Questions What did the update have ? Test 2 is still the default but its upgrade Exclusion Json update is out Adding or removing from excludetechtype.json is how you allow or disallow transfer of items Unloader not loading ? Try these 1.if items don't transfer up the range limit in the option 1000 is very large and will cover a good range but try like 500 . 2. if your range is set low move the unloader close. versions Test2 Updated Even better : Transfer continues but the excluded items don't transfer the non excluded items still transfer. Bug : sometimes the excluded items still transfer. Still looking into a fix for this. Fixes locker and standing lockers not working with vortex installs . HOW DO I UNLOCK THEM ? unlock the Workbench = Modification Station HOW DOES THE EASY BUILD TOGGLE WORK Enable(requires reboot for now ) cost goes to 2 titanium Disable(requires reboot for now)cost goes back to normal. HOW DO I TOGGLE THE AUTOSORTER? Right click once your mouse is over the button and it pops up. Status now saves correctly . How Does the Unloader work ? It checks UpgradeModuleRoots for any other Storage(Clones) with StorageRoots . it makes sure the Exosuit is docked before taking items , same with Seamoth the Unloader will change the icon to what is docked. Updated to not transfer food ,water,tools,batteries ,powercells If they're in any of the storages it won't transfer it. HOW CAN I ADD Categories? you edit the Filters by adding your own Category its a JSON file so it must be valid. #new filter example with added Category <-- don't copy this text { "Category": "Food", "Types": [ "CookedBladderfish", "CookedBoomerang", "CookedArcticPeeper", "CookedArrowRay", "CookedDiscusFish", "CookedHoopfish", "CookedFeatherFish", "CookedFeatherFishRed", "CookedNootFish", "CookedSpinnerfish", "CookedSymbiote", "CookedTriops", "CookedSpinefish", "CuredBladderfish", "CuredBoomerang", "CuredArrowRay", "CuredDiscusFish", "CuredFeatherFish", "CuredHoopfish", "CuredFeatherFishRed", "CuredNootFish", "CuredSpinnerfish", "CuredSymbiote", "CuredTriops", "CuredSpinefish", "NutrientBlock", "BulboTreePiece", "HangingFruit", "Melon", "PurpleVegetable" ] }, # <---- important for json files closes off that statment { "Category": "Moreingots", "Types": [ "MIGold", "MISGold", "MIDiamond", "MISDiamond", "MILithium", "MISLithium", "MICopper", "MISCopper", "MILead", "MISLead", "MISSilver", "MISSilver", "MIMagnetite", "MISMagnetite", "MINickel", "MINickel", "MIKyanite", "MIKyanite", "MIRuby", "MIRuby", "MIUraninite", "MIUraninite", "MIIon", "MIIon", "MIFibermesh", "MIFibermesh", "MIQuartz", "MIQuartz", "MISalt", "MISSalt", "MISulphur", "MISSulphur", "MISBall", "MISSBall", "MIComputerchip", "MISComputerchip", "MICopperwire", "MICopperwire", "MIWirekit", "MIWirekit", "MIAdvwirekit", "MIAdvwirekit", "MIBleachjug", "MIBleachjug", "MILubricantjug", "MILubricantjug", "MIPjug", "MIPbarrel", "MISPbarrel", "MIAcidjug", "MIAcidjug", "MIBenzenejug", "MIBenzenejug", "MIGallonWater", "MIS5GallonWater", "MIAerosheet", "MIAerosheet", "MIArmidfiber", "MIArmidfiber", "MISilicone", "MISSilicone", "MIEnameled", "MIEnameled", "MIGlass", "MIGlass", "MIDeepLilypad", "MIDeepLilypad", "MICoral", "MICoral", "MITable", "MITable", "MICreepp", "MICreepp", "MISeed", "MISeed", "MIWhite", "MIWhite", "MIbigfilteredwater", "MIbigfilteredwater", "MISTitanium", "PIPlasteel", "MISPlasteel", "MISSnowstalker", "MISSnowstalker", "MIGenericribbon", "MIGenericribbon", "MISpore", "MISpore", "MIPRoot", "MIPRoot", "MISSalad", "MISSalad", "MIClip", "MIClip" ] } #original copy of of filter.json <--- don't copy this text { "Category": "Food", "Types": [ "CookedBladderfish", "CookedBoomerang", "CookedArcticPeeper", "CookedArrowRay", "CookedDiscusFish", "CookedHoopfish", "CookedFeatherFish", "CookedFeatherFishRed", "CookedNootFish", "CookedSpinnerfish", "CookedSymbiote", "CookedTriops", "CookedSpinefish", "CuredBladderfish", "CuredBoomerang", "CuredArrowRay", "CuredDiscusFish", "CuredFeatherFish", "CuredHoopfish", "CuredFeatherFishRed", "CuredNootFish", "CuredSpinnerfish", "CuredSymbiote", "CuredTriops", "CuredSpinefish", "NutrientBlock", "BulboTreePiece", "HangingFruit", "Melon", "PurpleVegetable" ] } #<---- LAST ENTRY ALWAYS LEFT WITHOUT THE COMMA ONLY THE LAST ENTRY ALL OTHER ENTRYS BEFORE THIS ONE YOU NEED THE COMMA ]Updates Released. .unloader unloads vehicles ,lockers,small lockers, dockedstorageaccess lockers. Removed container resize so it might breaking the sizing Updates Plans unloader on off with the Toggle in the options(toggle button now works right ON is ON sorting OFF IS OFF not sorting) add Category by request.
