If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. Paypal: paypal.me/MrPurple6411 Patreon: patreon.com/MrPurple6411 Github: github.com/sponsors/MrPurple6411 Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. (Not every time but enough to be worrying) So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
The Cyclops Bioreactor and Cyclops Nuclear Reactor mods are being taken over by FCS as he originally made their models and is just going to fix them up when he has time away from fixing the FCS suite of mods and his new baby.
Just a quick check... I have the mod working (fabricator didn't give me any options when I installed it). The module currently reads 24c 1698 power remaining. So, if I'm getting the gest of the comments here... once the module is depleted.. we trash it and build another to replace it?
How exactly should I use this? I tried to just use it a for a little and removed it.. the power is still in the system showing 6K/1200 , the upgrade is in a cabinet.. still loosing power.. I have put it back.. now its 12k/1200 .. probably a bug, not sure what exactly is the correct usage, should i just leave it on? Can i turn it off when not needed?
Nuclear reactors create MASSIVE amounts of heat. You do not really hear about them overheating because they are just so well-designed. So having a super miniature nuclear reactor, it would make perfect sense for it to have issues with overheating.
Bit of an odd design choice, making the upgrade module itself essentially a miniature reactor - it works alright as it is but I'll be honest, I was hoping this was an actual standalone "mini" nuclear reactor you could build and place inside the Cyclops with the habitat builder gizmo.
34 comments
Paypal: paypal.me/MrPurple6411
Patreon: patreon.com/MrPurple6411
Github: github.com/sponsors/MrPurple6411
Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together.
(Not every time but enough to be worrying)
So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
Update: My bad. Didn't realise I had SMLHelper installed
I tried to just use it a for a little and removed it.. the power is still in the system showing 6K/1200 , the upgrade is in a cabinet.. still loosing power..
I have put it back.. now its 12k/1200 .. probably a bug, not sure what exactly is the correct usage, should i just leave it on?
Can i turn it off when not needed?
Thanks for the mod!