0 of 0

File information

Last updated

Original upload

Created by

Lee23

Uploaded by

LeeTwentyThree

Virus scan

Safe to use

Tags for this mod

28 comments

  1. LeeTwentyThree
    LeeTwentyThree
    • premium
    • 167 kudos
    Due to popular demand, I have added a CONFIGURATION setting to remove the example shark spawns.

    I didn't do this for the shark haters... if you're reading this you know who you are...
    1. nULLx32
      nULLx32
      • supporter
      • 0 kudos
      I kept giggling like a happy child every time I crossed paths with an Example Shark in the wild--had no idea which of my 80-some mods it came from, I just found it funny for whatever reason. Thanks for making it a setting--eventually I might not be amused by the occasional run-ins with Example Sharks (I imagine them chasing down prey and and loudly explaining things and making analogies in their direction), but that day is not today!

      And unrelated "thank you!" to yourself and all the other Subnautica modders, I've been getting way more mileage out of this game than I ever expected and the mods continue to impress.
  2. mattski123
    mattski123
    • supporter
    • 116 kudos
    If we have already spawned these sharks, how does one despawn them? I spawned using Ecc library Example leviathan spawns but we can't figure out how to unspawn lol.
    1. LeeTwentyThree
      LeeTwentyThree
      • premium
      • 167 kudos
      Try the mod “remove trash from your world” using the id exampleshark
    2. mattski123
      mattski123
      • supporter
      • 116 kudos
      Yeah, I've tried that to no avail. I've also tried Manage Creature Spawns (BepInEx), but I'm not super certain as to what to type in.
  3. Alphahyperion
    Alphahyperion
    • member
    • 0 kudos
    Happy New Year,
    Return of the Ancients is asking me for ECC library 2.1 and this one seems to be 2.0.9.
    Any idea where I can find 2.1, please?
    Thank You
    1. Karfunkelstein
      Karfunkelstein
      • member
      • 1 kudos
      ???
      Version number on top of the page says 2.1.0.
      Version number next to the DL-Link says 2.1.0.
      File name of the download says 2.1.0...
      How do you think this would be 2.0.9? (just curious...)

      Happy New Year!
    2. Alphahyperion
      Alphahyperion
      • member
      • 0 kudos
      When I open the game and it runs the mod, it keeps saying to find 2.1 on the left top corner and that it's 2.0.9, in a loop; most distracting
  4. valinrae
    valinrae
    • member
    • 0 kudos
    By the way, for the people who want to spawn the 'Secret creature' it's exampleshark
  5. Username40054
    Username40054
    • member
    • 0 kudos
    I love the example leviathan lol
  6. I think you are right that Earth shark does not fit into the game world, but I don't mind. When I first found this I was very excited thinking it was an Easter egg.

    Well, it would be nice to implement an option to disable it for those who don't think they like it.

    Is there a way to manually spawn Earth shark?
    I want it to swim around my base (as long as it doesn't attack other small fish).
    1. LeeTwentyThree
      LeeTwentyThree
      • premium
      • 167 kudos
      spawn exampleshark
    2. Thank you!!
  7. JoeySaladsOfficial
    JoeySaladsOfficial
    • member
    • 0 kudos
    Is there any way to see the ID for the creatures added? I wanna spawn in stuff in creative.
  8. denhamster99
    denhamster99
    • member
    • 0 kudos
    Hi all love this mod and all the related content.  I think earth shark is hella funny but I am wondering if anyone came up with a way to disable, or if the creator could add a way to toggle this on/off.  I'm introducing my wife to the game and I want to use some ECC content but I didn't want to have the earth shark pull her out of the zone in lost river.  Wondering about starting a game for her, going and killing it, and coming back, but that would throw off everything sadly and I want her to be able to beat it from the start to end by herself.

    Thoughts?  

    Love you Dev!
    1. LeeTwentyThree
      LeeTwentyThree
      • premium
      • 167 kudos
      I understand your concern... I may be too late but for anyone in the future, there is a way to disable the shark.

      First you can navigate to your (existing) save folder (Subnautica\SNAppData\SavedGames\slotXXXX).
      There should be a file in there called CoordinatedSpawnsInitialized.nautilus.
      Hopefully you know how to edit JSON files, but simply copy this: https://pastebin.com/GYhwvcfw and paste it into the outer brackets ([ ]). Remember to add a comma to the end of what you pasted if and only if there are any other "entries" after the one you just added.
    2. denhamster99
      denhamster99
      • member
      • 0 kudos
      Thank you so so much!  I'm really excited to show her the game!
  9. VedekBariel
    VedekBariel
    • member
    • 0 kudos
    This doesn't work with Nautilus pre.21

    The Bloop and Blaza 2.0 mod requires this mod, and even though I have the latest Tobey BepInEx file and pre.21 installed, neither ECC Library or the B&B mods load.

    [And yes, I need pre.21 because I still have mods that require SMLHelper and the mod authors aren't updating them]
    1. KooKoo92928
      KooKoo92928
      • supporter
      • 1 kudos
      Then remove sml and update your nautilus and it will work 
  10. XylanOmegaxx
    XylanOmegaxx
    • member
    • 0 kudos
    does this work in legacy version of subnautica?
    1. Zaafiel82
      Zaafiel82
      • member
      • 0 kudos
      there is a legacy version of that mod, just search it up