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PrimeSonic - MrPurple6411

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MrPurple6411

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34 comments

  1. MrPurple6411
    MrPurple6411
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    If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. 
    Paypal: paypal.me/MrPurple6411
    Patreon: patreon.com/MrPurple6411
    Github: github.com/sponsors/MrPurple6411
    Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq

    Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. 
    (Not every time but enough to be worrying)
    So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.

    Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
  2. novoca1ne
    novoca1ne
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    No longer works. Reactor and Fabricator can't be built.

    Update: My bad. Didn't realise I had SMLHelper installed
  3. maxlaton
    maxlaton
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    Will there be the Cyclops Bioreactor mod in the future? Really love that one but it is outdated.
    1. MrPurple6411
      MrPurple6411
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      The Cyclops Bioreactor and Cyclops Nuclear Reactor mods are being taken over by FCS as he originally made their models and is just going to fix them up when he has time away from fixing the FCS suite of mods and his new baby.
    2. JCB24
      JCB24
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      • 1 kudos
      That's unfortunate, seeing as FCS has essentially shut down from what I can tell.
    3. M3dicCookie
      M3dicCookie
      • supporter
      • 65 kudos
      nope still going strong
  4. upmostpear86
    upmostpear86
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    i go to interact wit the nuclear fabricator but nothing shows up, it just opens and nothing...
  5. somebody shoud make a mod that readds the cyclops sinking/flooding 
  6. shatteredhalo
    shatteredhalo
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    Seems like the nuclear modules stops working after loading your save, and has to be removed/reinstalled in order to get it to start working again.
  7. Xtra9962
    Xtra9962
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    Just a quick check... I have the mod working (fabricator didn't give me any options when I installed it).  The module currently reads 24c  1698 power remaining.  So, if I'm getting the gest of the comments here... once the module is depleted.. we trash it and build another to replace it?
  8. zomb1
    zomb1
    • supporter
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    How exactly should I use this?
    I tried to just use it a for a little and removed it.. the power is still in the system showing 6K/1200 , the upgrade is in a cabinet.. still loosing power..
    I have put it back.. now its 12k/1200 .. probably a bug, not sure what exactly is the correct usage, should i just leave it on?
    Can i turn it off when not needed?

    Thanks for the mod!
  9. SSD80Md10
    SSD80Md10
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    i dont know but this module just overheats too FAST. and plus i dont think nuclear reactors overheat
    1. darkangelkota
      darkangelkota
      • supporter
      • 0 kudos
      Nuclear reactors create MASSIVE amounts of heat. You do not really hear about them overheating because they are just so well-designed. So having a super miniature nuclear reactor, it would make perfect sense for it to have issues with overheating.  
    2. DaWrecka
      DaWrecka
      • member
      • 23 kudos
      Look up "corium" some time
    3. pixle500
      pixle500
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      thats called a melt down so no u dont hear of it often :p
  10. Spyrte33
    Spyrte33
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    all your mods are not working
    1. fantos64
      fantos64
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      if u got smlhelper active the mod wont work at all, just found out by my self
  11. MarvinMegavolt
    MarvinMegavolt
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    Bit of an odd design choice, making the upgrade module itself essentially a miniature reactor - it works alright as it is but I'll be honest, I was hoping this was an actual standalone "mini" nuclear reactor you could build and place inside the Cyclops with the habitat builder gizmo.