for everyone looking for a BepInEx version of this mod, I recommend switching to Death Container. it saves your lost inventory in a floating container (which pairs well with Pickupable Storage Enhanced) and adds it to your beacon menu with a custom icon, meaning you can turn it off
Great concept, but need a way to delete the nav points it creates. Sometimes death happens and one doesn't care to go all the way back to the beacon to remove it.
Bei mir funktioniert er nicht, es kommt immer folgende Meldung:
The following mods could not be loaded: Death Marker. Check the log vor details.
Diese Meldung kommt aber auch bei sehr vielen anderen Mods die ich von hier ausprobieren wollte.... :(
Dieser lange Log kommt dann zu tage....
Initialize engine version: 5.6.2p4UnknownWorlds (0) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82) Vendor:NVIDIA VRAM: 4018 MB Driver:25.21.14.1935 Begin MonoManager ReloadAssembly Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.PerformanceTesting.dll (this message is harmless) Loading C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.PerformanceTesting.dll into Unity Child Domain Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.VR.dll (this message is harmless) Loading C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.VR.dll into Unity Child Domain Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless) Loading C:\Games\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless) Loading C:\Games\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless) Loading C:\Games\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless) Loading C:\Games\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless) Loading C:\Games\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Games\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain - Completed reload, in 0.029 seconds Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless) OnLevelWasLoaded was found on OVRScreenFade This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
[QModManager/INFO] Detected game: Subnautica Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\0Harmony-1.2.0.1.dll (this message is harmless) [QModManager/DEBUG] Patched! [QModManager/INFO] Started loading mods [QModManager/DEBUG] Added AssemblyResolve event Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\System.Data.dll (this message is harmless) [QModManager/WARN] Mod found in folder "CyclopsNearFieldSonar" has an invalid ID! All invalid characters have been removed. (This can lead to issues!) Non platform assembly: C:\Games\Subnautica\QMods\Modding Helper\SMLHelper.dll (this message is harmless) Non platform assembly: C:\Games\Subnautica\QMods\MoreCyclopsUpgrades\MoreCyclopsUpgrades.dll (this message is harmless) Non platform assembly: C:\Games\Subnautica\QMods\SubnauticaDeathMarker\SubnauticaDeathMarker.dll (this message is harmless) [MoreCyclopsUpgrades:INFO] Started patching 2.2.3 [MoreCyclopsUpgrades:INFO] Patching new upgrade modules [SMLHelper/Info] Enable debug logs set to: False [SMLHelper/Info] Finished known CraftTreeType exclusion. 0 IDs were added in ban list. [MoreCyclopsUpgrades:INFO] Patching Auxiliary Upgrade Console [MoreCyclopsUpgrades:INFO] Patching Cyclops Bioreactor [MoreCyclopsUpgrades:INFO] Finished Patching [QModManager/INFO] Loaded mod "MoreCyclopsUpgrades" [QModManager/ERROR] Invoking the specified entry method "SubnauticaDeathMarker.SubnauticaDeathMarker.Main" failed for mod "DeathMarker" FileNotFoundException: Could not load file or assembly '0Harmony, Version=1.0.9.1, Culture=neutral, PublicKeyToken=null' or one of its dependencies. at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at QModManager.Patcher.LoadMod (QModManager.QMod mod) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) QModManager.Patcher:LoadMod(QMod) QModManager.Patcher:LoadAllMods() QModManager.Patcher:StartLoadingMods() QModManager.Patcher:Patch() QModInstaller.QModPatcher:Patch() GameInput:Awake() UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) SystemsSpawner:Awake()
(Filename: Line: -1)
[SMLHelper/Info] Loading v2.2.1.0... [SMLHelper/Info] Added 12 TechTypes succesfully into the game. [SMLHelper/Info] Added 11 new entries to the CraftData.techData dictionary. [QModManager/INFO] Loaded mod "SMLHelper" [QModManager/ERROR] The following mods could not be loaded: - Death Marker (DeathMarker)
Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security [QModManager/INFO] Recieved latest version from GitHub. We are up to date! [QModManager/DEBUG] Hooks loaded [QModManager/DEBUG] Debugger initialized Loading game settings
14 comments
The following mods could not be loaded: Death Marker. Check the log vor details.
Diese Meldung kommt aber auch bei sehr vielen anderen Mods die ich von hier ausprobieren wollte.... :(
Dieser lange Log kommt dann zu tage....
