Subnautica

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RandyKnapp

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randyknapp

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113 comments

  1. sedryk69
    sedryk69
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    I updated my Qmod to 4.0 and the Library today, and then i installed this mod and i get an error it can be loaded. It was the first time for me trying your mod, is the problem related to Qmod update?
  2. Cryinghawke
    Cryinghawke
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    Can this mod be made to work so that it skips a single storage unit on the vehicle? I usually keep 1 full of water, batteries and med packs.

    Could it work similar to the current "tick" off/on ?
  3. BinderAJ
    BinderAJ
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    Hi, thank you very much for doing this Mod, the vehicle station terminal is awesome, sorely needed in the original game.

    Question, would it be possible to add an "user option" to disable the blue locker? i'm in the process of creating a sort of customized experience using several mods, but i wish to avoid an automatic "pull items from inventory" functionality.

    Or better yet, would it be possible to disable the item using CustomCraftSML? so just blacklist the item so it does not show in the recipes list?. It's just an odd request i know, but my focus is trying to create a modded experience close to vanilla, so automatic functions is something i wish to avoid.
    1. McGalcri
      McGalcri
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      When you place the blue locker, just in front you have options, Enable and Autosort, just unmark them
  4. Arkenstone0007
    Arkenstone0007
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    will this cause compatibility with existing saves like the new SML autosorter does? will it still work with the non-SML version of Autosort?
    1. TheIronDrengin
      TheIronDrengin
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      I installed this mid-play and have yet to update autosort. No issues found so far.
    2. PrimeSonic
      PrimeSonic
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      There shouldn't be any compatibility issues because the SML updates to these two mods are a completely different set of mods with different mod IDs to the originals and different internal item IDs for the lockers.

      The SML update of this mod will only interact with the SML update of the AutosortLockers mod.
      It won't touch the original.

      If you use the original Autosort and DVSA mods, you are encouraged to find a good time to replace those mods with the SML updates which will be much better for compatibility with all other mods going forward.
  5. TheIronDrengin
    TheIronDrengin
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    Firstly a huge thank you as this mod is great and saves time. So thank you for sharing this with the community.

    I do have one question, if i may. Is there a way to link this into the Autosort locker mod? I love that this mod pulls all from docked storage but wondered if there was a way to link it to the autosorter so it pulls and stores for you? TY

    [EDIT] - Updating autosort answers this question. All sorting fine now.
  6. Purah36
    Purah36
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    i absolutely love the concept of this mod because inventory management by default is horrible but the one issue im having is i cant place auto sort or the storage containers to sort to they show in builder but when click nothing happens , the auto extract from vehicle works as intended though
  7. MasterReaver
    MasterReaver
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    I'd actually love to have only the docked vehicle management terminal at the moonpool, without the autosorting locker enabled,

    That way I could modify the docked Prawn Suit and/or empty its storage without having to deploy it (which honestly feels like a bug since the Seamoth doesn't have that issue) but without autosorting/autoretreiving items in my builder/PDA (which I'd prefer to avoid).

    Is it possible to make this mod configurable so the various components (locker, moonpool terminal) can be turned on/off in the config file?
    1. thegroundbelowme
      thegroundbelowme
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      Uh, you don't have to deploy the prawn suit to access storage or upgrades. Upgrades hatch and storage are accessible just standing on the little bridge that juts out over the moonpool.
  8. DaltonB
    DaltonB
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    I can no longer build the locker when i installed snap builder.
    1. thegroundbelowme
      thegroundbelowme
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      Did you mention that to the SnapBuilder dev? You might also try installing the BuildingTweaks mod (you'll need to remap at least one of the buttons to not conflict with snapbuilder) to see if that allows you to place the locker in the meantime.
  9. Joshticoun0
    Joshticoun0
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    anyway to change the colour? previous comments saying it was in the bottom right of the console are obsolete because there is no bottom symbols anymore
    1. jonath4n
      jonath4n
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      same here i cant change the color, theres no edit icon in the bottom right of the locker

      anyway im using the no autosort version because im not using the autosort mod
  10. ArashiDragon
    ArashiDragon
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    Would it be possible to get a feature to tag items NOT to be sorted (IE: blacklist), Something similar to autosort lockers selecting what the locker can store maybe?

    OR a feature so you have 2 (or more) storage modules, and you can tell this mod to ignore storage in module slot 'x' but pull all other storage (ie: a way to have 1 storage for dedicated travel supplies that will always be in the vehicle.)