If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. Paypal: paypal.me/MrPurple6411 Patreon: patreon.com/MrPurple6411 Github: github.com/sponsors/MrPurple6411 Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. (Not every time but enough to be worrying) So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
The mod is not working for me. It simply doesn't show up on the builder in creative. Image Link: https://drive.google.com/file/d/1BRa0mq4pdT_Bsk1SOKRo7qfbaPQlbfHn/view?usp=sharing
When I build this fabricator in Cyclops then Cyclops starts to float up like it has a floaters attached to it and can't move forward. Edit: I found that this happens only when I build this fabricator very close to the screen from "Resource Monitor" mod. So it mabe not problem if this mod. Thanks for the mod, I like it.
Just tried, works great no issues as of yet. Love this mod thank you! helps me do less running around all in one spot Love it!!! Thank you for taking the time to make this. I was thinking last night about doing something like this but my head was not in it again thankyou.
13 comments
Paypal: paypal.me/MrPurple6411
Patreon: patreon.com/MrPurple6411
Github: github.com/sponsors/MrPurple6411
Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together.
(Not every time but enough to be worrying)
So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
Image Link: https://drive.google.com/file/d/1BRa0mq4pdT_Bsk1SOKRo7qfbaPQlbfHn/view?usp=sharing
Edit: I found that this happens only when I build this fabricator very close to the screen from "Resource Monitor" mod. So it mabe not problem if this mod.
Thanks for the mod, I like it.