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Ovyerus

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Ovyerus

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14 comments

  1. CelestialFirestorm
    CelestialFirestorm
    • member
    • 2 kudos
    for everyone looking for a BepInEx version of this mod, I recommend switching to Death Container. it saves your lost inventory in a floating container (which pairs well with Pickupable Storage Enhanced) and adds it to your beacon menu with a custom icon, meaning you can turn it off
  2. shortylickens
    shortylickens
    • premium
    • 0 kudos
    Does this work in Oct 2023 and with the Bpenix mod?
  3. WyrmofSnaszyjovia
    WyrmofSnaszyjovia
    • premium
    • 4 kudos
    Is this compatible with the Living Large update?
  4. snubbis
    snubbis
    • supporter
    • 0 kudos
    Suggestion: Make it so that you can disable the beacon for your death so you don't have to go all the way back and remove it. 
  5. page1985
    page1985
    • premium
    • 0 kudos
    Great concept, but need a way to delete the nav points it creates. Sometimes death happens and one doesn't care to go all the way back to the beacon to remove it.
  6. HadToRegister
    HadToRegister
    • premium
    • 197 kudos
    This is going to come in handy!
  7. Desmonia
    Desmonia
    • member
    • 0 kudos
    Bei mir funktioniert er nicht, es kommt immer folgende Meldung:

    The following mods could not be loaded: Death Marker. Check the log vor details.

    Diese Meldung kommt aber auch bei sehr vielen anderen Mods die ich von hier ausprobieren wollte.... :(

    Dieser lange Log kommt dann zu tage....

    Initialize engine version: 5.6.2p4UnknownWorlds (0)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
    Vendor:NVIDIA
    VRAM: 4018 MB
    Driver:25.21.14.1935
    Begin MonoManager ReloadAssembly
    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading C:\Games\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.PerformanceTesting.dll (this message is harmless)
    Loading C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.PerformanceTesting.dll into Unity Child Domain
    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.VR.dll (this message is harmless)
    Loading C:\Games\Subnautica\Subnautica_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
    Loading C:\Games\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
    Loading C:\Games\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
    Loading C:\Games\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
    Loading C:\Games\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
    Loading C:\Games\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
    Loading C:\Games\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
    - Completed reload, in 0.029 seconds
    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
    OnLevelWasLoaded was found on OVRScreenFade
    This message has been deprecated and will be removed in a later version of Unity.
    Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

    (Filename: Line: 376)

    <RI> Initializing input.

    <RI> Input initialized.

    desktop: 1920x1080 60Hz; virtual: 3280x1080 at 0,0
    <RI> Initialized touch support.

    VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!

    (Filename: Line: 1028)

