1. Since CustomCraft2 is required instead of the typical QMod and SMLHelper, it may be wise to have that shown in the interrupt dialog that shows before the user downloads the file (not just in the description). 2. CustomCraft2 is a somewhat non-standard requirement, so I also recommend adding simple installation instructions with clear directory information so people don't have to check the discussions in the Posts tab just to figure it out. (I've since figured out that CC2 mods go into ..\Subnautica\QMods\CustomCraft2SML, but this information isn't in the description, which is problematic and inconvenient and could leave some users prone to error.) 3. This feedback applies to any other mods, too, of course. :smile: I do see that at least one of your other mods does have more updated info, though!
Just to clarify / add to what's already pointed out here --^-- Crafting recipes .txt files go into the 'WorkingFiles' folder that's in the CC2SML folder and the 'Assets' folder (if the craft mod has one) just goes into the CC2SML folder. Just thought I'd throw that in cuz some ppl didn't realize the .txt files need to go into that 'WorkingFiles' folder.
hello, i put the file in but when i play the game, there is no ability to pick up spadefish. no grab buttom appears. how do i pick up the spadefish please? thanks
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2. CustomCraft2 is a somewhat non-standard requirement, so I also recommend adding simple installation instructions with clear directory information so people don't have to check the discussions in the Posts tab just to figure it out. (I've since figured out that CC2 mods go into ..\Subnautica\QMods\CustomCraft2SML, but this information isn't in the description, which is problematic and inconvenient and could leave some users prone to error.)
3. This feedback applies to any other mods, too, of course. :smile: I do see that at least one of your other mods does have more updated info, though!