This is useful for removing dead creatures that break the game sounds because they spam their sound and make an annoying ""dddrrrrrdrdrdrdrdrdddrdddddddddrdrcrdrdrdrrddrdrdrd"" sound
I wish this worked on legacy with SMLhelper. My friend spawned around 12k balls of alien feces above our base as a joke and now we cant get rid of it. All this sh*t is infinitely raining down onto our base.
Wow thanks a lot. This finally provides a way to remove destroyed cyclops wreckages, and it actually worked! For anyone reading just type "cleanup cyclops <distance>".
One question though; is it possible to add/create a command that will despawn things in broader categories?
For example, something like
"cleanup smallfish 1000" (to despawn all smaller/edible fish within 1000 meters)
Or "cleanup leviathan 500" (despawns any reapers/bloops/ghosties that have decided to hang out directly outside your base)
Or "cleanup hostiles 500" (despawns bonesharks, stalkers, and other non-leviathan hostile creatures)
Having commands like these would be amazing, since you don't necessarily always know what's been loaded in, especially if you're in a cave/base or something.
Would you be able to tell me what cooked fish spawn with de-extinction? I'm having frame drops and have been using your mod so knowing which ones spawn that I can remove would be amazing!
Lovely little mod. I use it to delete floaters from my game as i have a suspicion those little bastards are causing performance issues on top of just being an eyesore.
how do you use this to despawn something dead? I figured out how to use it for live things and help clean up de extinct when it was lagging. But I have a spot with a hundred and growing dead trianglefish and this got rid of the live ones in the area but I have tried cook/rotten/dead/ and I cant think of any other id name and trying to look has gotten me nowhere. I even tried using it on a dead creature that comes with vanilla. Any help?
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""dddrrrrrdrdrdrdrdrdddrdddddddddrdrcrdrdrdrrddrdrdrd"" sound
For anyone reading just type "cleanup cyclops <distance>".
One question though; is it possible to add/create a command that will despawn things in broader categories?
For example, something like
"cleanup smallfish 1000"
(to despawn all smaller/edible fish within 1000 meters)
Or "cleanup leviathan 500"
(despawns any reapers/bloops/ghosties that have decided to hang out directly outside your base)
Or "cleanup hostiles 500"
(despawns bonesharks, stalkers, and other non-leviathan hostile creatures)
Having commands like these would be amazing, since you don't necessarily always know what's been loaded in, especially if you're in a cave/base or something.
Thanks for your mod!
This should have been in the release version of the game *cry*
(only removes floaters that are loaded in, you might have to repeat this)