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Arthur7

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fossmana

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11 comments

  1. Zer059
    Zer059
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    did something happen to the mod? nothing loaded in even though i have everything needed. after reading the other comments MY guess is somebody probably took it down?
    1. Patron44A
      Patron44A
      • supporter
      • 4 kudos
      Place strurture files to Subnautica/bepinex/TheRedPlague/Structures
  2. CactoNacko
    CactoNacko
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    Cool
    :)
  3. Patron44A
    Patron44A
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    Well, if there are no rofls
    1.they just gave a s#*! about the plague on the flying island (please remove this)
    2. cyclops in the wall cannon (what the hell?) Dead cyclops on the shallows (what the hell 2)
    3. It’s better to add a real Aurora leviathan and not some 7 flying islands above the Aurora and that’s it!
    4. Why the hell is Mr. teeth at the entrance to Aurora?
    5.What is this flying junk over the mountain island?
    6.What the hell is inside the parking lot for the Cyclops in the cannon?
    7.The heart of the plague is in the parking lot for the cyclops... what did it forget there? Also with the infected mechanism of the architects.
    8. It’s better to create a separate island with an infected Cyclops, like in the original Antomnia.
    9. Why does the Cyclops continue to fart even after I took out the imprisoned parasite from him?
    10. I hope the developers will listen to me and fix these problems (these are real problems), and so at least you can legally get hold of the imprisoned parasite)
    1. fossmana
      fossmana
      • supporter
      • 1 kudos
      1: Off Topic Are You Russian? 2:sky island plague is inportant. 3:the cyclopses in the cannon and the safe shallows are wrecks- there is a 3rd one at the front of the aurora. 4: real aurora leviathan? i dont know how to code! 5: Mr Teeth is at the entrance to make it scarier. 6: the flying junk was for testing. 7: more testing. 8: i put it at the front of the aurora. 9: not farts and removing the parasite would be code. 10 yes i am the developer but i dont know how to code.
    2. fossmana
      fossmana
      • supporter
      • 1 kudos
      Patron 44A. 
      My sincerest apologies for your trouble.  My son Arthur, who is 7, made this mod.  He did not take my advice regarding the name of the mod.  That is changing ASAP.  Arthur has his goal of creating something fun.  That is all this mod should be.  The original Red Plague Mod part 1 can be found here on the Nexus.
    3. Patron44A
      Patron44A
      • supporter
      • 4 kudos
      The mod is not ideal, but it’s not bad either, and the fact that I’m Russian is what doesn’t give me permission to criticize some strange objects of the add-on? pass this on to your son, please) the mod can be modified and made it an ideal addition to the original, you just need to fix the crooked plague meat that is generally in the air the flying island weighs and it’s better to place the Cyclops in the cannon on the bottom it will look betterand without the original mod this add-on does not work)
      Your son is great, for his age he made a very cool addition, although in some places it was strange, like a Cyclops in the air over the shallows, and I realized my strange argument in the form of rubbish in the submarine parking lot on the cannon, as he said, it was just for tests or experiments and the Cyclops in front I didn’t find Aurora)
    4. Patron44A
      Patron44A
      • supporter
      • 4 kudos
      And I added some structures from this add-on to my collection of mods, some are really not bad, I deleted a file with some strange islands above the Aurora and plague files on a floating island that do not fit into the mod, for example, how did the plague get there? Well, mostly not bad)
  4. GhostOfYharnam
    GhostOfYharnam
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    Can this be downloaded on an already started save? Im playing with red plague act 1 currently?
    1. fossmana
      fossmana
      • supporter
      • 1 kudos
      Yes yes YES
    2. fossmana
      fossmana
      • supporter
      • 1 kudos
      Hello, I am Arthur's dad.  I would not recommend adding this mod until you completed ACT 1 of Anthomnia's excellent work.  This mod does not evolve the storyline.  It just adds structures.   To be safe, check this out then remove it before the next Act is released.