Hello Shaanig03, would-it be possible for you to make a stand-alone mod with just the solar panel? I like the idea of Vanilla expanded, bu I mostly use just the solar panel, as I usually go crazy on base building and don't want them destroyed by aggressive fauna. I know I can disable this (and I have), but having just the panel would probably allow for more compatibility with vehicle framework...
I tried looking into a vehicle framework mod, odyssey, tested without my mod and the recipe doesn't show up even with my mod removed, so I'm not sure whats going on
Okay, my config.xml thingy was set to open by Microsoft Edge, and so I opened it with Notepad, so I can disable the wave attacks. But what exactly do I do next?
Hey Im having a lot of fun with this mod, but the notifications on adding creatures to the config are bugging me. So they reset every game launch and they ruin the suspense of a leviathan, because well now I know that one spawned in. I couldnt find any way to hide them unless Im blind.
Actually as a matter of fact I looked in the config and it keeps on adding the same creatures making it insanely long, am I having something set up wrong?
weird, after adding it to config.xml in the mod folder, it should save, try right clicking the config.xml and go to properties and check if the file is set to 'read only', untick if enabled, also go to security tab and check if 'read' & 'write' is ticked or allowed for your user, also is it a modded creature?, when a creature load and spawns, the mod checks its name and if its not in the config, it will register it to the config, but if for some reason the modded creature's name keep getting changed after loading or spawning then that might be the reason or it could be a bug but I can't fix any issues atm as I'm not currently playing Subnautica
I do not have read only ticked, my securities tab is all fine too. It notes down modded and vanilla creatures, I have like 40 mentions of bonesharks since I spawned next to underwater islands. Hmmm.. Maybe a conflict of another mod, but I struggle to think of why it would do that. Either way is there any way I could disable this feature?
Anyone else having a compatibility issue with this mod and Vehicle Framework 1.8.6? I keep getting spammed about non-compat, but they were working together just fine beforehand, at least from my experience.
Might wanna add an ON/OFF switch to the turrets so they don't waste ammo. And the targeting system could use some work. I've caught my turret targeting ME just now, along with smaller fish.
had the same issue, built a base into the side of the Quarantine cannon island, and every time I would go below 200m, the rocket turrets would fire at nothing, straight down, glad they don't do base damage lol. When I would use the seamoth and got about 200m in distance away from them, they would fire at me, I think, I would see torpedoes flying past the seamoth headed in the same direction, through the entire island sometimes, even with SolidTerrain being used.
Also something so that turrets can target creatures with The Red Plague. My base keeps getting attacked by spadefish and shuttlebugs. Also the stasis rifle doesn't always stop hostile creatures from damaging the base.
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All the best for your other project and hope to see you back soon