Hides the default crosshair. Interactivity prompts are still visible. The crosshair is also still visible in the Scanner Room interface and Cyclops HUD.
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Hides the default crosshair. Interactivity prompts are still visible. The crosshair is also still visible in the Scanner Room interface and Cyclops HUD.
Requires QMods.
New experimental version: This version uses a more generic method to figure out when the crosshair should show. This adds support for screens missing in the main version like the keypads and some icons on the vehicle console.
There's also a good chance it will work for screens added by other mods. Although I only tested Resource Monitor, there's no code specific to it.
While driving the Cyclops the crosshair will only show while hovering over the HUD controls.
It doesn't have any known issues left but the technique is a bit experimental and the crosshair might get stuck. In this case, press Alt+F7. This will hide it again and print some debug info to output_log.txt which you can PM me and maybe we can figure out what happened.
Changelog: v1: Initial release. v2: Relinked against Harmony version that ships with QMods. v3: My own mods didn't work together, lol. Fixed that. v4: Repackaged to fix conflicts in Vortex. v5-experimental-a: New experimal version. v5-experimental-b: Fixed Escape menu getting crosshair stuck in unlucky circumstances. Improved detection of disabled and inactive game objects.