Subnautica
0 of 0

File information

Last updated

Original upload

Created by

Cookie_orginal_alexejheroYTB_

Uploaded by

M3dicCookie

Virus scan

Safe to use

Tags for this mod

39 comments

  1. M3dicCookie
    M3dicCookie
    • supporter
    • 30 kudos
    Locked
    Sticky
    Please update to 1.0.3a
    Made from phone AlexejheroYTB asked if could recreate it in cc2
    It's tested please report bugs and I will fix them as they come.

    Enjoy
  2. PhiloWintercoat
    PhiloWintercoat
    • member
    • 1 kudos
    The model during fabrication is just a black cube for me.
    Other than that it works fine.

    Mod version 1.0.1c.
    BepInEx version 5.4.22-payload.2.0.0
    Nautilus version 1.0.0-pre.21
    (All latest versions as of posting this.)
    1. M3dicCookie
      M3dicCookie
      • supporter
      • 30 kudos
      Yeah the black cube is normal I'll probably make it so it actually shows reactor rod or something
  3. CelestialFirestorm
    CelestialFirestorm
    • member
    • 2 kudos
    love the concept of this; really saves on resources and makes logical sense! but starting on a brand new save, I notice that the Replenished Rod is available right from the start. I would suggest maybe locking it behind the discovery of the Nuclear Reactor so that it only becomes available at the same time as the regular rods, if that's possible. still definitely using this regardless, though!
    1. M3dicCookie
      M3dicCookie
      • supporter
      • 30 kudos
      Pretty easy to do I'll make two versions one locked one one not 
  4. Apollo1711
    Apollo1711
    • member
    • 0 kudos
    Hi, how to make it work with bepinex and sml helper ?
    1. M3dicCookie
      M3dicCookie
      • supporter
      • 30 kudos
      I believe this is only Nautilus and bepinex 
  5. lewisandloius
    lewisandloius
    • member
    • 0 kudos
    good mod
  6. TMRG
    TMRG
    • member
    • 0 kudos
    How can i translate it? I dont have txt file in Originals folder SMLHelper.
    1. M3dicCookie
      M3dicCookie
      • supporter
      • 30 kudos
      Smlhelper makes the original.txt language file
    2. TMRG
      TMRG
      • member
      • 0 kudos
      In which folder? In my game, this rod is not displayed correctly at all. Name: Techtype Description:Techtype. I installed it correctly, that's for sure, because other mods work and I translated them.
    3. M3dicCookie
      M3dicCookie
      • supporter
      • 30 kudos
      well now its nautilus so its different
  7. Hematite1000
    Hematite1000
    • supporter
    • 1 kudos
    Love this. Could not stand wasting these.
  8. Mardoin69
    Mardoin69
    • member
    • 0 kudos
    First off, great mod, thanks cuz, always seemed odd to be continually throwing away reactor rods.
    Second, I'm assuming (under old files) version 1.0.1a is for those of us who wish to keep playing the 'Legacy' version of the game.....one that still uses QMM instead of BipenEx.....correct? Should keep that available for Legacy branch please. Thanks.
  9. TheKeithClan
    TheKeithClan
    • premium
    • 0 kudos
    I installed this mod as the requirements and instructions dictated, but it doesn't seem to have done anything. Does it only work on a new game? Or can I use it on an existing save file? Or could it be that I just need to build a new fabricator for it to work or something?
    1. M3dicCookie
      M3dicCookie
      • supporter
      • 30 kudos
      It should work just fine 
  10. HadToRegister
    HadToRegister
    • premium
    • 195 kudos
    This is all I get for the CC2 version, it doesn't show up in the fabricator anywhere

    "[CustomCraft2SML:WARN] Original recipe for 'ReplenishReactorRod' from WorkingFiles:Reactorrod.txt could not be found for modification. Entry will be discarded."

    OK, are BOTH parts of this mod needed?
    If so, it's unclear, as it sounds like you have the option of using the Standalone one OR the CC2 one.

    OK, this is confusing.
    I downloaded both parts and installed them, I make a replenished reactor rod and get a Reactor Rod, and a Replenished Reactor Rod, so I end up with TWO Reactor Rods.
    However, I can't use the Replenished One in the Cyclops Nuclear Reactor, only the Reactor Rod that gets created when Replenishing a Reactor Rod.
    So is the Replenished one supposed to be useable, or does it just get thrown out, because I can't use it
    1. M3dicCookie
      M3dicCookie
      • supporter
      • 30 kudos
      really its must be some kind of error like load error
  11. 2catscreeper
    2catscreeper
    • member
    • 0 kudos
    how do I install properly
    1. M3dicCookie
      M3dicCookie
      • supporter
      • 30 kudos
      Just like any other mod
    2. Edgepixel
      Edgepixel
      • member
      • 1 kudos
      "Just like any other mod" is not an answer. Do you mean to unzip it in QMods folder?
    3. 1Walker3
      1Walker3
      • member
      • 0 kudos
      Yes. Since Subnautica mods are most, if not all, installed to Qmods folder.