    UnloadTime: 1.018000 ms
    User id = 6b3b3198f0eb449da2975789e14c04d4

    (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\QModInstaller.dll (this message is harmless)
    [QModManager/INFO] Loading QModManager v2.0.1...
    [QModManager/INFO] Folder structure:
    + Subnautica
    |---+ AssetBundles
    ||---- basegeneratorpieces (173.95MB)
    ||---- logos (3.00MB)
    |`---- waterdisplacement (3.79MB)
    |---+ QMods
    ||---+ CyclopsNearFieldSonar
    |||---+ Source
    |||`---- Entry.cs (33.86KB)
    |||---- CyclopsNearFieldSonar.dll (23.00KB)
    ||`---- mod.json (278.00B)
    ||---+ Modding Helper
    |||---+ CraftTreeTypeCache
    |||`---- CraftTreeTypeCache.txt (22.00B)
    |||---+ Language
    ||||---+ Originals
    |||||---- BaseClocks.txt (190.00B)
    |||||---- MoreCyclopsUpgrades.txt (2.10KB)
    |||||---- SMLHelper.txt (71.00B)
    ||||`---- SMLHelperLegacy.txt (73.00B)
    ||||---+ Overrides
    |||---+ RestrictedIDs
    |||---+ TechTypeCache
    |||`---- TechTypeCache.txt (342.00B)
    |||---- EnableDebugLogs.txt (5.00B)
    |||---- mod.json (307.00B)
    |||---- SMLHelper.dll (89.50KB)
    ||`---- SMLHelper.xml (107.36KB)
    ||---+ MoreCyclopsUpgrades
    |||---+ Assets
    ||||---- AuxCyUpgradeConsole.png (54.31KB)
    ||||---- CyBioReactor.png (48.08KB)
    ||||---- CyclopsNuclearModule.png (16.97KB)
    ||||---- CyclopsSolarCharger.png (8.62KB)
    ||||---- CyclopsSolarChargerMk2.png (9.36KB)
    ||||---- CyclopsSpeedModule.png (16.09KB)
    ||||---- CyclopsThermalChargerMk2.png (11.85KB)
    ||||---- DepletedCyclopsNuclearModule.png (9.29KB)
    ||||---- NuclearFabricatorI.png (15.24KB)
    ||||---- NuclearFabricatorT.png (936.95KB)
    ||||---- PowerUpgradeModuleMk2.png (6.72KB)
    |||`---- PowerUpgradeModuleMk3.png (6.56KB)
    |||---- CyclopsNuclearChargerConfig.txt (1.53KB)
    |||---- mod.json (355.00B)
    |||---- MoreCyclopsUpgrades.dll (105.50KB)
    ||`---- MoreCyclopsUpgradesConfig.txt (1.98KB)
    ||---+ source
    |||---- source.json (51.00B)
    ||`---- source.png (7.42MB)
    ||---+ SubnauticaDeathMarker
    |||---- mod.json (289.00B)
    ||`---- SubnauticaDeathMarker.dll (8.00KB)
    ||---+ SubnauticaMap
    |||---+ maps
    ||||---+ Newbiome
    |||||---- biome.json (80.00B)
    ||||`---- biomes218.png (4.94MB)
    |---+ SNUnmanagedData
    |`---- (16448 elements not shown...)
    |---+ Subnautica_Data
    ||---+ Managed
    |||---- 0Harmony-1.2.0.1.dll (108.50KB)
    |||---- Assembly-CSharp-firstpass.dll (2.84MB)
    |||---- Assembly-CSharp.dll (3.27MB)
    |||---- Assembly-CSharp.dll.bak (3.30MB)
    |||---- Assembly-UnityScript-firstpass.dll (16.00KB)
    |||---- Assembly-UnityScript.dll (11.00KB)
    |||---- AssetsTools.NET.dll (107.50KB)
    |||---- Boo.Lang.dll (124.00KB)
    |||---- cldb.dat (265.01KB)
    |||---- iTween.dll (74.00KB)
    |||---- LibNoise.dll (39.00KB)
    |||---- LitJson.dll (51.50KB)
    |||---- LumenWorks.dll (29.00KB)
    |||---- Mono.Cecil.dll (262.50KB)
    |||---- Mono.Data.Tds.dll (94.00KB)
    |||---- Mono.Security.dll (286.50KB)
    |||---- mscorlib.dll (2.38MB)
    |||---- Newtonsoft.Json.dll (468.00KB)
    |||---- Poly2Tri.dll (82.00KB)
    |||---- QModInstaller.dll (64.50KB)
    |||---- QModManager.exe (122.50KB)
    |||---- QModManagerAssets.unity3d (2.86MB)
    |||---- System.Core.dll (259.50KB)
    |||---- System.Data.dll (695.50KB)
    |||---- System.dll (1.02MB)
    |||---- System.Transactions.dll (26.50KB)
    |||---- System.Xml.dll (1.18MB)
    |||---- UnityEngine.dll (1.33MB)
    |||---- UnityEngine.dll.mdb (443.76KB)
    |||---- UnityEngine.Networking.dll (248.00KB)
    |||---- UnityEngine.PerformanceTesting.dll (13.50KB)
    |||---- UnityEngine.UI.dll (240.00KB)
    |||---- UnityEngine.VR.dll (3.00KB)
    ||`---- UnityScript.Lang.dll (13.50KB)
    ||---+ Mono
    ||`---- (12 elements not shown...)
    ||---+ Plugins
    ||`---- (9 elements not shown...)
    ||---+ Resources
    ||`---- (2 elements not shown...)
    ||---+ StreamingAssets
    ||`---- (20 elements not shown...)
    ||---- app.info (25.00B)
    ||---- globalgamemanagers (15.21MB)
    ||---- globalgamemanagers.assets (15.26MB)
    ||---- level0 (9.84KB)
    ||---- level1 (178.64KB)
    ||---- level10 (582.53KB)
    ||---- level11 (13.23KB)
    ||---- level11.resS (128.16KB)
    ||---- level12 (5.09KB)
    ||---- level12.resS (128.16KB)
    ||---- level2 (4.57KB)
    ||---- level3 (499.90KB)
    ||---- level4 (79.80KB)
    ||---- level5 (474.04KB)
    ||---- level6 (966.99KB)
    ||---- level7 (385.18KB)
    ||---- level7.resS (128.16KB)
    ||---- level8 (5.11KB)
    ||---- level8.resS (128.16KB)
    ||---- level9 (5.34KB)
    ||---- level9.resS (128.16KB)
    ||---- output_log.txt (4.53KB)
    ||---- resources.assets (1.89GB)
    ||---- resources.assets.resS (3.76GB)
    ||---- ScreenSelector.bmp (206.35KB)
    ||---- sharedassets0.assets (16.66MB)
    ||---- sharedassets0.assets.resS (256.00KB)
    ||---- sharedassets1.assets (77.60KB)
    ||---- sharedassets1.assets.resS (4.36MB)
    ||---- sharedassets10.assets (53.70MB)
    ||---- sharedassets10.assets.resS (362.72KB)
    ||---- sharedassets11.assets (8.28KB)
    ||---- sharedassets11.assets.resS (552.00KB)
    ||---- sharedassets12.assets (4.06KB)
    ||---- sharedassets2.assets (4.04KB)
    ||---- sharedassets3.assets (48.71MB)
    ||---- sharedassets3.assets.resS (112.97MB)
    ||---- sharedassets4.assets (5.48MB)
    ||---- sharedassets4.assets.resS (6.47MB)
    ||---- sharedassets5.assets (16.01MB)
    ||---- sharedassets5.assets.resS (29.54MB)
    ||---- sharedassets6.assets (23.91MB)
    ||---- sharedassets6.assets.resS (95.73MB)
    ||---- sharedassets7.assets (18.36KB)
    ||---- sharedassets8.assets (1023.07KB)
    ||---- sharedassets8.assets.resS (6.00MB)
    |`---- sharedassets9.assets (4.06KB)
    |---- monitor_log.txt (71.00B)
    |---- servers (61.00B)
    |---- Subnautica.exe (21.77MB)
    |---- Subnautica32.exe (68.50KB)
    |---- SubnauticaMonitor.exe (8.00KB)
    |---- unins000.dat (19.39KB)
    |---- unins000.exe (2.53MB)
    |---- __buildnumber.txt (4.00B)
    `---- __buildtime.txt (24.00B)



