If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. Paypal: paypal.me/MrPurple6411 Patreon: patreon.com/MrPurple6411 Github: github.com/sponsors/MrPurple6411 Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. (Not every time but enough to be worrying) So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
it'd be nice if there was a way to tweak how much the speed, engine efficiency, and hull module upgrades actually improve your vehicle. because the seamoth just feels WAY too speedy for way too little cost
There was a time i thought that the hull reinforcement mod (the one that generally fixes it's purpose + adds mk 2 and mk 3 variants) in combination with more module slots was broken enough, but with this mod? Reaper can barely scratch my Seamoth of Destruction. 10/10
Would it be possible to make these mods work with vehicles added via the vehicle framework? I checked and at least the speed module does not work with the Odyssey.
Can't seem to use this mod, despite every other 'purple edition' mod working just fine. Clean install, tried installing manually and via vortex, using correct version of nautilus (pre-29). No new vehicle upgrade recipes, no debug commands, no mod menu section, no depth module changes. Don't know what other information could be helpful.
would it be possible to get an option to hold down a key to use the boosted speed with more power usage rather than having faster speed automatically? i think there was a mod like that but i can't remember what it was called and if it's even up anymore.
28 comments
Paypal: paypal.me/MrPurple6411
Patreon: patreon.com/MrPurple6411
Github: github.com/sponsors/MrPurple6411
Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together.
(Not every time but enough to be worrying)
So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.