i thought it was on purpose because it unloaded my vehicle automaticle tried to rebuild it after it didnt unload but didnt work. I thought it was bugged or something xD
TransferOtherLockers config (if True it will transfer from other lockers Aka DockedStorageAccess)
TransfertoAutoSorter config (if true it will transfer to the Sorter)
Do I understand this correctly?
To automagically move items from a docked vehicle into ASL Lockers:
The DockedStorageAccess mod is used to pull items from the vehicle into its Docked Vehicle Storage Access container.
The Autosort Transfer Link container pulls items from the Docked Vehicle Storage Access container.
The Autosort Distributor pulls items from the Autosort Transfer Link container (or it's pushed former to latter, either way)
The Autosort Distributor pushes items into the appropriate Autosort Receptacle .
To do this:
TransfertoAutoSorter Config Option must be ENABLED to move items from the Autosort Transfer Link container to the The Autosort Distributor
TransferOtherLockers Config Option must be ENABLED to move items from the Docked Vehicle Storage Access container to the Autosort Transfer Link container
This seems to be the intended setup and if this is wrong, please, someone, tell me it should be.
Scenario:
2x Non ASL lockers with items
2x ASL lockers with no items
1x Docked Vehicle Storage Access container
1x Autosort Transfer Link container
1x Autosort Distributor container
TransfertoAutoSorter ENABLED
TransferOtherLockers DISABLED
Test results: items flow from vehicle to Docked Vehicle Storage Access container and remain (expected), and items placed in the Autosort Transfer Link container flow into the appropriate Autosort Receptacle (expected).
Reset test: undock vehicle, put test items back into vehicle remaining outside the base, open config and set to:
TransfertoAutoSorter ENABLED
TransferOtherLockers ENABLED
Result: Non ASL lockers with items are emptied by the Autosort Transfer Link container, into the Distributor, and into the ASL Receptacles.
This means that you can EITHER have your vehicle emptied automatically into ASL containers OR use non-ASL containers, not both.
Is this really how this works??
If so, why isn't this very clearly documented? if not, what did I miss and do I need to change?
(Apologies if this is answered in the comments but the search-comments feature is unavailable)
Anyone knows if transfer link works or how it works? Because i build it and active all the settings that require but it does nothing. The rest of the mod works fine.
As much as i love this mod for its base functions, i cannot for the life of me get the Link cabinet to work.it will work ONCE then just hold the items it pulled in from the docking locker while saying that they are excluded items. Said items being Titanium(and anything else that gets in it). For now i will just be doing it manually, tho given how long its been since the last update, i wont be holding my breath for a fix
If you cannot edit the name of receptacle lockers, try right-clicking on the name. Seriously, it actually makes it work! This also works with the autosorter locker, which allows you to turn sorting on and off.
I wonder if those bad boys could be connected to more ingots stacking lockers. Though considering that stacking lockers throw things out into your inventory...
Having a similar issue, the auto transfer link pulls like 1 titanium and transfers it to the sort locker and then leaves all the rest in the docked storage locker. I'm using these on Cyclops, if that matters.
I have the same issue. It worked fine for a while but then its stopped when the item is transfered it goed to the exclusing list. How do i disable this list or stop it from happening
still having the same issue, no matter how far or how close it is, the link doesn't seem to pull items from the dockstrage. it says "sending items.." but it never sends them. even if i empty the dockstorage it keeps saying that. no matter how many times i build or dismantle, it doesn't want to work, even if it's next to the other two lockers
214 comments
What did the update have ?
