Subnautica

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Raqzas

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Raqzas

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About this mod

Turns Subnautica into a difficult roguelike experience that challenges you to use everything you know about the game to survive the decompression sickness, Aurora explosion, abundant radiation, bloodthirsty creatures, and much, much more.

Requirements
Permissions and credits
Changelogs
A complete rewrite of the original DeathRun by Cattlesquat for Nautilus and the latest version of Subnautica.

Installation
  • Install BepInEx.
  • Install Nautilus.
  • Unzip this mod into your Subnautica/BepInEx directory.
  • Enjoy!
Compatibility

Due to the many, many issues caused by infighting between Nautilus and SMLHelper, Deathrun Remade will refuse to load if SMLHelper is present.

Features

Deathrun Remade is a roguelike difficulty mod that aims to make the game challenging for anyone who felt that the vanilla experience was too easy. It introduces new mechanics like decompression sickness, expands on overlooked vanilla items like the floating air pump, and enhances the threat posed by most vanilla mechanics. This remake retains all the features of the original while occasionally expanding on it with extra options or difficulty levels.

Deathrun is hard. Your first few runs most likely will not get far, and that is okay! The point is not to win, but tosee just how far you can make it, and then come up with plans to make it even further! The mod features an in-depth scoring system that rewards you for surviving longer, achieving more, and challenging yourself with harder difficulty settings.

Almost every part of Deathrun is configurable. Jump right in with the carefully balanced default settings or take control of your experience with detailed config options. Be careful though: once you start a run, you can no longer change its difficulty settings!

If you want a spoiler-free experience, stop reading now and jump right in! Otherwise, feel free to read through the list of features below.

Poisonous Atmosphere

It would be awfully convenient if you happened to crash on an alien planet with a breathable atmosphere. Even more awful that you didn't! With Deathrun, the atmosphere is poisonous and must first be filtered through a Floating Air Pump to be breathable.

Nitrogen and 'the Bends'

Deathrun adds a new mechanic in decompression sickness, otherwise known as the Bends. At the top of your screen, you'll find a new depth meter displaying your current Safe Depth. Your safe depth will even out at around 3/4 of your current depth over time. If you ascend too quickly, you'll exceed your current safe depth and start taking serious damage from the Bends. Even if you're well below your current safe depth coming up too quickly will cause problems for you, so be sure to take regular breaks.
Pay attention to item tooltips and databank entries. Some equipment and wildlife can help you overcome this challenge.

Failing Lifepod

The lifepod's flotation systems fail, and it sinks to the ocean floor with you where it falls over at an awkward angle. You may be able to return it to its upright position if you repair its secondary systems, but the pod will stay sunk!

Lethal Quantum Detonation


Deathrun's first hour is a race against time. The detonation of the Aurora's drive core will kill you if you do not manage to take shelter somewhere deep and inside in time.

Radioactive Fallout

You thought you're safe after the explosion? The entire surface and much of the upper levels of the ocean will turn radioactive, making a radiation suit that much more crucial. Repair the leaks and hope the radiation dissipates in time.

Personal Crush Depth


Just like your precious Seamoth you now have a crush depth. Dive too deep and the ocean will squeeze the life out of you. Deep wildlife may hold the answer to finding ways to survive the depths below.

Aggressive Wildlife


Creatures on 4546B have become much more aggressive, and it's getting worse still! They will gradually ramp up their aggression levels over the first 40 minutes of play, chasing you for longer, attacking you more often, and spotting you from further away. It is inadvisable to remain in one place for long.

Increased Damage

Think twice before you try to wrangle a reaper, as it won't go quite as easy on you anymore! Damage from most sources in the game has been increased. Core mechanics like the Bends will not one-shot you — but if you get munched on by a leviathan, you're on your own!

Differences to the Original


If you were familiar with the legacy version of Deathrun, here's what's changed:
  • A completely custom implementation of nitrogen without relying on the game. Some of the math and speeds is different as a result.
  • Damage from the Aurora explosion is dealt at the time the shockwave hits you; the shockwave has a physical force and damages everything else (bases, fish, ...) too.
  • Improved UI and in-game mod menu.
  • Save data is now per save slot. Deathrun no longer touches your vanilla saves. This also improves compatibility with autosave mods.
  • Much better compatibility with other mods due to less intrusive patching.
  • The mod can be translated simply by adding a localisation file to the DeathrunRemade/Assets/Localization folder.
  • Pacifist challenge covers many more ways to damage things, not just the knife.
  • Photosynthetic tanks always work in sunlight, including the surface.
  • Re-introduces a patch that lets you deploy surface air pumps from the water surface.
  • The scoring system has been reworked. Legacy runs can be imported, but will show different scores.
  • The scanner room does not passively drain power.

Credits

Many thanks go to
  • Cattlesquat for his incredible work with the original version
  • MrPurple6411 for his contributions to the API and the kick to get Deathrun working across save games
  • The veritable squadron of testers in the Subnautica Modding Discord I've inflicted untold horrors on in the form of terrible
    bugs
Licence

This project is licenced under MIT. You can obtain a copy of the licence along with the source code on Github.