would be to backup your qmods folder (just move it somewhere) and only use my mod.
Start a new game and try if the mod works (just with any crafting items/ alternatively you can cheat you the necessary stuff)
And then figure out which mod conflicts.. Sadly there is no other way in this situation. We can also do it together on discord, if you like.
My current list of mods (which should work..):
01/04/2020 20:46 <DIR> AquariumBreeding
20/04/2020 22:13 <DIR> AutoLoad
24/03/2020 19:38 <DIR> BaseClocks
25/03/2020 05:25 <DIR> BaseLightSwitch
24/03/2020 20:29 <DIR> BlueprintTracker
01/04/2020 20:30 <DIR> BuilderPlaceOnComplete
24/03/2020 21:26 <DIR> BuildingTweaks
25/03/2020 07:11 <DIR> CustomCraft2SML
24/03/2020 19:38 <DIR> CustomLoadScreen
04/04/2020 08:26 <DIR> DataBoxScannerFix
02/04/2020 01:06 <DIR> DayNightSpeed
07/04/2020 15:43 <DIR> DebrisRecycling
24/03/2020 19:38 <DIR> DecorationsMod
22/04/2020 01:03 <DIR> FCS_AESeaCooker
24/04/2020 21:41 <DIR> FCS_ARSSeaBreeze
22/04/2020 01:04 <DIR> FCS_DeepDriller
24/03/2020 19:38 <DIR> FCS_ExStorageDepot
24/03/2020 19:38 <DIR> FCS_FEHolder
24/04/2020 21:41 <DIR> FCS_GasPodCollector
25/03/2020 08:00 <DIR> FCS_MarineTurbine
24/03/2020 19:38 <DIR> FCS_MiniFountainFilter
22/04/2020 00:51 <DIR> FCS_MiniMedBay
22/04/2020 00:42 <DIR> FCS_OxStation
24/03/2020 23:54 <DIR> FCS_SaveVehicleLightState
22/04/2020 00:36 <DIR> FCS_TechFabricator
06/04/2020 19:29 <DIR> GeysersPerformanceFix
20/04/2020 16:12 <DIR> HudConfig
01/04/2020 20:41 <DIR> LargeDepositsFix
01/04/2020 20:46 <DIR> LeviathansNeverFlee
01/04/2020 07:04 <DIR> Modding Helper
24/03/2020 19:38 <DIR> MoreQuickSlots
06/04/2020 19:29 <DIR> MoreScannerRoomBlips
24/03/2020 19:38 <DIR> MusicFadingOut
25/03/2020 05:25 <DIR> NaturalPlanters
24/03/2020 19:38 <DIR> NitrogenMod
01/04/2020 20:31 <DIR> NoCrosshair
27/03/2020 18:41 <DIR> PerformanceBooster
29/07/2020 00:14 <DIR> PowerOrder
22/04/2020 00:19 <DIR> PrawnSuitGrapplingArmUpgrade
26/03/2020 01:44 <DIR> QCreatureConfig
24/04/2020 21:40 <DIR> RecyclingBin
24/03/2020 19:23 <DIR> RefillableOxygenTanks
24/03/2020 20:16 <DIR> RenameBeacons
24/06/2020 03:16 <DIR> Rm_BetterFastCraft
07/07/2020 00:07 <DIR> Rm_FastBuild
09/04/2020 03:24 <DIR> Rm_FastKnownScan
19/04/2020 21:52 <DIR> Rm_FlareRepair
05/04/2020 02:57 <DIR> Rm_PowerModifier
10/04/2020 08:45 <DIR> Rm_Test
21/06/2020 21:38 <DIR> Rm_VehicleLightsImproved
11/04/2020 02:19 <DIR> Rm_VehicleLoadFix
21/06/2020 21:36 <DIR> Rm_VehiclesImproved
24/03/2020 19:38 <DIR> SeaglideMapControls
01/04/2020 23:20 <DIR> SimpleRecipeRemoval
24/03/2020 19:23 <DIR> SlotExtender
05/04/2020 02:48 <DIR> SnapBuilder
27/03/2020 01:39 <DIR> StorageInfo
24/03/2020 19:38 <DIR> SubnauticaAutosave
07/04/2020 15:42 <DIR> ToggleMachines
22/04/2020 00:09 <DIR> VersionChecker
01/04/2020 20:31 <DIR> WorldLoad
Send me your list. Open explorer in qmods folder. Type cmd into the location bar of Windows Explorer. Then type dir to easy copy paste all mods you have.
"Hallo HappyBubu,
have you had this problem beforehand?
I am pretty confident now it is a mod conflict. For me it just works as intended. Try these settings and set them in the mod menu:
MinimumDuration: 0
CraftingSpeed: 0.5 (for half speed) / 0.25 (quarter) / 0 (instant)
Mode: Relative
Try out all speeds, if nothing changes it is most likely a mod conflict, OR due to an update of the modmanager (Maybe?!)
For me it all works as intended. I uploaded a video. So you can see for your self:
https://streamable.com/4tnl10"