The base mod works great and I had no issues with setting up the 5 discs. However, I never got a "music" file in either of the jukebox mod files even after booting up the game multiple times. I tried manually setting up folders named music and putting the mp3 files into those in all locations but none of them appeared in game when toggling to custom. I'm wondering if there is a way to force this file to appear or if there is a specific spot the "music" file is read from in the mod folder? Do mp3 files work fine? Thanks.
And yes, mp3 will work fine. Once you toggle to custom, you'll need to hit Play or Next to switch to the custom music.
If you're using Vortex, it might be a little different. Vortex keeps two copies of each mod, and I'm never really sure which is the one that gets used. But you'll need to make sure to add music to the "music folder" that's got the .dll that's really being used.
Thank you very much! I must have been looking in the mods folder instead of plugins but I just found it and the track plays perfectly! Appreciate the quick reply, i'm glad this mod came out right as I got into subnautica because its a game changer! Cheers. I am using vortex fyi so it works fine on this platform, just didn't look in the correct spot.
Ah, finally the jukebox is implemented! It's great because the only thing missing was the absence of a jukebox! The interface is easy to understand and works great!
Can you increase the distance at which the music can be heard to at least 10x greater and add a reverb effect to make it more realistic? Or if you don't want to do that now, could you tell me how I could modify the file to change these functions? pls 🫡😭😵💫🤣
And thanks for the good idea! I just pushed an update that adds a reverb filter. I chose a preset I thought made sense, but you can use Config Manager to pick your own preset (see images).
Unfortunately, without a better understanding of FMOD and a copy of FMOD studio, I don't think I can so easily edit the range of the music.
But in the future, I'd like to make a new "speaker" you can build that plays whatever is playing in the base you're in. Maybe that would solve your issue in a different way.
15 comments
The base mod works great and I had no issues with setting up the 5 discs. However, I never got a "music" file in either of the jukebox mod files even after booting up the game multiple times. I tried manually setting up folders named music and putting the mp3 files into those in all locations but none of them appeared in game when toggling to custom. I'm wondering if there is a way to force this file to appear or if there is a specific spot the "music" file is read from in the mod folder? Do mp3 files work fine? Thanks.
The music folder should be here:
Subnautica\BepInEx\plugins\DesktopJukebox\music
And yes, mp3 will work fine. Once you toggle to custom, you'll need to hit Play or Next to switch to the custom music.
If you're using Vortex, it might be a little different. Vortex keeps two copies of each mod, and I'm never really sure which is the one that gets used. But you'll need to make sure to add music to the "music folder" that's got the .dll that's really being used.
Appreciate the quick reply, i'm glad this mod came out right as I got into subnautica because its a game changer! Cheers. I am using vortex fyi so it works fine on this platform, just didn't look in the correct spot.
The interface is easy to understand and works great!
Can you increase the distance at which the music can be heard to at least 10x greater and add a reverb effect to make it more realistic?
Or if you don't want to do that now, could you tell me how I could modify the file to change these functions? pls 🫡😭😵💫🤣
And thanks for the good idea! I just pushed an update that adds a reverb filter. I chose a preset I thought made sense, but you can use Config Manager to pick your own preset (see images).
Unfortunately, without a better understanding of FMOD and a copy of FMOD studio, I don't think I can so easily edit the range of the music.
But in the future, I'd like to make a new "speaker" you can build that plays whatever is playing in the base you're in. Maybe that would solve your issue in a different way.