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PrimeSonic - MrPurple6411

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MrPurple6411

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28 comments

  1. MrPurple6411
    MrPurple6411
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    If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. 
    Paypal: paypal.me/MrPurple6411
    Patreon: patreon.com/MrPurple6411
    Github: github.com/sponsors/MrPurple6411
    Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq

    Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. 
    (Not every time but enough to be worrying)
    So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.

    Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
  2. kimyhathuh103
    kimyhathuh103
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    What mod is that in the third image, i can't get the upgrade from the modification station because of that one mod thing.
    1. talkinggoat
      talkinggoat
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      Do you mean the menu shape? Could be Radial Tabs https://www.nexusmods.com/subnautica/mods/207
    2. talkinggoat
      talkinggoat
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      Ignore double post, this website is weird.
  3. Dreamcore4108
    Dreamcore4108
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    it'd be nice if there was a way to tweak how much the speed, engine efficiency, and hull module upgrades actually improve your vehicle. because the seamoth just feels WAY too speedy for way too little cost
    1. Dreamcore4108
      Dreamcore4108
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      that, and also with the hull upgrades it might as well be indestructible. is there any way to disable the upgrades but KEEP the depth module upgrades?
  4. yarik2000g
    yarik2000g
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    There was a time i thought that the hull reinforcement mod (the one that generally fixes it's purpose + adds mk 2 and  mk 3 variants) in combination with more module slots was broken enough, but with this mod? Reaper can barely scratch my Seamoth of Destruction. 10/10
  5. tuesdaylol
    tuesdaylol
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    Can you make an option to disable the messages this mod makes? There are far too many at once 
  6. Voro73845
    Voro73845
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    Is there a way you can get rid of the text when you load a world, its causing lag cause theres so much at once
    1. tuesdaylol
      tuesdaylol
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      I second this, there are so many mod messages lol
  7. nl255
    nl255
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    Would it be possible to make these mods work with vehicles added via the vehicle framework?  I checked and at least the speed module does not work with the Odyssey.
  8. supererez10
    supererez10
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    the mod is op asf
  9. cody967
    cody967
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    Can't seem to use this mod, despite every other 'purple edition' mod working just fine. Clean install, tried installing manually and via vortex, using correct version of nautilus (pre-29). No new vehicle upgrade recipes, no debug commands, no mod menu section, no depth module changes. Don't know what other information could be helpful.
    1. hasan2007
      hasan2007
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      do you have SMLHelper installed?
  10. hasan2007
    hasan2007
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    hello, i cant find any of the modules, do you get them as soon as you have the blueprints for both vehicles?
  11. 7aichi
    7aichi
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    would it be possible to get an option to hold down a key to use the boosted speed with more power usage rather than having faster speed automatically? i think there was a mod like that but i can't remember what it was called and if it's even up anymore.