Guys! There is a report that this mod doesn't properly work with BetterScannerBlip - the scanner room blips isn't shows up then the scanning room chip is equiped! If you don't have such problem - comment below so I would be sure this is not a wild-spread issue. If you do - please follow the steps below to help me track it down. Step 1: Upload your current output_log.txt (located in the .\Subnautica\Subnautica_Data folder) somewhere (pastebin.com for example) and post it here. Step 2: Remove all mods you currently have (just move QMods folder somewhere away from the game folder) Step 3: Get the latest version of BetterScannerBlips (don't edit config this time) Step 4: Get the latest version of DriilableScan Step 5: Run the NEW game in the survival mod. Step 6: Turn the console on (F3 - uncheck "Disable console"(to have the mouse enabled press F8)) and run this commands(one by one): nocost, item builder Step 7: Build the scanning room and supply it with power Step 8: Check if the bug still persist. If after the step 8 you still have the bug - upload the new output_log.txt (location mentioned above) somewhere and post it here. If you don't have the problem anymore - try to add your mods back 1 by 1, and check the bug every time, so it would be possible to tell wich mod causing this. If you would be able to find the mod - also post the output_log.txt here. If no - well.... it would be totally wired, but hey - you have all your mods and they are working. Just play.... regreting about the time you wasted on this ¯\_(?)_/¯
Will this mod be getting updated for compatibility with 2.0 Living Large update (i.e removing Qmod requirement and adding Bepinex requirement now that Qmod is dead and buried)
Any chance for an update that adds icons? It doesn't work really well with ScannerMonitor because that mod doesn't show names until you mouse-over an icon.
This mod shows resources which I already extracted. It's not game breaking, but it is annoying and time consuming. Edit: what the hell, looks like a bug in the vanilla game? But I didn't encounter it before installing this mod :/ Uninstalled it, but the blip still shows already drilled resources.
39 comments
If you do - please follow the steps below to help me track it down.
Step 1: Upload your current output_log.txt (located in the .\Subnautica\Subnautica_Data folder) somewhere (pastebin.com for example) and post it here.
Step 2: Remove all mods you currently have (just move QMods folder somewhere away from the game folder)
Step 3: Get the latest version of BetterScannerBlips (don't edit config this time)
Step 4: Get the latest version of DriilableScan
Step 5: Run the NEW game in the survival mod.
Step 6: Turn the console on (F3 - uncheck "Disable console"(to have the mouse enabled press F8)) and run this commands(one by one): nocost, item builder
Step 7: Build the scanning room and supply it with power
Step 8: Check if the bug still persist.
If after the step 8 you still have the bug - upload the new output_log.txt (location mentioned above) somewhere and post it here.
If you don't have the problem anymore - try to add your mods back 1 by 1, and check the bug every time, so it would be possible to tell wich mod causing this. If you would be able to find the mod - also post the output_log.txt here. If no - well.... it would be totally wired, but hey - you have all your mods and they are working. Just play.... regreting about the time you wasted on this ¯\_(?)_/¯
requirement now that Qmod is dead and buried)
Thanks you in advance <3
This mod shows resources which I already extracted. It's not game breaking, but it is annoying and time consuming.Edit: what the hell, looks like a bug in the vanilla game? But I didn't encounter it before installing this mod :/ Uninstalled it, but the blip still shows already drilled resources.