Whats in this update? Pretty broken mess working on fixing the mess. Not sure what wrong with it but I keep working on it . Test 2 json version .even better version : Item transfer will still happen but the excluded items will not transfer.
AutoSortLocker Compatability is now controlled throught AutoSortLockerSN(Bepinex) and only throught the AutoTransfer Link locker. Make Sure to have TransferOtherLockers bool in the mod options on if you want to transfer to the sorter make sure to enable the bool in the mod options TransfertoAutosort on. Whats being worked on ? The Cause of the DockedvehicleStorageaccess locker that fails to active correctly and has to be rebuilt
1. Should i add a Sorter : basic sorter to move to default lockers ? Or 2. Should i let the DockedStorageAccess locker do some Sorting to the default lockers?
Locker works fine for my moth and pulls stuff out, it does not seem to work with the crush drone from vehicle framework when docked at a moonpool. Is this a bug or just something that has to be implemented?
Hello, first, excellent mod, I like it a lot, and secondly, I would like to ask you if it could be updated so that it could work in the Phantom submarine of the vehicle framework, which can attach the prawn suit.
Maybe I'm dumb but I don't see a way to move the vehicle management console that gets added to a corner of the moonpool. I saw a comment about a config file but I have no config file for this mod in my BepInEx/config folder. I can build the locker to extract items from the docked vehicle's storage so it seems like it installed correctly. I'm using the Subnautica Mod Manage to install mods, if that makes a difference.
Hello, I would like to change the Height, which is originally set to 8, and change it to 55, for example. How can I do that? If I only change it in the config.txt file, nothing happens. Thanks in advance!
Hey, 2025 here, I'm still having the issue where the locker wont transfer to my auto sorter and the transfer link locker, only works when i have the setting enabled but i would like to keep my items in my default lockers. I'm assuming its intended to work without having that setting checked.
I've only very recently gotten back into playing Subnautica- and actually this is my first time playing with mods in it.
This particular mod seems not to work so well for me. Not only does it not seem to move items out of my docked vehicles (when they're docked, the locker reads "none" for both vehicles if it helps to know; I'm assuming that means it thinks they aren't docked), but it also seems to tank my FPS while the locker is built.
The lag goes away immediately when the locker is deconstructed, but given that it doesn't seem to recognize the docked vehicles anyway it doesn't seem worth it to have one constructed.
As for dependencies (I've paid attention to the author's notes on this topic), I am running the core dependencies, like Nautilus (in fact one of my first discoveries on dipping my toes into modding was that the regime had shifted away from things like SML Helper) and of course AutoSortLockers (the BepinEx version).
I am to be fair running a lot of other mods, so I admit it's possible something else might not be playing nice with it, but I believe I have the dependencies part down anyway.
***SLIGHT UPDATE***
I was able to get the sorting locker to at least recognize my docked vehicles- and pull from their inventories.
Apparently the issue there had something to do with having multiple copies of the mod installed (a faux pas I put down to also learning my way around Vortex at the same time).
That said, my FPS still tanks with a locker constructed/goes away once it's deconstructed.
same issue bro, its weird and i was scared af that my game was even crashing and laggy af but yeah it was bc of that and i have to deconstruct it every time i load up game
same issue the fps tanks so much to the point the game is unplayable the stutters are insane. its kinda sad tho this mod makes moving items after exploration a lot, LOT faster and id like to have it in my modpack but its just not possible with how much it impacts my performance.
Have you find any solution to this? I remember using some autosortlockers version which had a vehicle stractor too and was not in two separated mods. Can't seem to find it now. The old-old version won't work anymore I think and the Continued version don't have it afaik
Don't know if it's a bug, but somehow I cannot interact with button on the locker. It is permanently checked with no prompt to pop up. I'm using the latest version of this mod. It could also be interference with any of my other mods, so that's why I'm asking if it's functional or not.
I was going crazy testing my mods one by one until I read a dude stating he had to rebuilt the locker every time he got into the game or his fps should be fk. He was right.
Well in my case was stuttering as hell plus the fps drop but not in every zone. Very weird indeed
197 comments
Whats in this update?
Pretty broken mess working on fixing the mess.
Not sure what wrong with it but I keep working on it .
Test 2 json version .even better version : Item transfer will still happen but the excluded items will not transfer.
AutoSortLocker Compatability is now controlled throught AutoSortLockerSN(Bepinex) and only throught the AutoTransfer Link locker.
Make Sure to have TransferOtherLockers bool in the mod options on if you want to transfer to the sorter make sure to enable the bool in the mod options TransfertoAutosort on.
Whats being worked on ?
The Cause of the DockedvehicleStorageaccess locker that fails to active correctly and has to be rebuilt
1. Should i add a Sorter : basic sorter to move to default lockers ?
Or
2. Should i let the DockedStorageAccess locker do some Sorting to the default lockers?
Thanks for porting/maintaining it.
Locker works fine for my moth and pulls stuff out, it does not seem to work with the crush drone from vehicle framework when docked at a moonpool.
Is this a bug or just something that has to be implemented?
Cheers!
Thanks in advance!
This particular mod seems not to work so well for me. Not only does it not seem to move items out of my docked vehicles (when they're docked, the locker reads "none" for both vehicles if it helps to know; I'm assuming that means it thinks they aren't docked), but it also seems to tank my FPS while the locker is built.
The lag goes away immediately when the locker is deconstructed, but given that it doesn't seem to recognize the docked vehicles anyway it doesn't seem worth it to have one constructed.
As for dependencies (I've paid attention to the author's notes on this topic), I am running the core dependencies, like Nautilus (in fact one of my first discoveries on dipping my toes into modding was that the regime had shifted away from things like SML Helper) and of course AutoSortLockers (the BepinEx version).
I am to be fair running a lot of other mods, so I admit it's possible something else might not be playing nice with it, but I believe I have the dependencies part down anyway.
***SLIGHT UPDATE***
I was able to get the sorting locker to at least recognize my docked vehicles- and pull from their inventories.
Apparently the issue there had something to do with having multiple copies of the mod installed (a faux pas I put down to also learning my way around Vortex at the same time).
That said, my FPS still tanks with a locker constructed/goes away once it's deconstructed.
its kinda sad tho this mod makes moving items after exploration a lot, LOT faster and id like to have it in my modpack but its just not possible with how much it impacts my performance.
Edit: saw note on download item, will give it a shot.
It could also be interference with any of my other mods, so that's why I'm asking if it's functional or not.
Well in my case was stuttering as hell plus the fps drop but not in every zone. Very weird indeed