Initialize engine version: 5.6.2p4UnknownWorlds (0)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:NVIDIA
VRAM: 4018 MB
Driver:25.21.14.1935
Begin MonoManager ReloadAssembly
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.PerformanceTesting.dll (this message is harmless)
Loading C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.PerformanceTesting.dll into Unity Child Domain
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
Loading C:\Games\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
Loading C:\Games\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
Loading C:\Games\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Games\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
Loading C:\Games\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading C:\Games\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- Completed reload, in 0.029 seconds
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on OVRScreenFade
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 3280x1080 at 0,0
<RI> Initialized touch support.
VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!
(Filename: Line: 1028)
UnloadTime: 1.018000 ms
User id = 6b3b3198f0eb449da2975789e14c04d4
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\QModInstaller.dll (this message is harmless)
[QModManager/INFO] Loading QModManager v2.0.1...
[QModManager/INFO] Folder structure:
+ Subnautica
|---+ AssetBundles
||---- basegeneratorpieces (173.95MB)
||---- logos (3.00MB)
|`---- waterdisplacement (3.79MB)
|---+ QMods
||---+ CyclopsNearFieldSonar
|||---+ Source
|||`---- Entry.cs (33.86KB)
|||---- CyclopsNearFieldSonar.dll (23.00KB)
||`---- mod.json (278.00B)
||---+ Modding Helper
|||---+ CraftTreeTypeCache
|||`---- CraftTreeTypeCache.txt (22.00B)
|||---+ Language
||||---+ Originals
|||||---- BaseClocks.txt (190.00B)
|||||---- MoreCyclopsUpgrades.txt (2.10KB)
|||||---- SMLHelper.txt (71.00B)
||||`---- SMLHelperLegacy.txt (73.00B)
||||---+ Overrides
|||---+ RestrictedIDs
|||---+ TechTypeCache
|||`---- TechTypeCache.txt (342.00B)
|||---- EnableDebugLogs.txt (5.00B)
|||---- mod.json (307.00B)
|||---- SMLHelper.dll (89.50KB)
||`---- SMLHelper.xml (107.36KB)
||---+ MoreCyclopsUpgrades
|||---+ Assets
||||---- AuxCyUpgradeConsole.png (54.31KB)
||||---- CyBioReactor.png (48.08KB)
||||---- CyclopsNuclearModule.png (16.97KB)
||||---- CyclopsSolarCharger.png (8.62KB)
||||---- CyclopsSolarChargerMk2.png (9.36KB)
||||---- CyclopsSpeedModule.png (16.09KB)
||||---- CyclopsThermalChargerMk2.png (11.85KB)
||||---- DepletedCyclopsNuclearModule.png (9.29KB)
||||---- NuclearFabricatorI.png (15.24KB)
||||---- NuclearFabricatorT.png (936.95KB)
||||---- PowerUpgradeModuleMk2.png (6.72KB)
|||`---- PowerUpgradeModuleMk3.png (6.56KB)
|||---- CyclopsNuclearChargerConfig.txt (1.53KB)
|||---- mod.json (355.00B)
|||---- MoreCyclopsUpgrades.dll (105.50KB)
||`---- MoreCyclopsUpgradesConfig.txt (1.98KB)
||---+ source
|||---- source.json (51.00B)
||`---- source.png (7.42MB)
||---+ SubnauticaDeathMarker
|||---- mod.json (289.00B)
||`---- SubnauticaDeathMarker.dll (8.00KB)
||---+ SubnauticaMap
|||---+ maps
||||---+ Newbiome
|||||---- biome.json (80.00B)
||||`---- biomes218.png (4.94MB)
|---+ SNUnmanagedData
|`---- (16448 elements not shown...)