    [QModManager/INFO] Detected game: Subnautica
    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\0Harmony-1.2.0.1.dll (this message is harmless)
    [QModManager/DEBUG] Patched!
    [QModManager/INFO] Started loading mods
    [QModManager/DEBUG] Added AssemblyResolve event
    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\System.Xml.dll (this message is harmless)
    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\System.Data.dll (this message is harmless)
    [QModManager/WARN] Mod found in folder "CyclopsNearFieldSonar" has an invalid ID! All invalid characters have been removed. (This can lead to issues!)
    Non platform assembly: C:\Games\Subnautica\QMods\Modding Helper\SMLHelper.dll (this message is harmless)
    Non platform assembly: C:\Games\Subnautica\QMods\MoreCyclopsUpgrades\MoreCyclopsUpgrades.dll (this message is harmless)
    Non platform assembly: C:\Games\Subnautica\QMods\SubnauticaDeathMarker\SubnauticaDeathMarker.dll (this message is harmless)
    [MoreCyclopsUpgrades:INFO] Started patching 2.2.3
    [MoreCyclopsUpgrades:INFO] Patching new upgrade modules
    [SMLHelper/Info] Enable debug logs set to: False
    [SMLHelper/Info] Finished known CraftTreeType exclusion. 0 IDs were added in ban list.
    [MoreCyclopsUpgrades:INFO] Patching Auxiliary Upgrade Console
    [MoreCyclopsUpgrades:INFO] Patching Cyclops Bioreactor
    [MoreCyclopsUpgrades:INFO] Finished Patching
    [QModManager/INFO] Loaded mod "MoreCyclopsUpgrades"
    [QModManager/ERROR] Invoking the specified entry method "SubnauticaDeathMarker.SubnauticaDeathMarker.Main" failed for mod "DeathMarker"
    FileNotFoundException: Could not load file or assembly '0Harmony, Version=1.0.9.1, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
    at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
    at QModManager.Patcher.LoadMod (QModManager.QMod mod) [0x00000] in <filename unknown>:0
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    QModManager.Patcher:LoadMod(QMod)
    QModManager.Patcher:LoadAllMods()
    QModManager.Patcher:StartLoadingMods()
    QModManager.Patcher:Patch()
    QModInstaller.QModPatcher:Patch()
    GameInput:Awake()
    UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
    UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
    UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
    SystemsSpawner:Awake()

