If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. Paypal: paypal.me/MrPurple6411 Patreon: patreon.com/MrPurple6411 Github: github.com/sponsors/MrPurple6411 Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. (Not every time but enough to be worrying) So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
Worth mentioning that Qwiso wasn't the original creator of the multimod and more or less jacked the idea from someone else, gave no credit to them and was a generally uncivil person about the entire thing.
idk if im stupid or what but i cant find the config.json anywhere in the files am i not looking in the right place or is installing it with vortex causing this
The config is located where most mods store there configs in the .\BepInEx\Config\<modname> so for this mod it is .\Subnautica\BepInEx\config\BetterScannerRoom\config.json
It seems this mod is causing my scanner room to scan weirdly, Like, it says scrap metal is where there is nothing, and that crashfish eggs are quartz. makes scanner rooms not usable. It stopped happening when i remove only this mod. *(Using subnautica 2.0, steam.)
Yes same here. Appears to be a bug. I think its populating all your past loactions where you've already taken the resources as well as those resources that still exist in the game world
I literally said out loud "oh my god THANK YOU!" when i read this part "Also made it properly resize when increasing range above the default max of 500m."
Used to love this mod but the map size in the room was a pain and couldn't have it as large as i wanted due to that! so again, THANK YOU!
How do I increase the distance for scannable materials like shale and stuff cause its only showing the basic resources to scan like eggs, quartz, metal scraps, limestone chunks etc. just the basic items you would find in somthing like the safe shallows
I'm not gonna put it as a bug yet because I don't think it is this mod with 100% certainty but does anyone else have all their minerals and stuff just erased randomly after scanning, I just scanned for nickel ore and all of a sudden all the table coral, outcrops and even the ability to save the game just go, I'd go to save then just sit there for 30 minutes while it says please wait
Would really appreciate the Legacy version being reuploaded under "Optional Files". Kind of a bummer to come here to go back through the game, only to have to decide between losing this mod in Legacy, or losing a ton of other mods I like in 2.0.
76 comments
Paypal: paypal.me/MrPurple6411
Patreon: patreon.com/MrPurple6411
Github: github.com/sponsors/MrPurple6411
Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together.
(Not every time but enough to be worrying)
So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
It shows up in the file archive but there is no way to download.
It stopped happening when i remove only this mod. *(Using subnautica 2.0, steam.)
Anyone else have the same thing happen, or not?
Used to love this mod but the map size in the room was a pain and couldn't have it as large as i wanted due to that! so again, THANK YOU!