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Indigocoder

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Indigocoder

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13 comments

  1. thetakenderp
    thetakenderp
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    I tried adding the variableGravityCannon into Custom Size Essentials for CustomCraft3 so that I can change its size to 1x1 instead of 2x2, but it doesn't seem the work. The ID seems to be right since I was able to spawn in the item just fine for testing, but I'd love to be able to make the item smaller. If you can help at all that'd be much appreciated.

    Note: This shouldn't be a problem on CustomCraft3's end or Custom Size Essential since its just a configurable file, but I could be wrong.
    1. Indigocoder
      Indigocoder
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      This is probably because Custom Craft 3 loads before my mod and doesn't wait to initialize its files, so when it tries to get the id for the item it says it doesn't exist. There's nothing I can do about that on my end
  2. Bombermans
    Bombermans
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    Maybe you can combine the handheld scanner with the flashlights? It's bothersome to have to change all the time ;_;
  3. Kiba0kami
    Kiba0kami
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    Everything works, thanks for the mod.
  4. GAZZZgazzz0
    GAZZZgazzz0
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    Have you considered porting to an older version?
  5. IcewoodF
    IcewoodF
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    Any Chance of combining the scanner with flashlight and sea glider with a scanner?
  6. VoidowS
    VoidowS
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    Not tried yet, but these r the ideas for subnautica 3 haha. So many years it;s around. And so many mods to use, and all this time nobody even I tohught of combining them Mod Of The Year if you ask me, in simplicity but strong functionality without the thought your cheating.

    Awesome ! Take my money!
    1. Indigocoder
      Indigocoder
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      Thank you! That’s very kind
  7. WapperJaw
    WapperJaw
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    Nice mod! ...

    But I get this warning in the BepinEx load stating
    [Warning:  Nautilus] Cannot add Crafting node: VariableGravityCannon as it is being added to Root that contains Tab nodes. VanillaWorkbench, ModdedWorkbench, Storage, advancedmetal

    It has been a while and starting a new game. I have been testing the new mods for 2.0 using Nautilus without SMLHelper before I begin a full play-through. It appears this mod has a compatibility issue with Nautilus. The game made the VariableGravityCannon with no problem but this warning popped up so I'm not sure what this means or if it may cause further problems???
    1. Indigocoder
      Indigocoder
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      Does the item still show up in the modded items tab of the workbench (modification station)? If so, then you don't need to worry about it. If not, make sure you're on the latest version of Nautilus.
    2. WapperJaw
      WapperJaw
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      It shows up and I can create it and I have the latest version of Nautilus. Thanks for responding ...
  8. FlaFsteR1991
    FlaFsteR1991
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    This is so obvious, it’s strange that the developers didn’t think of this. Thanks, this is a useful mod
    1. Indigocoder
      Indigocoder
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      Thank you!