If you encountered a bug, please submit a report in the "BUGS" section.
Be sure to add the game log to your report (%SubnauticaFolder%\qmodmanager_log-Subnautica.txt). You can use pastebin.com or something like this for posting the log.
Also, if this is some visual bug, a screenshot will be really helpful.
Don't know if I've said it already but, Thanks for this mod. It's been one of my fav's since I started playing SubNautica. Really saved my bacon a few times being able to jump jet even on land. And, with the extended range, greatly helps in some areas that the grapple arm just don't cut it. Great QoL mod imo.
Yes, you can. Do you have problems with that? For some reason, sometimes config is not created with vortex, in that case you can try to reinstall the mod.
the mod seems to work well on its own (i only tested it for about 2 minutes) but the One Thing id tweak is to make this Jet Upgrade STACK with the Subnautica-standard JumpJet Thrusters upgrade...between Hull Armor, Charging module, Depth upgrades, and these now-two Thruster upgrades, there isnt enough slots in a PRAWN suit to fit everything...
...i guess, for now, im just gonna have to install the "additional slots" mod as well, so i can actually USE everything...
I wish there was a prawn suit mod where you can put A.I (Artificial Intelligence) upgrade a really expensive upgrade to unmanned Prawn Suits where you can command them to guard you or follow you like the cuddlefish or they can search and gather for scanned materials by the scanner room for you and automatically dock at clear moonpol if it is low on power.
Thank you so much for this mod! It helped me fix the "no water" bug after getting to the geothermal power plant, which I thought had ruined my game, since every time I'd load there the game was broken and my poor prawn was unable to do much. The basic upgrade of being able to use thrusters in the air saved my game.
Hey there I know you already fixed this with this mod but just an FYI I've found the console command 'entreset' to be great for getting the Prawn suit unstuck if you are having trouble with it getting stuck, the command forces the game to reload all assets except terrain. I was able to use it to get my suit out from under some precursor wreckage when the jump jet and grappling hook along with the 'warpme' and 'warp [x] [y] [z]' commands did nothing to help, I was almost at the point of abandoning it when I found the command.
Glad this mod worked for you considering how frustrating it is when the Prawn suit goes rogue like that.
Thank you for this awesome mod, I was exploring additional 40+ hours after building the rocket thanks to this mod :) Please say you have already plans to adopt it to Below Zero? It would be so great for exploration :) Thank you
Thanks, glad you like it! :) Yeah, I'm going to port it to BZ, it has a lot more land, so it'll more usable there. I'll try to do that before BZ release.
50 comments
Be sure to add the game log to your report (%SubnauticaFolder%\qmodmanager_log-Subnautica.txt).
You can use pastebin.com or something like this for posting the log.
Also, if this is some visual bug, a screenshot will be really helpful.
...i guess, for now, im just gonna have to install the "additional slots" mod as well, so i can actually USE everything...
that would be so cool!
Glad this mod worked for you considering how frustrating it is when the Prawn suit goes rogue like that.