Will this mod be getting updated for compatibility with 2.0 Living Large update (i.e removing Qmod requirement and adding Bepinex requirement now that Qmod is dead and buried)
I'm thinking I must not have this placed correctly since it's not working for me. Could you clarify where to install this? I have it unzipped and copied into the Qmods folder. Edit: Ok, so for anyone else running into same problem as me; First, there's a required mod for this to work called Custom Craft 2. Second, the txt files written by author are (from what I can tell) trying to add additional recipe to already recipe item. BUT, sulphur and crystalline sulphur are not craft items in the first place. So, the coding needs to add them in as craftable items which should look something like this for CaveSulfur.tx: AddedRecipes: ( ItemID: crashpowder; AmountCrafted: 1; Ingredients: ( ItemID: GasPod; Required: 2; ); ForceUnlockAtStart: YES; Path: Fabricator/Resources/BasicMaterials; );
And, something like this for CrystallineSulphur.tx: AddedRecipes: ( ItemID: sulphur; AmountCrafted: 1; Ingredients: ( ItemID: CrashPowder; Required: 4; ); ForceUnlockAtStart: YES; Path: Fabricator/Resources/BasicMaterials; ); After making this change, it now works for me. Not sure of the "ForceUnlockAtStart" needing to be yes but, it works.
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requirement now that Qmod is dead and buried)
Edit: Ok, so for anyone else running into same problem as me;
First, there's a required mod for this to work called Custom Craft 2.
Second, the txt files written by author are (from what I can tell) trying to add additional recipe to already recipe item. BUT, sulphur and crystalline sulphur are not craft items in the first place. So, the coding needs to add them in as craftable items which should look something like this for CaveSulfur.tx:
AddedRecipes:
(
ItemID: crashpowder;
AmountCrafted: 1;
Ingredients:
(
ItemID: GasPod;
Required: 2;
);
ForceUnlockAtStart: YES;
Path: Fabricator/Resources/BasicMaterials;
);
And, something like this for CrystallineSulphur.tx:
AddedRecipes:
(
ItemID: sulphur;
AmountCrafted: 1;
Ingredients:
(
ItemID: CrashPowder;
Required: 4;
);
ForceUnlockAtStart: YES;
Path: Fabricator/Resources/BasicMaterials;
);
After making this change, it now works for me. Not sure of the "ForceUnlockAtStart" needing to be yes but, it works.
CustomCraft2SML\WorkingFiles.
Also, the recipes included in the mod work just fine, they're ALIAS Recipes, and are unlocked when you scan the item for the first time.