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Shaanig03

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Shaanig03

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246 comments

  1. MrPh1l
    MrPh1l
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    Hello Shaanig03, would-it be possible for you to make a stand-alone mod with just the solar panel? I like the idea of Vanilla expanded, bu I mostly use just the solar panel, as I usually go crazy on base building and don't want them destroyed by aggressive fauna. I know I can disable this (and I have), but having just the panel would probably allow for more compatibility with vehicle framework...
    1. Shaanig03
      Shaanig03
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      can't, I'm working on a different project, not playing/modding Subnautica but will on the next sequel
    2. sohrino
      sohrino
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      I was just about to ask the very same question for the very same reason... lol

      All the best for your other project and hope to see you back soon
  2. GamerX51
    GamerX51
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    Hey, I tried to use your mod, but it won't work with the vehicle framework mod. Is there any way that you can fix this?
    1. H1DRIX
      H1DRIX
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      Same Problem
    2. Shaanig03
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      I tried looking into a vehicle framework mod, odyssey, tested without my mod and the recipe doesn't show up even with my mod removed, so I'm not sure whats going on
    3. davvol221
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      Came here to say this
  3. foxyboi3429
    foxyboi3429
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    this spawned the adult gargantuan in 
    1. Shaanig03
      Shaanig03
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      no?, the mod has nothing to do with the adult gargantuan
  4. iamricky22
    iamricky22
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    Okay, my config.xml thingy was set to open by Microsoft Edge, and so I opened it with Notepad, so I can disable the wave attacks. But what exactly do I do next? 
    1. Shaanig03
      Shaanig03
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      check the mod description(way top), made some changes
    2. iamricky22
      iamricky22
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      Why thank you very much. 😎
  5. R4doslav
    R4doslav
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    Hey Im having a lot of fun with this mod, but the notifications on adding creatures to the config are bugging me. So they reset every game launch and they ruin the suspense of a leviathan, because well now I know that one spawned in. I couldnt find any way to hide them unless Im blind.
    1. R4doslav
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      Actually as a matter of fact I looked in the config and it keeps on adding the same creatures making it insanely long, am I having something set up wrong?
    2. Shaanig03
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      weird, after adding it to config.xml in the mod folder, it should save, try right clicking the config.xml and go to properties and check if the file is set to 'read only', untick if enabled, also go to security tab and check if 'read' & 'write' is ticked or allowed for your user, also is it a modded creature?, when a creature load and spawns, the mod checks its name and if its not in the config, it will register it to the config, but if for some reason the modded creature's name keep getting changed after loading or spawning then that might be the reason or it could be a bug but I can't fix any issues atm as I'm not currently playing Subnautica
    3. R4doslav
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      I do not have read only ticked, my securities tab is all fine too. It notes down modded and vanilla creatures, I have like 40 mentions of bonesharks since I spawned next to underwater islands. Hmmm.. Maybe a conflict of another mod, but I struggle to think of why it would do that. Either way is there any way I could disable this feature?
  6. mikihitishak
    mikihitishak
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    Oh it dont turrets dont works with modded leviathans like bloop 🥺
  7. xxxHeavyArms117xxx
    xxxHeavyArms117xxx
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    Anyone else having a compatibility issue with this mod and Vehicle Framework 1.8.6? I keep getting spammed about non-compat, but they were working together just fine beforehand, at least from my experience.
  8. TheJarredHog
    TheJarredHog
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    Might wanna add an ON/OFF switch to the turrets so they don't waste ammo. And the targeting system could use some work. I've caught my turret targeting ME just now, along with smaller fish.
    1. xxxHeavyArms117xxx
      xxxHeavyArms117xxx
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      had the same issue, built a base into the side of the Quarantine cannon island, and every time I would go below 200m, the rocket turrets would fire at nothing, straight down, glad they don't do base damage lol. When I would use the seamoth and got about 200m in distance away from them, they would fire at me, I think, I would see torpedoes flying past the seamoth headed in the same direction, through the entire island sometimes, even with SolidTerrain being used.
  9. masterpr236
    masterpr236
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    I made such a cool base in creative, but then the creature attack event happened and destroyed it, please make base invulnerable on creative mod!!!
    1. masterpr236
      masterpr236
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      Its a really cool mod tho, its just painful to be building in creative, then to have all your decorations destroyed by an infected reaper
    2. Shaanig03
      Shaanig03
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      you can disable the base attack event through the mod's config.xml located in the mod folder
  10. TheJarredHog
    TheJarredHog
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    Also something so that turrets can target creatures with The Red Plague. My base keeps getting attacked by spadefish and shuttlebugs. Also the stasis rifle doesn't always stop hostile creatures from damaging the base.