Test 2 is still the default but its upgrade
Exclusion Json update is out Adding or removing from excludetechtype.json is how you allow or disallow transfer of items
Unloader not loading ?
Try these
1.if items don't transfer up the range limit in the option 1000 is very large and will cover a good range but try like 500 .
2. if your range is set low move the unloader close.
versions
Test2 Updated Even better : Transfer continues but the excluded items don't transfer the non excluded items still transfer. Bug : sometimes the excluded items still transfer. Still looking into a fix for this. Fixes locker and standing lockers not working with vortex installs .
HOW DO I UNLOCK THEM ?
unlock the Workbench = Modification Station
HOW DOES THE EASY BUILD TOGGLE WORK
Enable(requires reboot for now ) cost goes to 2 titanium
Disable(requires reboot for now)cost goes back to normal.
HOW DO I TOGGLE THE AUTOSORTER?
Right click once your mouse is over the button and it pops up.
Status now saves correctly .
How Does the Unloader work ?
It checks UpgradeModuleRoots for any other Storage(Clones) with StorageRoots .
it makes sure the Exosuit is docked before taking items , same with Seamoth the Unloader will change the icon to what is docked.
Updated to not transfer food ,water,tools,batteries ,powercells If they're in any of the storages it won't transfer it.
HOW CAN I ADD Categories?
you edit the Filters by adding your own Category its a JSON file so it must be valid.
#new filter example with added Category <-- don't copy this text
{
"Category": "Food",
"Types": [
"CookedBladderfish",
"CookedBoomerang",
"CookedArcticPeeper",
"CookedArrowRay",
"CookedDiscusFish",
"CookedHoopfish",
"CookedFeatherFish",
"CookedFeatherFishRed",
"CookedNootFish",
"CookedSpinnerfish",
"CookedSymbiote",
"CookedTriops",
"CookedSpinefish",
"CuredBladderfish",
"CuredBoomerang",
"CuredArrowRay",
"CuredDiscusFish",
"CuredFeatherFish",
"CuredHoopfish",
"CuredFeatherFishRed",
"CuredNootFish",
"CuredSpinnerfish",
"CuredSymbiote",
"CuredTriops",
"CuredSpinefish",
"NutrientBlock",
"BulboTreePiece",
"HangingFruit",
"Melon",
"PurpleVegetable"
]
}, # <---- important for json files closes off that statment
{
"Category": "Moreingots",
"Types": [
"MIGold",
"MISGold",
"MIDiamond",
"MISDiamond",
"MILithium",
"MISLithium",
"MICopper",
"MISCopper",
"MILead",
"MISLead",
"MISSilver",
"MISSilver",
"MIMagnetite",
"MISMagnetite",
"MINickel",
"MINickel",
"MIKyanite",
"MIKyanite",
"MIRuby",
"MIRuby",
"MIUraninite",
"MIUraninite",
"MIIon",
"MIIon",
"MIFibermesh",
"MIFibermesh",
"MIQuartz",
"MIQuartz",
"MISalt",
"MISSalt",
"MISulphur",
"MISSulphur",
"MISBall",
"MISSBall",
"MIComputerchip",
"MISComputerchip",
"MICopperwire",
"MICopperwire",
"MIWirekit",
"MIWirekit",
"MIAdvwirekit",
"MIAdvwirekit",
"MIBleachjug",
"MIBleachjug",
"MILubricantjug",
"MILubricantjug",
"MIPjug",
"MIPbarrel",
"MISPbarrel",
"MIAcidjug",
"MIAcidjug",
"MIBenzenejug",
"MIBenzenejug",
"MIGallonWater",
"MIS5GallonWater",
"MIAerosheet",
"MIAerosheet",
"MIArmidfiber",
"MIArmidfiber",
"MISilicone",
"MISSilicone",
"MIEnameled",
"MIEnameled",
"MIGlass",
"MIGlass",
"MIDeepLilypad",
"MIDeepLilypad",
"MICoral",
"MICoral",
"MITable",
"MITable",
"MICreepp",
