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Lee23

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KooKoo92928

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13 comments

  1. KooKoo92928
    KooKoo92928
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    This mod also can be used for the issues of overspawning cooked fish and overspawning creatures from de extinction 
  2. iloveprogramfiles
    iloveprogramfiles
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    This is useful for removing dead creatures that break the game sounds because they spam their sound and make an annoying
    ""dddrrrrrdrdrdrdrdrdddrdddddddddrdrcrdrdrdrrddrdrdrd"" sound
  3. LocalWarCriminal
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    I wish this worked on legacy with SMLhelper. My friend spawned around 12k balls of alien feces above our base as a joke and now we cant get rid of it. All this sh*t is infinitely raining down onto our base.
  4. Thenameofnames
    Thenameofnames
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    Wow thanks a lot. This finally provides a way to remove destroyed cyclops wreckages, and it actually worked!
    For anyone reading just type "cleanup cyclops <distance>".
  5. dinsdalepiranha
    dinsdalepiranha
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    This mod is a godsend, for real.

    One question though; is it possible to add/create a command that will despawn things in broader categories?

    For example, something like

    "cleanup smallfish 1000"
    (to despawn all smaller/edible fish within 1000 meters)

    Or "cleanup leviathan 500" 
    (despawns any reapers/bloops/ghosties that have decided to hang out directly outside your base)

    Or "cleanup hostiles 500"
    (despawns bonesharks, stalkers, and other non-leviathan hostile creatures)

    Having commands like these would be amazing, since you don't necessarily always know what's been loaded in, especially if you're in a cave/base or something.
  6. xKillash
    xKillash
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    Would you be able to tell me what cooked fish spawn with de-extinction? I'm having frame drops and have been using your mod so knowing which ones spawn that I can remove would be amazing!

    Thanks for your mod!
  7. ppp062
    ppp062
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    Lovely little mod. I use it to delete floaters from my game as i have a suspicion those little bastards are causing performance issues on top of just being an eyesore.
  8. BlightHart
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    how do you use this to despawn something dead? I figured out how to use it for live things and help clean up de extinct when it was lagging. But I have a spot with a hundred and growing dead trianglefish and this got rid of the live ones in the area but I have tried cook/rotten/dead/ and I cant think of any other id name and trying to look has gotten me nowhere. I even tried using it on a dead creature that comes with vanilla. Any help?
    1. KooKoo92928
      KooKoo92928
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      .
    2. KooKoo92928
      KooKoo92928
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      it actually does work, use the command cleanup cookedfishname distance or if its a dead fish: cleanup deadfishname distance
  9. FirebrandXL
    FirebrandXL
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    I used this mod to remove all floaters from the game (it works!!) "cleanup floater 5000"

    This should have been in the release version of the game *cry*

    (only removes floaters that are loaded in, you might have to repeat this)
    1. KooKoo92928
      KooKoo92928
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      Glad you liked it :) it only removes things in the world not from storages and etc
  10. NoContextLilly
    NoContextLilly
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    this is hilarious 
    1. KooKoo92928
      KooKoo92928
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      my art can be compared to those of Leonardo Da Vinci and Michelanglo