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Vlad-00003

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Vlad00003

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39 comments

  1. Vlad00003
    Vlad00003
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    Sticky
    Guys! There is a report that this mod doesn't properly work with BetterScannerBlip - the scanner room blips isn't shows up then the scanning room chip is equiped! If you don't have such problem - comment below so I would be sure this is not a wild-spread issue.
    If you do - please follow the steps below to help me track it down.
    Step 1: Upload your current output_log.txt (located in the .\Subnautica\Subnautica_Data folder) somewhere (pastebin.com for example) and post it here.
    Step 2: Remove all mods you currently have (just move QMods folder somewhere away from the game folder)
    Step 3: Get the latest version of BetterScannerBlips (don't edit config this time)
    Step 4: Get the latest version of DriilableScan
    Step 5: Run the NEW game in the survival mod.
    Step 6: Turn the console on (F3 - uncheck "Disable console"(to have the mouse enabled press F8)) and run this commands(one by one): nocost, item builder
    Step 7: Build the scanning room and supply it with power
    Step 8: Check if the bug still persist.
    If after the step 8 you still have the bug - upload the new output_log.txt (location mentioned above) somewhere and post it here.
    If you don't have the problem anymore - try to add your mods back 1 by 1, and check the bug every time, so it would be possible to tell wich mod causing this. If you would be able to find the mod - also post the output_log.txt here. If no - well.... it would be totally wired, but hey - you have all your mods and they are working. Just play.... regreting about the time you wasted on this ¯\_(?)_/¯
  2. AquaShell
    AquaShell
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    anyone looking for a bepinex version it is here: https://www.nexusmods.com/subnautica/mods/1751
    1. RYUchan
      RYUchan
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      • 45 kudos
      Wrong link, this is the right one. https://www.nexusmods.com/subnautica/mods/1440
  3. ride4fun
    ride4fun
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    • 0 kudos
    please update for bepinex
  4. registant
    registant
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    • 0 kudos
    update pls!!! )
  5. Aeron1976
    Aeron1976
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    • 5 kudos
    Will this mod be getting updated for compatibility with 2.0 Living Large update (i.e removing Qmod requirement and adding Bepinex
    requirement now that Qmod is dead and buried)
  6. carlos1190
    carlos1190
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    • 0 kudos
    Support for new update ?
  7. ViroMad
    ViroMad
    • supporter
    • 6 kudos
    Any plans for an update for 2.0 subnautica?
  8. ShadoxLunik
    ShadoxLunik
    • member
    • 1 kudos
    That mod was a must-have on the first game , please consider port to BZ too if possible.

    Thanks you in advance <3
  9. ForcedUser666
    ForcedUser666
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    • 3 kudos
    Are you working on Below Zero port?
  10. Krzeszny
    Krzeszny
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    • 0 kudos
    Any chance for an update that adds icons? It doesn't work really well with ScannerMonitor because that mod doesn't show names until you mouse-over an icon.
  11. Stokestix
    Stokestix
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    • 1 kudos
    This mod shows resources which I already extracted. It's not game breaking, but it is annoying and time consuming.
    Edit: what the hell, looks like a bug in the vanilla game? But I didn't encounter it before installing this mod :/ Uninstalled it, but the blip still shows already drilled resources.
    1. yuser
      yuser
      • member
      • 20 kudos
      Yes, it is vanilla bug. Large Deposits Fix mod fixes this (works fine in my game along with Drillable Scan).