Hmm. There really does appear to be some kind of compatibility issue between this mod and Subnautica Map. I added this mod about 15 hours into my playthrough. I nearly lost my save when my Seamoth was destroyed while I was too deep. I had to use a console command to warp.
About the same time, Subnautica Map stopped saving my Fog of War progress. I didn't know it was Autosave that caused it though. I thought it was a glitch from using warpme. I spent hours mapping out a biome, saved and quit, then when I came back all my new map progress was gone. It was driving me nuts. Prompted by the comments below and on Subnautica Map's page I just removed Autosave as a test. Now Map is working perfectly again. If at all possible, can you track this down? Map and Autosave are my two favorite mods.
Thank you for your contribution by the way. Bugs aside, it's an awesome mod.
I can confirm this. I tried testing for a while to see if I could find a way around the issue or even to find the exact nature of the issue, but came up with nothing specific. It seems like it works until you load from an autosave, at which point it breaks. If you disable autosave after that, it will work again, but, if you disable autosave, save (so it works), and then re-enable autosave, it'll still stop working.
“Autosave slots are separate from the normal save by default. You can change almost everything to do with the mod via mod settings (read the Configuration section).”
Seems I ran into a compatibility issue. When I save [manual or autosave] it deletes the docking parts from my base and leave just the vertical tube. I did some testing on a clean install as well as my modded one. Once the AutoSave mod was removed, the cyclops dock behaved normally again.
I didn't get enough detailed reports to know what's wrong/incompatible. Autosave uses (almost) vanilla code for saving. However, vanilla code is so jank that I can understand if a mod like Map or Cyclops Dock overrules it somehow, which would make them incompatible in weird ways.
I love this mod, it helps a lot, but apparently there's an incompatability with the map mod that causes the map to reset every single time the game starts?
Tried on a new save only with these two mods, and after some autosave and manual save i restarted the game, after loading topographical data resets beyond of a some amount of discovered area.
So if I understand correctly the save data was present ingame when the latest save happened (let's say slot0000_auto0002 for example). Then you loaded auto0002 and the data was missing?
It doesn't really matter which save i load - auto or manual, it's quite inconsistent and happens only after i restart the game completely and then load any save. Had to make several restarts also, didn't break after first.
Turns out if you want to have two playthroughs the autosaves will just overwrite eachother so now I lost my THIRTEEN HOUR survival world. Jesus Christ.
1. I'm certain of this. If I load an autosave all my screenshots are lost, or at least I cannot find them in my PDA where they ought to be. They are simply missing. The files themselves are still in '..\Steam\steamapps\common\Subnautica\SNAppData\SavedGames\autosave_slotNNNN\screenshots\YYYY-MM-DD_XXXXXX.jpg' spread out over the 'autosave_slotNNNN' folders, but they are not found in game.
2. Subnautica Autosave seems to make Cyclops Docking Mod go crazy*, but I'm not sure who is at fault here -- not enough testing -- or if the two mods are simply not compatible. *The docking unit breaks and only the verticle tube remains. Even worse, the Cyclops starts driving as if in a strong current and starts to float up from the stern. I had been using the Docking mod for many weeks without issue, but when Subnautica Autosaves last got fixed and I started using it as well, the above problems started to appear.
i had this issue too! i ended up finding them in the subnautica install folder- the same folder qmods' root is installed in, for example. i play the epic games version so i don't know the file path for steam users but i'd assume it's "...\Steam\steamapps\common\Subnautica"
just in case anyone else checks the posts for the same reason.
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About the same time, Subnautica Map stopped saving my Fog of War progress. I didn't know it was Autosave that caused it though. I thought it was a glitch from using warpme. I spent hours mapping out a biome, saved and quit, then when I came back all my new map progress was gone. It was driving me nuts. Prompted by the comments below and on Subnautica Map's page I just removed Autosave as a test. Now Map is working perfectly again. If at all possible, can you track this down? Map and Autosave are my two favorite mods.
Thank you for your contribution by the way. Bugs aside, it's an awesome mod.
“Autosave slots are separate from the normal save by default.
You can change almost everything to do with the mod via mod settings (read the Configuration section).”
Like this:
Then you loaded auto0002 and the data was missing?
Here's another example:
The fact that it doesn't happen on every restart is also confusing.
Edit: released BETA build. Please report bugs.
Unfortunately, there are some issues yet.
1. I'm certain of this. If I load an autosave all my screenshots are lost, or at least I cannot find them in my PDA where they ought to be. They are simply missing. The files themselves are still in '..\Steam\steamapps\common\Subnautica\SNAppData\SavedGames\autosave_slotNNNN\screenshots\YYYY-MM-DD_XXXXXX.jpg' spread out over the 'autosave_slotNNNN' folders, but they are not found in game.
2. Subnautica Autosave seems to make Cyclops Docking Mod go crazy*, but I'm not sure who is at fault here -- not enough testing -- or if the two mods are simply not compatible. *The docking unit breaks and only the verticle tube remains. Even worse, the Cyclops starts driving as if in a strong current and starts to float up from the stern. I had been using the Docking mod for many weeks without issue, but when Subnautica Autosaves last got fixed and I started using it as well, the above problems started to appear.
just in case anyone else checks the posts for the same reason.