    (Filename: Line: -1)

    [SMLHelper/Info] Loading v2.2.1.0...
    [SMLHelper/Info] Added 12 TechTypes succesfully into the game.
    [SMLHelper/Info] Added 11 new entries to the CraftData.techData dictionary.
    [QModManager/INFO] Loaded mod "SMLHelper"
    [QModManager/ERROR] The following mods could not be loaded:
    - Death Marker (DeathMarker)

    [QModManager/INFO] Loaded mods:
    - MoreCyclopsUpgrades (MoreCyclopsUpgrades)
    - Modding Helper (SMLHelper) (SMLHelper)

    Platform assembly: C:\Games\Subnautica\Subnautica_Data\Managed\Mono.Security.dll (this message is harmless)
    [QModManager/DEBUG] Getting the latest version...
    [QModManager/INFO] Finished loading QModManager. Loaded 2 mods
    FMOD Studio: Creating runtime system instance

    (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security
    Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
    Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security
    Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
    Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security
    Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
    Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security
    Fallback handler could not load library C:/Games/Subnautica/Subnautica_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
    [QModManager/INFO] Recieved latest version from GitHub. We are up to date!
    [QModManager/DEBUG] Hooks loaded
    [QModManager/DEBUG] Debugger initialized
    Loading game settings

    (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Process name: Subnautica

    (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    changeset 61951, QualityLevel = 0

    (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    OK Running Win64

    (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Application version: 61951

    (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    SystemInfo:
    deviceModel = AX370-Gaming K5 (Gigabyte Technology Co., Ltd.)
    deviceName = DESKTOP-LL66A8L
    deviceType = Desktop
    deviceUniqueIdentifier = c29d82e7286e8aa06ccdc813063c9a9c324bddf5
    graphicsDeviceID = 7298
    graphicsDeviceName = NVIDIA GeForce GTX 1050 Ti
    graphicsDeviceType = Direct3D11
    graphicsDeviceVendor = NVIDIA
    graphicsDeviceVendorID = 4318
    graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
    graphicsMemorySize = 4018
    graphicsShaderLevel = 50
    npotSupport = Full
    maxTextureSize = 16384
    operatingSystem = Windows 10 (10.0.0) 64bit
    processorCount = 16
    processorFrequency = 3000
    processorType = AMD Ryzen 7 1700 Eight-Core Processor
    supportedRenderTargetCount = 8
    supports3DTextures = True
    supportsAccelerometer = False
    supportsComputeShaders = True
    supportsGyroscope = False
    supportsImageEffects = True
    supportsInstancing = True
    supportsLocationService = False
    supportsRawShadowDepthSampling = True
    supportsRenderTextures = True
    supportsRenderToCubemap = True
    supportsShadows = True
    supportsSparseTextures = True
    supportsStencil = 1
    supportsVibration = False
    systemMemorySize = 16335


    (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Unloading asset bundle 'waterdisplacement' because it is no longer referenced

    (Filename: C:/Subnautica/plastic_workspace_unity/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    [QModManager/DEBUG] Opening log file located in: "C:\Games\Subnautica\QMods\../Subnautica_Data/output_log.txt"


  8. avamonster
    avamonster
    • member
    • 0 kudos
    Works fine in SBZ with mod.json "Game": "Both"
  9. PublicServant
    PublicServant
    • member
    • 0 kudos
    So... it's just a death marker? It doesn't hold onto your items for you to retrieve them or any of that nature?
    1. Scur827
      Scur827
      • supporter
      • 3 kudos
      Any items dropped on death will still be there. Some stuff sinks, some stuff floats, that's a part of the vanilla game.
  10. chypres89
    chypres89
    • premium
    • 29 kudos
    Awesome !