Please update to 1.0.3a Made from phone AlexejheroYTB asked if could recreate it in cc2 It's tested please report bugs and I will fix them as they come.
love the concept of this; really saves on resources and makes logical sense! but starting on a brand new save, I notice that the Replenished Rod is available right from the start. I would suggest maybe locking it behind the discovery of the Nuclear Reactor so that it only becomes available at the same time as the regular rods, if that's possible. still definitely using this regardless, though!
In which folder? In my game, this rod is not displayed correctly at all. Name: Techtype Description:Techtype. I installed it correctly, that's for sure, because other mods work and I translated them.
First off, great mod, thanks cuz, always seemed odd to be continually throwing away reactor rods. Second, I'm assuming (under old files) version 1.0.1a is for those of us who wish to keep playing the 'Legacy' version of the game.....one that still uses QMM instead of BipenEx.....correct? Should keep that available for Legacy branch please. Thanks.
I installed this mod as the requirements and instructions dictated, but it doesn't seem to have done anything. Does it only work on a new game? Or can I use it on an existing save file? Or could it be that I just need to build a new fabricator for it to work or something?
This is all I get for the CC2 version, it doesn't show up in the fabricator anywhere
"[CustomCraft2SML:WARN] Original recipe for 'ReplenishReactorRod' from WorkingFiles:Reactorrod.txt could not be found for modification. Entry will be discarded."
OK, are BOTH parts of this mod needed? If so, it's unclear, as it sounds like you have the option of using the Standalone one OR the CC2 one.
OK, this is confusing. I downloaded both parts and installed them, I make a replenished reactor rod and get a Reactor Rod, and a Replenished Reactor Rod, so I end up with TWO Reactor Rods. However, I can't use the Replenished One in the Cyclops Nuclear Reactor, only the Reactor Rod that gets created when Replenishing a Reactor Rod. So is the Replenished one supposed to be useable, or does it just get thrown out, because I can't use it
39 comments
Made from phone AlexejheroYTB asked if could recreate it in cc2
It's tested please report bugs and I will fix them as they come.
Enjoy
Other than that it works fine.
Mod version 1.0.1c.
BepInEx version 5.4.22-payload.2.0.0
Nautilus version 1.0.0-pre.21
(All latest versions as of posting this.)
Second, I'm assuming (under old files) version 1.0.1a is for those of us who wish to keep playing the 'Legacy' version of the game.....one that still uses QMM instead of BipenEx.....correct? Should keep that available for Legacy branch please. Thanks.
"[CustomCraft2SML:WARN] Original recipe for 'ReplenishReactorRod' from WorkingFiles:Reactorrod.txt could not be found for modification. Entry will be discarded."
OK, are BOTH parts of this mod needed?
If so, it's unclear, as it sounds like you have the option of using the Standalone one OR the CC2 one.
OK, this is confusing.
I downloaded both parts and installed them, I make a replenished reactor rod and get a Reactor Rod, and a Replenished Reactor Rod, so I end up with TWO Reactor Rods.
However, I can't use the Replenished One in the Cyclops Nuclear Reactor, only the Reactor Rod that gets created when Replenishing a Reactor Rod.
So is the Replenished one supposed to be useable, or does it just get thrown out, because I can't use it