Subnautica
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Darth-Cthoras - MrPurple6411

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MrPurple6411

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  1. MrPurple6411
    MrPurple6411
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    If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. 
    Paypal: paypal.me/MrPurple6411
    Patreon: patreon.com/MrPurple6411
    Github: github.com/sponsors/MrPurple6411
    Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq

    Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. 
    (Not every time but enough to be worrying)
    So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.

    Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
  2. Todd674
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    Why has the legacy download been removed?
    It shows up in the file archive but there is no way to download.
    1. Ztephanie
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      i dont know but i really hope they add it back if they can cause i only use legacy mods
    2. Ztephanie
      Ztephanie
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      .
  3. unixcucho
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    Is there any way to force the scanner room to only show X ammount of locations on the HUD? Just to avoid the HUD covered in markers:

    Edit: For this I got another mod to solve this but I found something that may be problematic.

    You can adjust the values in the config.json but there are missunderstandings

    ScannerBlipRange --> This affect both the maximum range of the scanner room (after the upgrades) and the holomap in the scanner room. So if you want to see all the map and set this value to 2000.0 after the upgrades the holomap will glitch out the scanner room, neither it will not show all the area that can scan.
    ScannerMinRange --> This is the range value that the scanner room have without any upgrade

    And the units are measured by the "meters" in game.
    1. DarthStarbrow
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      The area of the map it can show it bound by the invisible box that the scanner room is in, so the map can't be seen past that hard border. About blips, though, you could take a look into More Scanner Blips: https://www.nexusmods.com/subnautica/mods/406
    2. BlackWolf93DK
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      By hard border, you mean something like this, DarthStarbrow?
    3. jagill
      jagill
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      BlackWolf93DK, how did you accomplish that?
    4. DarthStarbrow
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      Not quite. The map can be larger than the entire chamber itself. The scanner room LOOKS round but is surrounded by an invisible rectangle collision box. The map won't extend past that rectangle.
    5. pedrodopedelaranja
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      What mod u used for only seeing X amount of blips at the screen?
    6. MrPurple6411
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      Better Scanner Blips (Purple Edition) (Nautilus)
      https://www.nexusmods.com/subnautica/mods/1467
  4. pedrodopedelaranja
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    Add someway to hide the hologram so if you use the scanner room with 3000 range it wont crash your pc lol.
  5. Kekwoka
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    Incompatible with SML Helper which is a very important dependency for a lot of mods. 

    [Error  :   BepInEx] Could not load [Better Scanner Room 2.0.0.0] because it is incompatible with: com.ahk1221.smlhelper

    It would be amazing if you could make it compatible, I want this mod. 
    1. MrPurple6411
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      Nautilus and Smlhelper are incompatible and cause up to and including save corruption when installed together. (Not every time but enough to be worrying)

      So I have made the decision that any mod of mine that uses Nautilus will not load when Smlhelper is installed.
    2. Kekwoka
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      Understood
  6. mooseisagamernow
    mooseisagamernow
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    idk if im stupid or what but i cant find the config.json anywhere in the files am i not looking in the right place or is installing it with vortex causing this
  7. Arctomachine
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    There is one issue with "Press R to switch ..." message in scanner room. It first appears in the middle of screen and is supposed to move into top left corner. But for some reason it remains in the middle indefinitely until player goes outside of scanner room. Only then it moves into corner.
  8. Magnotis
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    I'm interested in this but a little confused on how to add it to the game. I see that it requires Nautilus so I expect that it installs in the same directory as other mods using Nautilus, but the requirements call for Qmod and installing into the Qmod directory...

      So is this updated for Nautilus?
  9. Mavoc
    Mavoc
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    The vanilla range of 300 was just to small to be very useful and the speed of 14 was not that punishing to ever consider it over a range upgrade.  I've been enjoying these settings as it gives me a real choice between extra range versus faster speed.

      "ScannerSpeedNormalInterval": 30.0,
      "ScannerSpeedMinimumInterval": 2.0,
      "ScannerSpeedIntervalPerModule": 7.0,
      "ScannerBlipRange": 1000.0,
      "ScannerMinRange": 500.0,
      "ScannerUpgradeAddedRange": 125.0,
      "ScannerCameraRange": 1000.0
    1. belowzeros
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      thanks for sharing your settings and reasoning.  They worked pretty good for me too.  I think I might set the minrange a bit lower if anything.  Only if to get closer to vanilla so it has more weight vs speed because 500 is still pretty generous vs vanilla. maybe 400?
    2. fullbanner
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      The subnautica defaults have changed, if i use this mod i get much more slower blips.
      I also get a square shape map inside the scanner room, also because the minrange also changed.
      I did dig into the code, and these are the new subnautica defaults:
      {
        "ScannerSpeedNormalInterval": 14.0,
        "ScannerSpeedMinimumInterval": 1.0,
        "ScannerSpeedIntervalPerModule": 3.0,
        "ScannerBlipRange": 500.0,
        "ScannerMinRange": 300.0,
        "ScannerUpgradeAddedRange": 50.0,
        "ScannerCameraRange": 1000.0
      }
  10. Sod
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    I'm having an issue where everytime I load up my save, all of the items I can scan reset to default so I have to "rediscover" items and resources by dropping them on the ground and picking them up again. They will show up on the scanner menu after that. But having to do that every time I load my save is pretty annoying. Does anyone else have this problem?
    1. PrimeSonic
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      Yes, everyone has that problem, because it's an issue in the actual game itself.
      The list of resources to scan for isn't saved when you exit the game.
      So as you saw, it needs to be repopulated on a fresh load.
  11. Kyowin
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    im having an issue where after editing the config file my scanner rooms have lost most of their range and i cant seem to be able to fix it even after deleting the edited config and replacing it with the default and deleting the mod from my qmods folder entirely ive also tried to load a save before the edit and still having the same issue

    anyone able to help?
    1. Samustus
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      I'm having the same issue. After editing the config file the range drops to a few meters around the scanner room. 

      I haven't been able to fix it, even after removing the mod and loading an old save. Maybe it's saved in the cache somehow. I don't want to delete those, however.

      EDIT: Ok. So it doesn't work when you're standing in the scanner room watching, but when you're out and about the blips pop up normally. Odd, really.
    2. Mavoc
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      I assume you are seeing this issue due to exiting the game to change the config and then loading back in directly into the scanner room.  When you load into the game, all the chunks are unloaded and the scanner room will not work correctly until you start swimming around and getting those chunks to load in at least once for that session.

      This mod is suppose to fix that issue.
      https://www.nexusmods.com/subnautica/mods/406