From my testing, it is currently impossible to obtain the Teleping Vehicle Module without console commands. Scanning the Ion Cube Fabricator does not unlock the blueprint, but it does seem to be fixable using CustomCraft3 - see the Bugs tab, someone found a workaround solution for it.
Another thing I would like to suggest, but perhaps the icon for the Teleping Vehicle Module could be changed to something custom? Right now it uses the same icon as the Storage Module.
I unlock ult warp chip and i guess unlock vehicle module, but i don't find where craft it (no fabricator, vehicle fabricator, cyclop fabricator). I also try unlock 'unlock TelePingVehicleModule' but nothing happend, so i have builderprint.
Check in the options menu, is there a config section for the mod? If not, you likely haven't installed the mod properly. If so, then the items should be in the "equipment" section of the fabricator for the two warp chips. The beacon should be in the section of the fabricator with the normal vanilla beacons. The vehicle module should be in the "common modules" section of the vehicle upgrade console fabricator. And the cyclops upgrade should be in the cyclops upgrade fabricator
Tp module for cyclope? i download last version and i have recipe in pda but don't have vehicle warp module. About cyclope: no recipe, no craft, just nothic
A note: it seems your file structure in the zip file is Plugins/WarpChip - Vortex assumes it should just be WarpChip (no Plugins directory) which is likely why a lot of people don't get your mod to work.
Ignore the above; I had forgotten to download the required plugin which caused it not to work. The Plugins directory is not causing any problems, even if it doesn't follow the "standard" of mods.
Do you have any plans on adding a new vehicle module specifically for the cyclops? or making the current one compatible with the cyclops as well. it would be a nice addition, as if not, whenever i want to teleport to my cyclops i first have to leave a teleping beacon next to it, which makes it kind of annoying
It works with the cyclops by default as long as it was the last base you entered. The mod's "return to base" feature works for both bases and the cyclops (and optionally the lifepod)
I dont get the blueprint unlocked, after picking up an Ion-cube. i have the mod + icons mod installed and in the mod settings there also is settings for the chip but it doesnt unlock. would be nice if you could give me the commands for that at least
Ah, my mistake, I made this mod so long ago I forgot what I had set to unlock it. It unlocks after scanning the ion cube generator in the primary containment facility. The teleping beacon and module unlock when the warp chip is unlocked.
The codes anyway are
UltimateWarpChip WarpChip telepingbeacon TelePingVehicleModule Capitalization should be irrelevant under most situations, you can use these with the unlockcommand to unlock the blueprints or the itemcommand to just give yourself the item
In the fabricator, unlocked after finding an ion cube scanning the ion cube fabricator in the primary containment facility (if installed mid playthrough, unlocks are not retroactive)
That's intentional, are you trying to use the back-to-base feature or the teleping beacons? If so, you have to hold the button down for a few seconds (should see the icon deplete and start charging up) to do that
Should unlock when you discover an ion cube scan the ion cube fabricator in the primary containment facility for the first time (does not work retroactively in old saves, would need to use commands for that)
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Another thing I would like to suggest, but perhaps the icon for the Teleping Vehicle Module could be changed to something custom? Right now it uses the same icon as the Storage Module.
I also try unlock 'unlock TelePingVehicleModule' but nothing happend, so i have builderprint.
A note: it seems your file structure in the zip file is Plugins/WarpChip - Vortex assumes it should just be WarpChip (no Plugins directory) which is likely why a lot of people don't get your mod to work.
Ignore the above; I had forgotten to download the required plugin which caused it not to work. The Plugins directory is not causing any problems, even if it doesn't follow the "standard" of mods.The codes anyway are
UltimateWarpChip
WarpChip
telepingbeacon
TelePingVehicleModule
Capitalization should be irrelevant under most situations, you can use these with the
unlock
command to unlock the blueprints or theitem
command to just give yourself the itemfinding an ion cubescanning the ion cube fabricator in the primary containment facility (if installed mid playthrough, unlocks are not retroactive)discoveran ion cubescan the ion cube fabricator in the primary containment facility for the first time (does not work retroactively in old saves, would need to use commands for that)