Subnautica
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snowrabbit007

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snowrabbit007

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64 comments

  1. revolver275
    revolver275
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    I found this mod pretty similar but for the containment unit not the normal aquariums https://www.nexusmods.com/subnautica/mods/1120?tab=description
    1. stevieboy23
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      Probably the best alternative. its hard to find mods these days most of the mods are outdated
    2. Reddpyramid
      Reddpyramid
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      Thanks for the tip, man.
  2. 7aichi
    7aichi
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    i used to love this mod. could we get an update?
  3. Metal1623
    Metal1623
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    Could not findout if his mods are converted for BepInex or not, not found any description of anything, just a list of mods, many I used as qmod for legacy version, but since I moved to 2.0 this GitHub is all but user friendly, maybe if you a engineer or something it make sense, but for me with only basics it's just a mess and a hit the X button. To sad.
    1. zacharel1
      zacharel1
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      At least, if I understood correctly:
      The Github version is for Legacy, with Qmods, so it doesn't work on subby 2.0 sadly.
      I tried slapping the plugin into BepInex, and I could not get it to function.
  4. TheRealTraildawg
    TheRealTraildawg
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    This mod is now deprecated (see author's description in red if you bypassed).

    Thankfully, there's a better/current mod replacement by MrPurple6411 called "BetterACU" https://www.nexusmods.com/subnautica/mods/433

    P.S. Don't forget to remove "Fish Overflow Distributor" mod from your QMods subdirectory folder.
    1. BardMK
      BardMK
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      To anyone looking for Better ACU and saddened that it's no longer on the Nexus, you can find MrPurple6411's mods here:
      https://github.com/MrPurple6411/Subnautica-Mods/releases/tag/0.0.0-Nexus-Removal
    2. feanor68
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      Thanks for that -- I found a couple other mods there that I also needed updated, since I haven't played this in almost two years.  Apparently, there's been removal-drama :)
    3. feanor68
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      .
    4. Gunz77
      Gunz77
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      How do you install those mods though? I downloaded the archive, but none of them are in qmodloader format, so I have no idea what to do with them

      Never mind, I'm an idiot and downloaded the source code, not the mod archive
    5. Beefteeth
      Beefteeth
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      Has this been mirrored by chance? Doesn't appear to be on GitHub any longer.
    6. RobRendell
      RobRendell
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  5. footman122
    footman122
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    Can someone please make a version of this mod but instead of the fish going into the bioreactor, they go in lockers. Or maybe you can even just tell it where to put the fish. 
  6. exoHD
    exoHD
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    This mod is an absolute godsend. It literally changes how you play the game, and makes bioreactors an ACTUAL feasible power source. I don't think I'd ever live without this mod.
  7. Paco12345678
    Paco12345678
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    Here is a question...
    how can i change the max amount of fish?
  8. RCerious
    RCerious
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    I usually don't write here, but when I saw this mod I knew I wanted it, yet when I saw the comments I was dis encourage about it, so I decided to do some testing in creative. I have a lot more mods installed, but the once I think could affect somehow this one that I have installed are: QModManager 3.0 (Which is a requirement), SMLHelper (Modding Helper) and BetterBioReactor (Which are not requirements). I don't know wether or not any of this mods may or may not be interfering with Fish Overflow Distributor. But for my testing I pretty much when into creative, build 2 multipurpose rooms, one on top of each other, build an alien habitat, and a bioreactor on the room on top (Obviously I also build hatch, stairs, etc), put some lamps so there was something draining power. Then I went into survival, caught 9 peepers, and drop them into the tank as one would normally do on survival, I waited inside the base which didn't have power so there was no oxygen running (I also build a the tank with the most amount of oxygen so I could survive longer and a chair so I didn't have to worry about thirst and hunger), after waiting for a while, going for oxygen, etc. it started working, the bioreactor was the only power source and it worked.

    TL;DR; It works, I don't know why people are having trouble, but the mod might require SMLHelper (Modding Helper), BetterBioReactor, or both.
    As a side-note: I'm not too active on nexus, but if you do your own testing and it doesn't work, I could share my mod list.

    Edit: I decided to expand my testing, and while I didn't isolate my mods because I'm too lazy, I added more bioreactors while leaving only one containment tank, for a while the power stayed on 0-1/2500, just the minimum to keep oxygen, after a long long while, more than an in real time hour, it slowly started filling the other bioreactors, and right now the power is at 1230/2500. Now this has to do with the slow energy generation of the bioreactors, and the fact that I have only one alien containment aka just 10 fish (Which gives me 5 as far as I have been able to see on every reproduction cycle). the way I placed the Bioreactors was 1 bioreactor above the containment. then one compartment (tube), on the same level as the next bioreactor, then again in the same direction tube, bioreactor, and finally another tube, and then 2 bioreactors one on top of the others. As far as this 4 long distance rooms goes, distance is not a problem, what I would say tho, is that it takes a lot of time to even fill the first bioreactor this way, even more filling the others, and this is in a base with not a lot of power consumption, there's some lights outside and I don't craft nor produce nor anything. So I would really suggest having more than one alien containment with the 10 fishes. For a small base it may work just 1 alien containment and 1 reactor, but it still takes a lot of time, and it won't be instantaneous since you have to wait for the fish to reproduce.
  9. CrispGamer
    CrispGamer
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    This is probably the best Subnautica mod ever created. It's really sad if it stops being updated.
  10. Metal1623
    Metal1623
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    Mod seems dead. To bad. Hopefully someone can do a simulare but as a Control panel for just the tank in the room, so you can have different tanks with different purposes.
    Glove thrown :)