Alright so just tried out the mod, all the recipes still require 1 battery to craft, but create a tool with 0 batteries. Not sure if this is intended, but would be great if the recipes also required 0 batteries.
I have some other mods that affect crafting (maybe conflict?): Easycraft Faster Craft More Ingots More Seamoth Depth Modules
Tried disabling these mods, the crafting recipes are still wrong. All require one battery.
i tested the mod with using only BepInEx, BepInEx Tweaks, BepInEx Configuration Manager, Nautilus & Subnautica Mod Manager and can confirm as well that the mod doesn't work as intended. recipes still show that a battery is required and when the item is made the battery is absent from the item. can this be fixed/updated?
Doesn't seem to remove batteries from vanilla recipes for me. Got this mod, started a new game, crafted a scanner tool, it ate a battery in the recipe and gave me an empty scanner. Saw a few comments down that it needed CustomCraft2 but that was several years ago, and the description of this mod says it already removes batteries from recipes.
Why are you taking the battery out? you can easily modify the recipes with Customcraft2 and insert the Batterys or Powercell, so you HAVE to craft them in order to craft the Tool or Vehicle. For example, i have insert in the Cyclops Recipe 6 Powercells, so i have to craft them in order to craft the Cyclops. Isn't this much easier than with your Mod?
Why taking out the battery out of the tools and vehicles? Because this way, you can make a tool/vehicle and then ANY type of battery you can make to power it. So you are not forced to make low capacity batteries you are just going to take out and throw away afterwards. If you can make Ion batteries/power cells, why should you be stuck with making the low grade stuff and on top of it using up your mats for practically nothing? This sollution makes the most sense to me.
So cheers to the author for thinking of this. I'm going to track this file, thanks!
yes of course you can. Customcraft2 was made to modify ANY Recipe in Game. It doesn't matter if it's original or mod items. For example, i have modified EVERY recipe you can imagine of, to make my Subnautica experience very hard. If you are using Customcraft2, i can share my files with you.
Also very timely. You have NO idea how close I was to modifying the PRAWN/Cyclops recipes to require Power Cells, simply for the sake of making them add up! This approach is MUCH better. No more stockpiles of near-useless, low capacity Batteries/Cells! This goes particularly well with the Custom Batteries mod.
I went a step further with Custom Craft, and added or slightly increased Titanium requirements for some of your modified recipes that you provided in the file. It just seemed a bit silly to me that the Flashlight in particular could be crafted with one piece of Glass and nothing else.
I suppose one might argue that it's a bit mean to not have the Cyclops come with free Power Cells (given the requirements for crafting six of them manually). ...But on the other hand, it is entirely possible to use the Cyclops with just ONE basic Power Cell. = )
PS: I didn't see the Camera Drone recipe in the file. Did you leave that recipe alone simply because the drone requires energy to function, even though the player can't physically remove and replace the Battery?
PPS: Entering a freshly-built Cyclops that has no Power is kinda spooky. Bonus points for atmosphere. = )
I added the ModifiedRecipes.txt file for the usual survival mode, and only items whose recipes required a battery for production and from which the player can remove this battery after its crafted (therefore there is no welder or Exosuit here ..). I'm using a realistic recipes mode with an increased cost by myself, especially for the base parts.
...Unfortunately, it seems that this mod has the side effect of making Camera Drones unuseable. They show the "NO BATTERY" warning when viewed in the player's inventory or in a storage, and of course there is no way to install one.
Just a heads-up, in case you want to fix this. I still like the mod as it is though. To me, Camera Drones are an acceptable sacrifice for not having to waste resources on basic Batteries/Cells. = )
Is it possible to make a mod in which the batteries you built have no charge and the only way in early game to get a charged battery is to find them in chests/wrecks?
Yes, the complexity is the same as the current mod. But this will greatly complicate the game and too limit the player in the initial actions, when using other complicating mods.
To complicate the game would exactly be what iam looking for. I have over 300 hours in it and would love to have more of a challenge and give the game a bit more of a "fresh" feeling.
28 comments
I have some other mods that affect crafting (maybe conflict?):
Easycraft
Faster Craft
More Ingots
More Seamoth Depth Modules
Tried disabling these mods, the crafting recipes are still wrong. All require one battery.
This is Cookay
I have already updated nobatteries to 2.0 its in the modding server
added support for unknown name so it at least gives you a battery
removed the batteries from the recipes that need them in vanilla recipes
Peace
So cheers to the author for thinking of this. I'm going to track this file, thanks!
yes of course you can. Customcraft2 was made to modify ANY Recipe in Game. It doesn't matter if it's original or mod items. For example, i have modified EVERY recipe you can imagine of, to make my Subnautica experience very hard. If you are using Customcraft2, i can share my files with you.
Peace
Also very timely. You have NO idea how close I was to modifying the PRAWN/Cyclops recipes to require Power Cells, simply for the sake of making them add up!
This approach is MUCH better. No more stockpiles of near-useless, low capacity Batteries/Cells! This goes particularly well with the Custom Batteries mod.
I went a step further with Custom Craft, and added or slightly increased Titanium requirements for some of your modified recipes that you provided in the file. It just seemed a bit silly to me that the Flashlight in particular could be crafted with one piece of Glass and nothing else.
I suppose one might argue that it's a bit mean to not have the Cyclops come with free Power Cells (given the requirements for crafting six of them manually). ...But on the other hand, it is entirely possible to use the Cyclops with just ONE basic Power Cell. = )
PS: I didn't see the Camera Drone recipe in the file. Did you leave that recipe alone simply because the drone requires energy to function, even though the player can't physically remove and replace the Battery?
PPS: Entering a freshly-built Cyclops that has no Power is kinda spooky. Bonus points for atmosphere. = )
I'm using a realistic recipes mode with an increased cost by myself, especially for the base parts.
Just a heads-up, in case you want to fix this. I still like the mod as it is though. To me, Camera Drones are an acceptable sacrifice for not having to waste resources on basic Batteries/Cells. = )
But this will greatly complicate the game and too limit the player in the initial actions, when using other complicating mods.