"cyclops coming soon" i can understand a person leaving the community for other thing in life rather than just making a little subnautica mod and be known by like 100 people, may you rest in peace man.
there are a number of creators working on updating RandyKnapp's work to 2.0 and BepInEx. Don't know if this is one of the ones but if it is, it probably won't be released until after the updated FCS Alterra Hub has been released. the big problem with this mod is that it only ever counted vanilla power generation and sources of power drain.
Are you using any mods that add power generation like the wind turbine or the FCS mods? this mod only works with the vanilla game methods of power generation so if your base has a wind Turbine or the FCS turbine it will not include those in the power generation side of the information.
Similarly, if you are using modules that consume power such as the FCS data storage, power storage, deep driller, etc... those will not be included in the consumption side of the information.
I can confirm that this mod has never quite worked right. I have 4 solar panels and two bio reactors... it says I have a power income of 315 atm and one desalinator for a power draw of 51. My base batteries slowly drops from its top of 1200 to roughly half before the desalination processes is done. I just don't see what he heck is going on. I only have 2 mods that interact with power at all. The other one auto transfers fish from the fish tank to the bio reactor when it gets full.
78 comments
such a useful mod
Seems to be inaccurate some how? Showing +441 and -153 yet my power is going down constantly?
Similarly, if you are using modules that consume power such as the FCS data storage, power storage, deep driller, etc... those will not be included in the consumption side of the information.