If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. Paypal: paypal.me/MrPurple6411 Patreon: patreon.com/MrPurple6411 Github: github.com/sponsors/MrPurple6411 Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. (Not every time but enough to be worrying) So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
Using this on the Echelon was a mistake. lol. All 80 slots were filled when I saved the game. When re-loading, everything except items 1-16 were deleted. Just nukes items 17-80, gone forever, including equipment. Reproduced multiple times. I'll test on vanilla (non VF) vehicles soon.
Having the same problem as ShatteredHalo, where I'm unable to equip more than one storage module in the Prawn. Rereading the mod description, I assume the ability to have more than one equipped is locked, but then if you're using Slot Extender, what's the point? Base game allows you to stack storage modules up to 4 of them, so it would be nice to be able to do so with these expanded modules as well. I don't see a reason to not be able to, tbh.
When this mod is enabled, I am unable to install more than 1 storage module in the Prawn suit, even though in the base game you are able to stack them. There is a message that pops up saying something like "You are only able to install 1 storage module." I'm guessing this is due to some change made because of "You don't have to equip multiple storage modules to increase its storage capacity anymore. " but it would be nice to have the OPTION to still equip multiple modules so I have a use for extra tier 1 storage modules prior to having the materials for the bigger MK2 and so on.
I believe there is an incompatibility between Slot Extender and this mod. When both are installed I can't access the storage from the outside, only from within by pressing the quickslot key. With just one or the other installed storage works as intended.
For those wondering how it seems to be working. I tested both mods together using the 10 default slots. slot 1 - didn't actually test /shrug slots - 2 and 5 worked perfectly. Able to use hotkey inside and access storage from outside slots - 3,4,7,8,9,0 worked only by using the hotkey inside slot 6 - did not work at all, no access from outside and no hotkey access
On the Seamoth the storage modules works (except some incompatibility with Slot Extender) but on the Prawn Suit it "forgets" I have an upgraded storage module installed every time I load the game. I have to remove the module and reinsert it for the storage to be extended.
Update: I patched the mod with dnSpy and added a post patch to Exosuit.Update() that just calls StorageModuleMgr.UpdateExosuitStorageSize() and it seems to fix it. Normally it's just Exosuit.Start() that calls Exosuit.UpdateStorageSize() that is patched to call StorageModuleMgr.UpdateExosuitStorageSize() to set it up. But I guess that is run to early or something.
To anyone that doesn't get the mod working at all like it doesn't show or anything try disabling sml helper and that should fix it. happy if i helped:)
For some reason I am unable to access the storage, at all. Even taking the module out and putting in a new one does not work. Just dropping this here to get more recognition for the issue already presented in the bugs section. The only mods I have installed are as follows
Cyclops Docking mod for bases Upgraded Vehicles Slot extender More Seamoth depth Better Vehicle Storage (this mod)
28 comments
Paypal: paypal.me/MrPurple6411
Patreon: patreon.com/MrPurple6411
Github: github.com/sponsors/MrPurple6411
Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together.
(Not every time but enough to be worrying)
So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
I looked at the external of the seamoth while trying to use this mod and the storages appear on the incorrect side of the seamoth as well
When both are installed I can't access the storage from the outside, only from within by pressing the quickslot key.
With just one or the other installed storage works as intended.
slot 1 - didn't actually test /shrug
slots - 2 and 5 worked perfectly. Able to use hotkey inside and access storage from outside
slots - 3,4,7,8,9,0 worked only by using the hotkey inside
slot 6 - did not work at all, no access from outside and no hotkey access
Update: I patched the mod with dnSpy and added a post patch to Exosuit.Update() that just calls StorageModuleMgr.UpdateExosuitStorageSize() and it seems to fix it. Normally it's just Exosuit.Start() that calls Exosuit.UpdateStorageSize() that is patched to call StorageModuleMgr.UpdateExosuitStorageSize() to set it up. But I guess that is run to early or something.
[HarmonyPatch("Update")]
[HarmonyPostfix]
internal static void Exosuit_Update(Exosuit __instance)
{
StorageModuleMgr.UpdateExosuitStorageSize(ref __instance);
}
Cyclops Docking mod for bases
Upgraded Vehicles
Slot extender
More Seamoth depth
Better Vehicle Storage (this mod)