"MICreepp",
"MISeed",
"MISeed",
"MIWhite",
"MIWhite",
"MIbigfilteredwater",
"MIbigfilteredwater",
"MISTitanium",
"PIPlasteel",
"MISPlasteel",
"MISSnowstalker",
"MISSnowstalker",
"MIGenericribbon",
"MIGenericribbon",
"MISpore",
"MISpore",
"MIPRoot",
"MIPRoot",
"MISSalad",
"MISSalad",
"MIClip",
"MIClip"
]
}
#original copy of of filter.json <--- don't copy this text
Updates Released.{
"Category": "Food",
"Types": [
"CookedBladderfish",
"CookedBoomerang",
"CookedArcticPeeper",
"CookedArrowRay",
"CookedDiscusFish",
"CookedHoopfish",
"CookedFeatherFish",
"CookedFeatherFishRed",
"CookedNootFish",
"CookedSpinnerfish",
"CookedSymbiote",
"CookedTriops",
"CookedSpinefish",
"CuredBladderfish",
"CuredBoomerang",
"CuredArrowRay",
"CuredDiscusFish",
"CuredFeatherFish",
"CuredHoopfish",
"CuredFeatherFishRed",
"CuredNootFish",
"CuredSpinnerfish",
"CuredSymbiote",
"CuredTriops",
"CuredSpinefish",
"NutrientBlock",
"BulboTreePiece",
"HangingFruit",
"Melon",
"PurpleVegetable"
]
} #<---- LAST ENTRY ALWAYS LEFT WITHOUT THE COMMA ONLY THE LAST ENTRY ALL OTHER ENTRYS BEFORE THIS ONE YOU NEED THE COMMA
]
.unloader unloads vehicles ,lockers,small lockers, dockedstorageaccess lockers. Removed container resize so it might breaking the sizing
Updates Plans
unloader on off with the Toggle in the options(toggle button now works right ON is ON sorting OFF IS OFF not sorting)
add Category by request.
Default Category so you can find what you need to set to sort different items.
[{
"Category": "Fish",
"Types": [
"Bladderfish",
"Boomerang",
"LavaBoomerang",
"Eyeye",
"LavaEyeye",
"GarryFish",
"HoleFish",
"Hoopfish",
"Spinefish",
"Hoverfish",
"Oculus",
"Peeper",
"Reginald",
"Spadefish",
"Floater"
]
},
{
"Category": "Metals",
"Types": [
"ScrapMetal",
"Lead",
"Titanium",
"Gold",
"Silver",
"TitaniumIngot",
"PlasteelIngot",
"Magnetite",
"Nickel",
"Copper",
"Lithium"
]
},
{
"Category": "Synthetic Materials",
"Types": [
"FiberMesh",
"Glass",
"Silicone",
"EnameledGlass",
"AramidFibers",
"FirstAidKit"
]
},
{
"Category": "Chemicals",
"Types": [
"Bleach",
"HydrochloricAcid",
"Polyaniline",
"Benzene",
"Lubricant",
"HatchingEnzymes",
"Salt"
]
},
{
"Category": "Electronics",
"Types": [
"CopperWire",
"WiringKit",
"AdvancedWiringKit",
"ComputerChip",
"ReactorRod",
"DepletedReactorRod",
"PrecursorIonCrystal",
"Aerogel"
]
},
{
"Category": "Crystal Materials",
"Types": [
"Quartz",
"Diamond",
"UraniniteCrystal",
"AluminumOxide",
"Kyanite",
"Sulphur"
]
},
{
"Category": "Natural Materials",
"Types": [
"Salt",
"AluminumOxide",
"Sulphur",
"CrashPowder",
"GasPod",
"JellyPlant",
"CoralChunk",
"WhiteMushroom",
"AcidMushroom",
"JeweledDiskPiece",
"BloodOil",
"SeaTreaderPoop",
"StalkerTooth"
]
},
{
"Category": "Plants and Seeds",
"Types": [
"AcidMushroomSpore",
"BluePalmSeed",
"BulboTreePiece",
"CreepvinePiece",
"CreepvineSeedCluster",
"EyesPlantSeed",
"FernPalmSeed",
"GabeSFeatherSeed",
"HangingFruit",
"JellyPlantSeed",
"KooshChunk",
"Melon",
"CoralChunk",
"MelonSeed",
"PinkMushroom",
"PurpleRattle",
"MembrainTreeSeed",
"TreeMushroomPiece",
"OrangeMushroomSpore",
"OrangePetalsPlantSeed",
"PinkFlowerSeed",
"PinkMushroomSpore",
"PurpleBrainCoralPiece",
"PurpleBranchesSeed",
"PurpleFanSeed",
"PurpleRattleSpore",
