0 of 0

File information

Last updated

Original upload

Created by

Updater Cookie OA ahk1221

Uploaded by

M3dicCookie

Virus scan

Safe to use

20 comments

  1. Joshwarr12312
    Joshwarr12312
    • supporter
    • 0 kudos
    doesn't work? is it for old version of game? these are my mods:  base light switch, custom posters, cyclops docking module, hull reinforcement fix, neutilus, riz posters, shield suit, sleek bases, subnautica map. tobey, true base colorized, vehicle framework, base clocks, beluga. Any idea what the issue is? i could try testing but idk it might corrupt my save...thanks
    1. M3dicCookie
      M3dicCookie
      • supporter
      • 65 kudos
      Works just fine last time I checked
  2. lukeman3000
    lukeman3000
    • member
    • 0 kudos
    I just wanted to add my support for some kind of dimmable option; not sure how that might be implemented but it would be nice to have the option (perhaps the dimmer could function somewhat similar to color slider when you're changing colors of the Seamoth and whatnot?)

    A couple other things:

    * Would it be possible to add an option to the mod menu (when you press "Escape" in-game, then click "Mods") to change the prompt that appears whenever you hover over the lightswitch? Instead of "ToggleLightsBase", I might want it to just say "Toggle Lights", or "Lights", or maybe nothing at all (just the hand symbol).

    * I noticed that another user was talking about the state not saving properly between game loads, but for me it seems to? Or are they saying that they can't different light states in various bases and all of those states will be remembered precisely as they were the next time the game loads? In other words, whenever you load the game, are the lights either on or off in every single base depending on the state that the switch was in when you last saved?

    * I just wanted to voice my support for the other suggestions regarding energy consumption savings (I think allowing a small percentage savings would be cool, and this could be adjusted via config file or in the in-game Mod menu), and I also would like to see that small alien containment light fixed!

    Thanks so much for making fixing the mod so that we can use it such as it is. I really hope you put out another update with some of these ideas/fixes!
  3. RedKiter
    RedKiter
    • member
    • 0 kudos
    I would really like this mod to save energy consumption with the lights turned off by 10%.  That's what it is, with the lights on, that's draining something of energy to make it more realistic.
    1. CBpandaYT
      CBpandaYT
      • member
      • 0 kudos
      Yea
  4. tt7crocodiles
    tt7crocodiles
    • premium
    • 1 kudos
    Nice, what I was looking for! One small bug - it doesn't turn off the light in "small" Alien containment in Multipurpose room. the "big" Alien containment in Large room works. See screenshot:
    Spoiler:  
    Show
     
    1. M3dicCookie
      M3dicCookie
      • supporter
      • 65 kudos
      Might just be something missing in the code 
  5. lilstrip
    lilstrip
    • member
    • 0 kudos
    Can you please add the option to remember the save state of bases that have the lights turned off on game load? I got an insane amount of sea bases and I light them up using the decoratives mod and its kinda annoying having to turn off the lights every time I re-enter a base.

    Better yet, having an option to turn off all lights everywhere on game load would be even better, having to instead turn lights on would be super useful!
    1. M3dicCookie
      M3dicCookie
      • supporter
      • 65 kudos
      I will look into it.
  6. HungarianPatriot
    HungarianPatriot
    • member
    • 1 kudos
    Awesome, but please add the option for custom localisations.
    1. M3dicCookie
      M3dicCookie
      • supporter
      • 65 kudos
      So different languages 
  7. Shadespir3
    Shadespir3
    • supporter
    • 0 kudos
    also, how do you roll back nautilus to 29?
    1. M3dicCookie
      M3dicCookie
      • supporter
      • 65 kudos
      Not needed anymore because it works with nautilus 30
  8. Shadespir3
    Shadespir3
    • supporter
    • 0 kudos
    does this work on both base, and cyclops?
    and curious, is this made version made by the same author as the other baselightswitch?
    Would love to suggest light dimmer dial as an option, so lights don't have to be just on or off, but can have night lighting for mood.
    Also would like to s suggest that lights (with dimmers or without) can be tied to time of day/night, so light come on/gradually brighten up as the night gets darker, etc.
    1. M3dicCookie
      M3dicCookie
      • supporter
      • 65 kudos
      Yes both and it off and on no dimming but that's a good idea . This is the same lights mod as the original modder just updated to 2.0
  9. IllegalAsian
    IllegalAsian
    • member
    • 0 kudos
    Suggestion: make it only turn off the lights in the room its built in
    1. 7aichi
      7aichi
      • member
      • 2 kudos
      yeeees, i would love to have that option. i don't wanna go around the entire base turning dozen of switches on/off, but if there's an option when clicking on a switch to turn it only in the room the player is in or the entire base (corridors included of course) that would be great.
  10. LillianTheFeeb
    LillianTheFeeb
    • member
    • 0 kudos
    holy s#*! you're a life saver