Subnautica
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frigidpenguin

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frigidpenguin

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79 comments

  1. MOJRM7RB
    MOJRM7RB
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    if i pay you, will you update this?
  2. 7aichi
    7aichi
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    would be nice to get an update of this.
  3. ProudPunk75
    ProudPunk75
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    please update to 2.0
  4. Executableese
    Executableese
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    I love this so much, a shame that it dosent look like it will be able to work with 2.0 atleast i think
    1. noisette007
      noisette007
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      Play in legacy, download QModManager 4 (Legacy)
    2. Executableese
      Executableese
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      I know that, i have used it on legacy. BUT i wanna have a mod like this for 2.0
    3. itsthewoo
      itsthewoo
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      Try this?
      https://www.nexusmods.com/subnautica/mods/12057
    4. Executableese
      Executableese
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      Nope can't
    5. registant
      registant
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      maybe https://www.nexusmods.com/subnautica/mods/1205 ???
  5. Aeron1976
    Aeron1976
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    Will this mod be getting updated for compatibility with 2.0 Living Large update (i.e removing Qmod requirement and adding Bepinex
    requirement now that Qmod is dead and buried)
    1. noisette007
      noisette007
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    2. FugaPRO
      FugaPRO
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      bruh. he said he want to play on 2.0. Then why tf you just throw a link to qmodmanager if its dead for 2.0
  6. Mardoin69
    Mardoin69
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    Can't believe I'd never found this mod long time ago. Always disliked the vanilla cyclops sonar as it's difficult to really 'know' positioning. Glad I found this. Thanks!

    Edit: Edit: As this is for those playing Legacy version...(NOT the 2.0 update)...there's also a similar mod can be found on Primesonic's page;
    https://github.com/PrimeSonic/PrimeSonicSubnauticaMods/
    ....the Cyclops Enhanced Sonar
    I'm not really sure which one might work better so, just thought I'd supply a link in case someone (that is playing legacy version of SN) wanted to try it instead.
    1. esoterical
      esoterical
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      you kinda make it sound like this one is working for 2.0 somehow. if so, how? it can't just be putting it in the plugins folder; it doesn't successfully load that way.
    2. Mardoin69
      Mardoin69
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      That's actually just the opposite of what I said. quote... Edit: Also, for thos playing 'Legacy' version....NOT 2.0

      Not sure how that makes it sound like i'm hinting at it working with 2.0....it may or may not...I wouldn't know cuz not using 2.0. I'm running the 'Stable' version before 2.0.
    3. esoterical
      esoterical
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      alright, the way you phrased it sounded like you were using this, and suggesting for those on legacy, an alternative could be found. that usually means the initial usage was not for legacy.

      on the whole, as miscommunications go, a fairly minor one.
    4. georgehank
      georgehank
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      That was a miscommunication since " Also, for those playing Legacy version...not the 2.0 update..." pretty obviously implies that *this* mod is for 2.0.
    5. Mardoin69
      Mardoin69
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      Well.....I edited my edit to clarify a little better. It made perfect sense to me in my mind when I read it back to myself but, apparently that's only cuz i knew what I meant maybe. Hope it's more clear now.
  7. scott08107
    scott08107
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    Please update this mod so it will work with BepInEx. Thank you!
  8. naoteinteressa
    naoteinteressa
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    2.0 update pleasepleasepleeeeeease, lov this sz
  9. 808Archangel
    808Archangel
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    any chance this will see a 2.0 update?
    1. Reverso45
      Reverso45
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      Yes please !
  10. pro2go
    pro2go
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    absolutely amazing i actually thought it was a part of the game until i realized i had downloaded this its a must have when traversing the lost river its amazing 10/10