Is there a way to get structures to automatically load when making a new save file? whenever I make a new save file each structure needs to be individually teleported too then loaded manually in the edit menu, if this isn't done the structures wont load at all. Is there a setting I haven't noticed or a console command I need to run before they will load?
I've found the issue on my own, for anyone else having this issue check if you have ModStructureHelper installed if so be sure to disable it before loading into a new save file in order to have all of the structures load in automatically.
For anyone who is having issues with mods that require this one you have to put the file in "Subnautica>BepInEx>Plugins>EpicStructureLoader>structures" hope this helps :)
I've placed several of these .structure files in the correct directory, but none of them seem to actually load in-game despite being in the right place. I use Vortex to install mods onto my client, but I placed the .structure files in manually. Am I doing something wrong? If so, please do let me know how I'd go about fixing it.
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I see this result
the deeper cause of the problem is this: https://support.unity.com/hc/en-us/articles/207482023-Shaders-in-AssetBundles-for-Desktop-platforms-Win-Mac
hope this helps :)
Am I doing something wrong? If so, please do let me know how I'd go about fixing it.
i cant wait for people to create huge biomes and possibly stuff in the void like a void floor