|---+ Subnautica_Data
||---+ Managed
|||---- 0Harmony-1.2.0.1.dll (108.50KB)
|||---- Assembly-CSharp-firstpass.dll (2.84MB)
|||---- Assembly-CSharp.dll (3.27MB)
|||---- Assembly-CSharp.dll.bak (3.30MB)
|||---- Assembly-UnityScript-firstpass.dll (16.00KB)
|||---- Assembly-UnityScript.dll (11.00KB)
|||---- AssetsTools.NET.dll (107.50KB)
|||---- Boo.Lang.dll (124.00KB)
|||---- cldb.dat (265.01KB)
|||---- iTween.dll (74.00KB)
|||---- LibNoise.dll (39.00KB)
|||---- LitJson.dll (51.50KB)
|||---- LumenWorks.dll (29.00KB)
|||---- Mono.Cecil.dll (262.50KB)
|||---- Mono.Data.Tds.dll (94.00KB)
|||---- Mono.Security.dll (286.50KB)
|||---- mscorlib.dll (2.38MB)
|||---- Newtonsoft.Json.dll (468.00KB)
|||---- Poly2Tri.dll (82.00KB)
|||---- QModInstaller.dll (64.50KB)
|||---- QModManager.exe (122.50KB)
|||---- QModManagerAssets.unity3d (2.86MB)
|||---- System.Core.dll (259.50KB)
|||---- System.Data.dll (695.50KB)
|||---- System.dll (1.02MB)
|||---- System.Transactions.dll (26.50KB)
|||---- System.Xml.dll (1.18MB)
|||---- UnityEngine.dll (1.33MB)
|||---- UnityEngine.dll.mdb (443.76KB)
|||---- UnityEngine.Networking.dll (248.00KB)
|||---- UnityEngine.PerformanceTesting.dll (13.50KB)
|||---- UnityEngine.UI.dll (240.00KB)
|||---- UnityEngine.VR.dll (3.00KB)
||`---- UnityScript.Lang.dll (13.50KB)
||---+ Mono
||`---- (12 elements not shown...)
||---+ Plugins
||`---- (9 elements not shown...)
||---+ Resources
||`---- (2 elements not shown...)
||---+ StreamingAssets
||`---- (20 elements not shown...)
||---- app.info (25.00B)
||---- globalgamemanagers (15.21MB)
||---- globalgamemanagers.assets (15.26MB)
||---- level0 (9.84KB)
||---- level1 (178.64KB)
||---- level10 (582.53KB)
||---- level11 (13.23KB)
||---- level11.resS (128.16KB)
||---- level12 (5.09KB)
||---- level12.resS (128.16KB)
||---- level2 (4.57KB)
||---- level3 (499.90KB)
||---- level4 (79.80KB)
||---- level5 (474.04KB)
||---- level6 (966.99KB)
||---- level7 (385.18KB)
||---- level7.resS (128.16KB)
||---- level8 (5.11KB)
||---- level8.resS (128.16KB)
||---- level9 (5.34KB)
||---- level9.resS (128.16KB)
||---- output_log.txt (4.53KB)
||---- resources.assets (1.89GB)
||---- resources.assets.resS (3.76GB)
||---- ScreenSelector.bmp (206.35KB)
||---- sharedassets0.assets (16.66MB)
||---- sharedassets0.assets.resS (256.00KB)
||---- sharedassets1.assets (77.60KB)
||---- sharedassets1.assets.resS (4.36MB)
||---- sharedassets10.assets (53.70MB)
||---- sharedassets10.assets.resS (362.72KB)
||---- sharedassets11.assets (8.28KB)
||---- sharedassets11.assets.resS (552.00KB)
||---- sharedassets12.assets (4.06KB)
||---- sharedassets2.assets (4.04KB)
||---- sharedassets3.assets (48.71MB)
||---- sharedassets3.assets.resS (112.97MB)
||---- sharedassets4.assets (5.48MB)
||---- sharedassets4.assets.resS (6.47MB)
||---- sharedassets5.assets (16.01MB)
||---- sharedassets5.assets.resS (29.54MB)
||---- sharedassets6.assets (23.91MB)
||---- sharedassets6.assets.resS (95.73MB)
||---- sharedassets7.assets (18.36KB)
||---- sharedassets8.assets (1023.07KB)
||---- sharedassets8.assets.resS (6.00MB)
|`---- sharedassets9.assets (4.06KB)
|---- monitor_log.txt (71.00B)
|---- servers (61.00B)
|---- Subnautica.exe (21.77MB)
|---- Subnautica32.exe (68.50KB)
|---- SubnauticaMonitor.exe (8.00KB)
|---- unins000.dat (19.39KB)
|---- unins000.exe (2.53MB)
|---- __buildnumber.txt (4.00B)
`---- __buildtime.txt (24.00B)
[QModManager/INFO] Detected game: Subnautica
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\0Harmony-1.2.0.1.dll (this message is harmless)
[QModManager/DEBUG] Patched!
[QModManager/INFO] Started loading mods
[QModManager/DEBUG] Added AssemblyResolve event
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\System.Data.dll (this message is harmless)
[QModManager/WARN] Mod found in folder "CyclopsNearFieldSonar" has an invalid ID! All invalid characters have been removed. (This can lead to issues!)
