this must be outdated, the instructions do not at all match what im finding in Visual Studio 2022
* File -> New -> Project =OK fine * Choose 'Class Library (.NET Framework)' =Huh? Nowhere I see that choice * Name it and in the framework dropdown at the bottom choose '.NET Framework 4' =dropdowns do not offer that choice * Once your new project is created you'll need to add some references. Right click References in the solution explorer (default on the right of your screen) and choose to Add Reference =right click in in the solution explorer anywhere does not at all show anything about references ==>dead in the water
Hey so uh, idk about you, but I managed to get everything working properly here in 2023, and they have not updated anything at all since. So it's you that did something wrong, cuz I did everything that it said, and I got it working perfectly.
BepInEx & Legacy Modding Guides Join the Subnautica Modding discord server You can find the guides in the modding resources channel We are fairly active there to provide support via the mod making channels
Great tutorial, I'll just give it a try and see if I can use it for creating a Below Zero mod. But I wonder why Unity should be installed. You don't mention it unless at the "needed programs" section.
Unity isn't necessary for some forms of modding but when you get to things like extracting and adding new asset packages it is extremely helpful to have. Most of the libraries from it that you'll need for other things are included in the subnautica files.
The majority of mods here are open source by community preference (not all of course, but most) and many of the ones that aren't you can get access to from the modding discord if you ask the author. That would be the most straightforward way for you to modify modded assets. Another options is to try using UABE (I haven't tried this with subnautica but works for other unity games) that you can find here: https://community.7daystodie.com/topic/1871-unity-assets-bundle-extractor/
I'm not involved at all with the development or maintenance of UABE and only have a little experience with it.
23 comments
* File -> New -> Project
=OK fine
* Choose 'Class Library (.NET Framework)'
=Huh? Nowhere I see that choice
* Name it and in the framework dropdown at the bottom choose '.NET Framework 4'
=dropdowns do not offer that choice
* Once your new project is created you'll need to add some references. Right click References in the solution explorer (default on the right of your screen) and choose to Add Reference
=right click in in the solution explorer anywhere does not at all show anything about references
==>dead in the water
Join the Subnautica Modding discord server
You can find the guides in the modding resources channel
We are fairly active there to provide support via the mod making channels
But I wonder why Unity should be installed. You don't mention it unless at the "needed programs" section.
I am just wanting to extract the assets and modify the graphics files (which I know how to do)
I just don't know how to uncompile the assets (just wanting to modify textures)
I'm not involved at all with the development or maintenance of UABE and only have a little experience with it.