Subnautica
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RandyKnapp

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randyknapp

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78 comments

  1. Melcorethefirst
    Melcorethefirst
    • member
    • 0 kudos
    please update it! If u need help tell us. is there a github repo?
  2. Xunnamius
    Xunnamius
    • member
    • 1 kudos
    An essential mod that doesn't work with the latest version of the game unfortunately.
  3. 7aichi
    7aichi
    • member
    • 1 kudos
    man i miss this mod. update would be nice.
  4. Vecktar
    Vecktar
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    "cyclops coming soon" i can understand a person leaving the community for other thing in life rather than just making a little subnautica mod and be known by like 100 people, may you rest in peace man.
  5. DamageMaximo13
    DamageMaximo13
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    May Randyknapp's mods rest in peace.
    1. sdwfnd
      sdwfnd
      • premium
      • 0 kudos
      F

      such a useful mod
    2. Aeron1976
      Aeron1976
      • premium
      • 3 kudos
      there are a number of creators working on updating RandyKnapp's work to 2.0 and BepInEx. Don't know if this is one of the ones but if it is, it probably won't be released until after the updated FCS Alterra Hub has been released. the big problem with this mod is that it only ever counted vanilla power generation and sources of power drain.
  6. registant
    registant
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    • 0 kudos
    please update it!
  7. midnightfaust
    midnightfaust
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    • 0 kudos
    please update it for Subnautica 2.0
  8. ZanyScum
    ZanyScum
    • supporter
    • 0 kudos
    So helpful, thanks!
  9. NewYears1978
    NewYears1978
    • supporter
    • 13 kudos
    Cool mod.

    Seems to be inaccurate some how? Showing +441 and -153 yet my power is going down constantly?
    1. Aeron1976
      Aeron1976
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      • 3 kudos
      Are you using any mods that add power generation like the wind turbine or the FCS mods? this mod only works with the vanilla game methods of power generation so if your base has a wind Turbine or the FCS turbine it will not include those in the power generation side of the information.

      Similarly, if you are using modules that consume power such as the FCS data storage, power storage, deep driller, etc... those will not be included in the consumption side of the information.
    2. ViroMad
      ViroMad
      • supporter
      • 3 kudos
      I can confirm that this mod has never quite worked right. I have 4 solar panels and two bio reactors... it says I have a power income of 315 atm and one desalinator for a power draw of 51. My base batteries slowly drops from its top of 1200 to roughly half before the desalination processes is done. I just don't see what he heck is going on. I only have 2 mods that interact with power at all. The other one auto transfers fish from the fish tank to the bio reactor when it gets full.
  10. Estevan14
    Estevan14
    • member
    • 1 kudos
    is the cyclops actually coming?