Thank you, works great except that the game counts the number of days that have passed incorrectly (can be seen in the voice log), probably that still uses the vanilla speeds. I don't suppose there's a way to fix that as well?
would it be possible to set the time of day when you first start a playthrough at 8 in the morning or have an option to pick what time of day the game starts in? what about having it at random?
In theory, would it be possible to use this mod to set the game to be perma-night or perma-day? I'm planning on doing a playthrough sometime in the future where it is always night time to make things scarier. This set time of day at start would also be a great feature.
I checked, it works fine with Aggressive Fauna and Tweaks and Fixes. It's now possible to make long days and short nightmares night happen, especially with the Persistent Reapers mod
So, YOU want to tell me: - it workes with Tweaks and Fixes (I think I have to put the TaF setting to default?) - it doesnt interfer with events timing etc. - and no interference with crafting, powergain, hunger etc.
My day and night settings in the "Tweaks and Fixes" are not affected, all I changed was the energy consumption and oxygen settings. I meant that the game does not close with an error when these two modifications are present.
15 comments
Please fix it so that the days in the PDA match the daylight hours when changing the mod settings.
For example, I have the daylight speed set to 0.25, and in one daylight hour in the PDA 4 days pass.
It's not fun to play with such a bug.
yes
I do hope it works with other mods, haven't been able to test it with that one...
- it workes with Tweaks and Fixes (I think I have to put the TaF setting to default?)
- it doesnt interfer with events timing etc.
- and no interference with crafting, powergain, hunger etc.
Where do I sign up?
Waited so long for this.