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M3dicCookie

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17 comments

  1. M3dicCookie
    M3dicCookie
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    Whats In The update?
    .added UnlockTechType <--- is the TechType that is set for the unlock . 
    .. needs to be added to your Json file.
    . changed ingredences to TechTypeExtensions.FromString a long with UnlockTechtype <--- should support other techtypes now (Untested))
  2. Annatar350
    Annatar350
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    Greetings, a strange problem with this mod: is that when I write a recipe in a JSON file, it is displayed incorrectly in the game. For example, titanium and lithium in the recipe are displayed in the game, but resources such as precursorioncrystal and uraninitecrystal are not displayed.
    1. M3dicCookie
      M3dicCookie
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      I will check it out . Also make sure it's Capitalized you can get the correct name from the autosortlockersml it has a text file with all the bz and sn techtypes.
    2. Annatar350
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      I changed it a bit for myself when I downloaded this mod and the recipe looks like this now. None of the components needed for crafting are displayed in the game and therefore crafting the rod is free.

      {
        "RodTechtype":"IonReactorRod",
        "RodName": "Ion reactor fuel rod",
        "Description": "An extremely energy-intensive core for a nuclear reactor, which is a fusion of Earthlings' atomic technologies and ion alien energy.",
        "Icon":"IonReactorRod",
        "Height":1,
        "Width":1,
        "CustomMainTexture": "IonReactorRodMain",
        "CustomIllumTexture":"IonReactorRodIllum",
        "PowerAmount": 500000,
        "CraftingIngredients": [
          {
            "TechType": "Precursorioncrystal",
            "Amount": 3
          },
          {
            "TechType": "Uraninitecrystal",
            "Amount": 5
          },
          {
              "TechType": "Nickel",
              "Amount": 2
          },
          {
              "TechType": "Enameledglass",
              "Amount": 2
          }
        ],
        "FabricatorPath": ["Resources","Electronics"],
        "CloneFrom": "ReactorRod"
      }
  3. joey2324
    joey2324
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    This might be an obvious question but how do I go about making textures for my rods? do I use a program or do I have to hand draw somehow?

    side note: is there an option to set an unlock condition? if not that would be cool to have :P
    1. M3dicCookie
      M3dicCookie
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      Well I will add the default textures for the reactorrods I will check out a way to add an unlock.
    2. joey2324
      joey2324
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      It is nice to have the default textures but I still would like to know how to make my own textures for my own custom rods. Any information you can provide on making custom rod textures would be great. >.<
    3. joey2324
      joey2324
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      Dupe of comment
    4. M3dicCookie
      M3dicCookie
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      {
        "RodTechtype":"SuperRod",<---- the techtype <-- newly added you will have to add it to yours to make it work.
        "RodName": "Super ReactorRod",  <--- name .
        "Description": "A custom reactor rod with enhanced power output.", <-- this description
        "Icon":"ReactorrodEnhanced", <--- sprite name
        "Height":1,<--- Height of your item
        "Width":1, <--- Width of your item
        "CustomMainTexture": "ReactorRodMain",<--- name of your texture file for Main texture.
        "PowerAmount": 30000, <--- power value for your custom reactor rod
        "CraftingIngredients": [
          {
            "TechType": "Titanium",  <--- Ingredient for your item
            "Amount": 2  <---- amount needed of this item
          },
          {
            "TechType": "Lithium",
            "Amount": 1
          }
        ],
        "FabricatorPath": ["Resources","Electronics"], <--- path your want your items to be added to in craft tree.
        "CloneFrom": "ReactorRod" <--- item its cloning from
      Customaintexture is the name of the texture lamage name... You edit the default.
      Nexus Mods
  4. thirdAlpha
    thirdAlpha
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    Could we get a way to separate name and techtype like how CustomBatteries does it please? I can''t make the name look good without adding spaces, and techtypes do not play well with those.
    1. M3dicCookie
      M3dicCookie
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      Update finished
    2. thirdAlpha
      thirdAlpha
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      Works great, thanks!
  5. GAZZZgazzz0
    GAZZZgazzz0
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    I like this, although I know it's not very likely, but can you make a mod for the old version?
    1. M3dicCookie
      M3dicCookie
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      Why Legacy i see no point of making this with SMLHelper or going to Qmods .... just to make an old version
    2. GAZZZgazzz0
      GAZZZgazzz0
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      I know, but thanks for your reply anyway
    3. M3dicCookie
      M3dicCookie
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      I wouldn't know where to start with that might be ez maybe we will see 
  6. karlismi2
    karlismi2
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    I never thought about how we had new power cells, batteries and biofuels but never any new reactor rods
    1. M3dicCookie
      M3dicCookie
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      Ya me as well this is why I made this