Subnautica
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Scur

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Scur827

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15 comments

  1. CRUSADERJ
    CRUSADERJ
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    Update to be compatible with Bepinex as QMOD is no longer supported
  2. Mardoin69
    Mardoin69
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    Great mod for reducing space requirements in inventory. Thanks. Really don't like having to fill my inventory with food / water to go exploring.....since I plan to fill my inventory with resources I find. So, this is a great QoL mod.
  3. albuseques101
    albuseques101
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    Will this be updated for use in Bepinex for the latest update?
  4. rtyuik7
    rtyuik7
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    is there a way to stop the "Vital Signs Stabilizing" from happening every time?

    (EDIT: nvm, i fixed it...just make the 'hydration value' low enough)
  5. ComanderMan1
    ComanderMan1
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    The water jug is the same as the 2 large water it just is just in 1 slot.
    The reggie Bar on the other hand gives only 100 but if you just cook the 3 reginald's it takes to make it you are going to get 132 where is the math in this.
    1. Scur827
      Scur827
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      lol The math is that the lost 32 health points is the cost of turning 3 slots of fish into 1. You don't have to use it, and it's a really, really simple script, it's easy to change however you like.
    2. HadToRegister
      HadToRegister
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      To OP, Open the recipe txt in the workingFIles directory and change the amount of Reginalds to 2 or 1, problem solved.
  6. natelovesyou
    natelovesyou
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    Considering how crazy easy it is to make such powerful items (namely the food...you can make Reggie Bar within minutes of leaving the lifepod), I think this could easily be tagged as a Cheat mod. Also, for the Water Jug description: it's "its", not it's. It should be "Hydration at its finest."
    1. Scur827
      Scur827
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      I can make tons of stuff within minutes of leaving the lifepod, and food's not really an issue anyway, there's nowhere you can swim and not be surrounded by it. It's just a tiny, simple CC2 script, you can edit what unlocks it or what the recipe requires if you want. It's really just something to consolidate food and water a bit.
  7. TheFluffyKitsune
    TheFluffyKitsune
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    This is pretty nice for midgame when you're out exploring. My only thing with this mod is that the drink sounds like food. If you can change that to the drink sound, as well as resize the jug icon to fit in the circle a bit better, then this mod would be all set.
    1. Scur827
      Scur827
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      Can't change the sound, it's a CC2 or ModHelper thing. Icon size is easy, though. edit:which i just forgot to do before i updated... edit2:so i updated again and fixed it.
    2. PrimeSonic
      PrimeSonic
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      Just wanted to let you know that CC2 v1.9 is out and comes with new features for CustomFood.
      One you might be interested in is the new "UseDrinkSound" property for CustomFoods.
      That way your drinks don't have to sound "crunchy".
    3. Scur827
      Scur827
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      Saw that, grabbed 1.9 and the open beta helper, all works fine. Good stuff
  8. DigitalBoy760
    DigitalBoy760
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    I unzipped the CC2SML folder and merged it in with the other mods using the CC2SML and neither item are showing up in the fabricator.

    Come to think of it, neither are the other mods in CC2SML either.

    1. Scur827
      Scur827
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      It's probably an incompatibility between a couple mods, these are pretty uniquely named items in a simple CC2 script, multiple fabricator mods maybe? Check your logs.