0 of 0

File information

Last updated

Original upload

Created by

oldark

Uploaded by

oldark1

Virus scan

Safe to use

Tags for this mod

23 comments

  1. SteamNexus
    SteamNexus
    • member
    • 9 kudos
    this must be outdated, the instructions do not at all match what im finding in Visual Studio 2022 

    * File -> New -> Project 
    =OK fine
    * Choose 'Class Library (.NET Framework)' 
    =Huh?  Nowhere I see that choice
    * Name it and in the framework dropdown at the bottom choose '.NET Framework 4'
    =dropdowns do not offer that choice
    * Once your new project is created you'll need to add some references. Right click References in the solution explorer (default on the right of your screen) and choose to Add Reference
    =right click in in the solution explorer anywhere does not at all show anything about references
    ==>dead in the water
    1. Shadownight7797
      Shadownight7797
      • member
      • 0 kudos
      Hey so uh, idk about you, but I managed to get everything working properly here in 2023, and they have not updated anything at all since. So it's you that did something wrong, cuz I did everything that it said, and I got it working perfectly.
  2. RamuneNeptune
    RamuneNeptune
    • premium
    • 60 kudos
    BepInEx & Legacy Modding Guides
    Join the Subnautica Modding discord server
    You can find the guides in the modding resources channel
    We are fairly active there to provide support via the mod making channels
  3. bleepadoopers
    bleepadoopers
    • premium
    • 18 kudos
    .
    1. SaintinChief
      SaintinChief
      • member
      • 2 kudos
      With all due respect, if you don't even know what Visual Studio is, I don't think this is the right place for you to start learning about it, friend.
  4. axemy01
    axemy01
    • member
    • 0 kudos
    how do i import mods???
  5. razortwo5
    razortwo5
    • member
    • 0 kudos
    Is it possible to get an updated version of this? I'd like to start modding, myself..
  6. Andreiva
    Andreiva
    • supporter
    • 0 kudos
    Deleted.
    1. deleted103522843
      deleted103522843
      • account closed
      • 0 kudos
      what
  7. Cipo3
    Cipo3
    • member
    • 0 kudos
    Awesome tutorial, thank you. Which is the correct Unity version for the Below Zero?
    1. MrPurple6411
      MrPurple6411
      • premium
      • 309 kudos
      2019.4.9
  8. fabidabi97
    fabidabi97
    • member
    • 0 kudos
    Great tutorial, I'll just give it a try and see if I can use it for creating a Below Zero mod.
    But I wonder why Unity should be installed. You don't mention it unless at the "needed programs" section.
    1. oldark1
      oldark1
      • supporter
      • 25 kudos
      Unity isn't necessary for some forms of modding but when you get to things like extracting and adding new asset packages it is extremely helpful to have. Most of the libraries from it that you'll need for other things are included in the subnautica files.
  9. NewYears1978
    NewYears1978
    • supporter
    • 14 kudos
    Anyone tell me how to modify an existing Qmod made mod?

    I am just wanting to extract the assets and modify the graphics files (which I know how to do)

    I just don't know how to uncompile the assets (just wanting to modify textures)
    1. oldark1
      oldark1
      • supporter
      • 25 kudos
      The majority of mods here are open source by community preference (not all of course, but most) and many of the ones that aren't you can get access to from the modding discord if you ask the author. That would be the most straightforward way for you to modify modded assets. Another options is to try using UABE (I haven't tried this with subnautica but works for other unity games) that you can find here: https://community.7daystodie.com/topic/1871-unity-assets-bundle-extractor/

      I'm not involved at all with the development or maintenance of UABE and only have a little experience with it.
  10. deleted84259928
    deleted84259928
    • account closed
    • 0 kudos
    I have a question. Mods that add 3D models have a file that can't be opened. It has the type-file. What does it open through?