"PurpleStalkSeed",
"PurpleTentacleSeed",
"PurpleVasePlantSeed",
"PurpleVegetable",
"RedBasketPlantSeed",
"RedBushSeed",
"RedConePlantSeed",
"RedGreenTentacleSeed",
"RedRollPlantSeed",
"SeaCrownSeed",
"ShellGrassSeed",
"SmallFanSeed",
"SmallMelon",
"SnakeMushroomSpore",
"SpikePlantSeed",
"SpottedLeavesPlantSeed",
"WhiteMushroomSpore",
"BulboTreePiece",
"WhiteMushroom",
"AcidMushroom",
"JeweledDiskPiece",
"BloodOil",
"JellyPlant"
]
},
{
"Category": "Equipment",
"Types": [
"Fins",
"SwimChargeFins",
"UltraGlideFins",
"Tank",
"DoubleTank",
"HighCapacityTank",
"PlasteelTank",
"Compass",
"Rebreather",
"RadiationGloves",
"RadiationSuit",
"RadiationHelmet",
"MapRoomHUDChip",
"ReinforcedGloves",
"ReinforcedDiveSuit",
"WaterFiltrationSuit"
]
},
{
"Category": "Tools",
"Types": [
"Knife",
"HeatBlade",
"Flashlight",
"Builder",
"AirBladder",
"DiveReel",
"Scanner",
"FireExtinguisher",
"Welder",
"Seaglide",
"Flare",
"StasisRifle",
"PropulsionCannon",
"RepulsionCannon",
"Gravsphere",
"LaserCutter"
]
},
{
"Category": "Deployables",
"Types": [
"Beacon",
"CyclopsDecoy",
"Pipe",
"PipeSurfaceFloater",
"Constructor",
"SmallStorage",
"LEDLight",
"DiamondBlade"
]
},
{
"Category": "Batteries",
"Types": [
"Battery",
"PowerCell",
"LithiumIonBattery",
"PrecursorIonBattery",
"PrecursorIonPowerCell"
]
},
{
"Category": "Creature Eggs",
"Types": [
"StalkerEgg",
"ReefbackEgg",
"SpadefishEgg",
"RabbitrayEgg",
"MesmerEgg",
"JumperEgg",
"SandsharkEgg",
"JellyrayEgg",
"BonesharkEgg",
"CrabsnakeEgg",
"ShockerEgg",
"GasopodEgg",
"CrashEgg",
"CrabsquidEgg",
"CutefishEgg",
"LavaLizardEgg"
]
},
{
"Category": "Alterra Artifacts",
"Types": [
"LabContainer",
"LabContainer2",
"LabContainer3",
"ArcadeGorgetoy",
"Cap1",
"Cap2",
"LabEquipment1",
"LabEquipment2",
"LabEquipment3",
"LEDLightFragment",
"StarshipSouvenir",
"Poster",
"PosterAurora",
"PosterExoSuit1",
"PosterExoSuit2",
"PosterKitty",
"LuggageBag"
]
},
{
"Category": "Cyclops Upgrades",
"Types": [
"CyclopsDecoyModule",
"CyclopsFireSuppressionModule",
"CyclopsHullModule1",
"CyclopsHullModule2",
"CyclopsHullModule3",
"CyclopsSeamothRepairModule",
"CyclopsShieldModule",
"CyclopsSonarModule",
"CyclopsThermalReactorModule"
]
},
{
"Category": "Seamoth Upgrades",
"Types": [
"SeamothElectricalDefense",
"SeamothReinforcementModule",
"SeamothSolarCharge",
"SeamothSonarModule",
"SeamothTorpedoModule"
]
},
{
"Category": "General Upgrades",
"Types": [
"HullReinforcementModule",
"PowerUpgradeModule",
"VehicleArmorPlating",
"VehicleHullModule1",
"VehicleHullModule2",
"VehicleHullModule3",
"VehiclePowerUpgradeModule",
"VehicleStorageModule"
]
},
{
"Category": "Torpedoes",
"Types": [
"GasTorpedo",
"WhirlpoolTorpedo"
]
},
{
"Category": "Prawn Suit Upgrades",
"Types": [
"ExoHullModule1",
"ExoHullModule2",
"ExosuitDrillArmModule",
"ExosuitGrapplingArmModule",
"ExosuitJetUpgradeModule",
"ExosuitPropulsionArmModule",
"ExosuitThermalReactorModule",
"ExosuitTorpedoArmModule"
]
},
{
"Category": "Scanner Room Upgrades",
"Types": [
"MapRoomUpgradeScanRange",
"MapRoomUpgradeScanSpeed",
"MapRoomCamera"
]
},
{
"Category": "Mysterious Tablets",
"Types": [
"PrecursorKey_Blue",
"PrecursorKey_Orange",
"PrecursorKey_Purple"
]
},
{
"Category": "Water",
"Types": [
"BigFilteredWater",
