After testing you can make a "fake" recipe for it with the CustomCraft3 mod for subnuatica. Just install the CustomCraft3, add a "WorkingFiles" folder inside your customcraft3 installation and put a textfile with a name of your choice (my one is AliasRecipes)
and put this content in it:
AliasRecipes: ( ItemID: VehicleDepthL; DisplayName: "Vehicle Depth Pressure Lifter"; Tooltip: "Removes the depth pressure problem"; LinkedItemIDs: vehicledepthinf; AmountCrafted: 0; Ingredients: ( ItemID: titanium; Required: 1; ), ( ItemID: TitaniumIngot; Required: 2; ), ( ItemID: UraniniteCrystal; Required: 2; ), ( ItemID: WiringKit; Required: 1; ); Path: SeamothUpgrades/CommonModules; ); if there exists already a textfile for it just add all inclusice the first brackets
then you find the module to craft inside the seamoth hangar under common modules after reading the source code i tryd to put it near the orginal location which was intended by the mod itself
6 comments
Just install the CustomCraft3, add a "WorkingFiles" folder inside your customcraft3 installation and put a textfile with a name of your choice (my one is AliasRecipes)
and put this content in it:
AliasRecipes:
(
ItemID: VehicleDepthL;
DisplayName: "Vehicle Depth Pressure Lifter";
Tooltip: "Removes the depth pressure problem";
LinkedItemIDs: vehicledepthinf;
AmountCrafted: 0;
Ingredients:
(
ItemID: titanium;
Required: 1;
),
(
ItemID: TitaniumIngot;
Required: 2;
),
(
ItemID: UraniniteCrystal;
Required: 2;
),
(
ItemID: WiringKit;
Required: 1;
);
Path: SeamothUpgrades/CommonModules;
);
if there exists already a textfile for it just add all inclusice the first brackets
then you find the module to craft inside the seamoth hangar under common modules
after reading the source code i tryd to put it near the orginal location which was intended by the mod itself
Lol, I know what you meant but it is still funny...
This is something strange and it might be with Nautilus.
The item commands should still work and if I remember the commands should be "item vehicledepthinf"