Non platform assembly: C:\Games\Subnautica\QMods\Modding Helper\SMLHelper.dll (this message is harmless)
Non platform assembly: C:\Games\Subnautica\QMods\MoreCyclopsUpgrades\MoreCyclopsUpgrades.dll (this message is harmless)
Non platform assembly: C:\Games\Subnautica\QMods\SubnauticaDeathMarker\SubnauticaDeathMarker.dll (this message is harmless)
[MoreCyclopsUpgrades:INFO] Started patching 2.2.3
[MoreCyclopsUpgrades:INFO] Patching new upgrade modules
[SMLHelper/Info] Enable debug logs set to: False
[SMLHelper/Info] Finished known CraftTreeType exclusion. 0 IDs were added in ban list.
[MoreCyclopsUpgrades:INFO] Patching Auxiliary Upgrade Console
[MoreCyclopsUpgrades:INFO] Patching Cyclops Bioreactor
[MoreCyclopsUpgrades:INFO] Finished Patching
[QModManager/INFO] Loaded mod "MoreCyclopsUpgrades"
[QModManager/ERROR] Invoking the specified entry method "SubnauticaDeathMarker.SubnauticaDeathMarker.Main" failed for mod "DeathMarker"
FileNotFoundException: Could not load file or assembly '0Harmony, Version=1.0.9.1, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at QModManager.Patcher.LoadMod (QModManager.QMod mod) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
QModManager.Patcher:LoadMod(QMod)
QModManager.Patcher:LoadAllMods()
QModManager.Patcher:StartLoadingMods()
QModManager.Patcher:Patch()
QModInstaller.QModPatcher:Patch()
GameInput:Awake()
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
SystemsSpawner:Awake()
(Filename: Line: -1)
[SMLHelper/Info] Loading v2.2.1.0...
[SMLHelper/Info] Added 12 TechTypes succesfully into the game.
[SMLHelper/Info] Added 11 new entries to the CraftData.techData dictionary.
[QModManager/INFO] Loaded mod "SMLHelper"
[QModManager/ERROR] The following mods could not be loaded:
- Death Marker (DeathMarker)
[QModManager/INFO] Loaded mods:
- MoreCyclopsUpgrades (MoreCyclopsUpgrades)
- Modding Helper (SMLHelper) (SMLHelper)
Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\Mono.Security.dll (this message is harmless)
[QModManager/DEBUG] Getting the latest version...
[QModManager/INFO] Finished loading QModManager. Loaded 2 mods
FMOD Studio: Creating runtime system instance
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
[QModManager/INFO] Recieved latest version from GitHub. We are up to date!
[QModManager/DEBUG] Hooks loaded
[QModManager/DEBUG] Debugger initialized
Loading game settings
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Process name: Subnautica
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
changeset 61951, QualityLevel = 0
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
OK Running Win64
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Application version: 61951
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
SystemInfo:
deviceModel = AX370-Gaming K5 (Gigabyte Technology Co., Ltd.)
deviceName = DESKTOP-LL66A8L
deviceType = Desktop
deviceUniqueIdentifier = c29d82e7286e8aa06ccdc813063c9a9c324bddf5
graphicsDeviceID = 7298
graphicsDeviceName = NVIDIA GeForce GTX 1050 Ti
graphicsDeviceType = Direct3D11
graphicsDeviceVendor = NVIDIA
graphicsDeviceVendorID = 4318
graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
graphicsMemorySize = 4018
graphicsShaderLevel = 50
npotSupport = Full
maxTextureSize = 16384
operatingSystem = Windows 10 (10.0.0) 64bit
processorCount = 16
processorFrequency = 3000
processorType = AMD Ryzen 7 1700 Eight-Core Processor
supportedRenderTargetCount = 8
supports3DTextures = True
supportsAccelerometer = False
supportsComputeShaders = True
supportsGyroscope = False
supportsImageEffects = True
supportsInstancing = True
supportsLocationService = False
supportsRawShadowDepthSampling = True
supportsRenderTextures = True
supportsRenderToCubemap = True
supportsShadows = True
supportsSparseTextures = True
supportsStencil = 1
supportsVibration = False
systemMemorySize = 16335
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading asset bundle 'waterdisplacement' because it is no longer referenced
(Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[QModManager/DEBUG] Opening log file located in: "C:\Games\Subnautica\QMods\../Subnautica_Data/output_log.txt"