"Coffee",
"DisinfectedWater",
"FilteredWater",
"WaterFiltrationSuitWater"
]
},
{
"Category": "Food",
"Types": [
"CookedBladderfish",
"CookedBoomerang",
"CookedEyeye",
"CookedGarryFish",
"CookedHoleFish",
"CookedHoopfish",
"CookedHoverfish",
"CookedLavaBoomerang",
"CookedLavaEyeye",
"CookedOculus",
"CookedPeeper",
"CookedReginald",
"CookedSpadefish",
"CookedSpinefish",
"CuredBladderfish",
"CuredBoomerang",
"CuredEyeye",
"CuredGarryFish",
"CuredHoleFish",
"CuredHoopfish",
"CuredHoverfish",
"CuredLavaBoomerang",
"CuredLavaEyeye",
"CuredOculus",
"CuredPeeper",
"CuredReginald",
"CuredSpadefish",
"CuredSpinefish",
"NutrientBlock",
"Snack1",
"Snack2",
"Snack3",
"BulboTreePiece",
"HangingFruit",
"Melon",
"PurpleVegetable"
]
},
{
"Category": "Moreingots",
"Types": [
"MIAcidjug",
"MIAerosheet",
"MIArmidfiber",
"MIBenzenejug",
"MIBleachjug",
"MIClip",
"MIComputerchip",
"MICopper",
"MICopperwire",
"MICreepp",
"MIDeepLilypad",
"MIDiamond",
"MIEnameled",
"MIFibermesh",
"MIGallonWater",
"MIGenericribbon",
"MIGlass",
"MIGold",
"MIIon",
"MIKyanite",
"MILead",
"MILithium",
"MIMagnetite",
"MIPRoot",
"MIPbarrel",
"MIPjug",
"MIQuartz",
"MIRuby",
"MISSalad",
"MISSilver",
"MISSnowstalker",
"MISSpore",
"MISSulphur",
"MIS5GallonWater",
"MISAdvwirekit",
"MISAerosheet",
"MISBleachbarrel",
"MISComputerchip",
"MISCopper",
"MISCopperwire",
"MISCreepp",
"MISDiamond",
"MISEnameled",
"MISFibermesh",
"MISGlass",
"MISGold",
"MISLithium",
"MISPlasteel",
"MISPbarrel",
"MISSalt",
"MISilicone",
"MISpore",
"MISulphur",
"MITable",
"MITitanium",
"MIUraninite",
"MIWhite",
"MIWirekit"
]
}
]
Do I understand this correctly?
To automagically move items from a docked vehicle into ASL Lockers:
To do this:
This seems to be the intended setup and if this is wrong, please, someone, tell me it should be.
Scenario:
Test results: items flow from vehicle to Docked Vehicle Storage Access container and remain (expected), and items placed in the Autosort Transfer Link container flow into the appropriate Autosort Receptacle (expected).
Reset test: undock vehicle, put test items back into vehicle remaining outside the base, open config and set to:
Result: Non ASL lockers with items are emptied by the Autosort Transfer Link container, into the Distributor, and into the ASL Receptacles.
This means that you can EITHER have your vehicle emptied automatically into ASL containers OR use non-ASL containers, not both.
Is this really how this works??
If so, why isn't this very clearly documented?
if not, what did I miss and do I need to change?
(Apologies if this is answered in the comments but the search-comments feature is unavailable)
Here's a screenshot displaying what I mean. (Look at the 1/1711 at the bottom.)
This also works with the autosorter locker, which allows you to turn sorting on and off.
i am using seamoth and my seamoth have more storage space than the dockstoragr and auto transfer.
it seam it only transfer some of it then stop
its the same thing. Like i have 160 titanium. It only transfer a little of it then stop.
I have tried to build multiple auto transfer to match number of item slot. But same thing happen.
auto transfer stop collect item from vehicle dock and stop transfer it to auto sorter.