If you are able to help out with giving me more time to Mod/Fix bugs and less time to working in retail then please consider donating to the cause at one of the following locations. Paypal: paypal.me/MrPurple6411 Patreon: patreon.com/MrPurple6411 Github: github.com/sponsors/MrPurple6411 Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together. (Not every time but enough to be worrying) So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
Hey so, I'm new to this whole thing. How do you actually do this? Like how do I get the menu open to actually input the new recipe? I've looked all over and can't figure it out and I'm feeling really frustrated. :(
Copy the Original files from the mods folder somewhere to your computer. Open the .txt files and edit them like you want. When you are done paste the edited files to the working files folder of this mod and start the game.
This mod seems to be missing a proper Localisation and thus is not compatible with other language versions of the game which is a shame. I used to love this mod and would love to make a translation. But if that isn't possible I will not be able to use it anymore :(
For some reason I can't get ModifiedRecipes to work. I can get new recipes(AddedRecipes) and items, but not modifications of original ones. I tried creating my own and using the mods that are already on nexus. Can you point me in the right direction? I think that this maybe a priority issue, but there is no priority options in subnautica mods.
Is there a way to add a second recipe to craft an item that already has a recipe? Like Filtered water being able to be made with either a bladderfish OR 4 koosh chunks? I got the kooshchunk recipe in the AddedRecipes, but it just overwrites the bladderfish version.
EDIT: There is! The instructions are at the top of the Alias Recipes text file.
so, i've been modifying many recipes to make the game harder but when i modify the swim charge fins all the recipes i changed before do not anymore and i cant find the error, here's the code if anyone notices: ( ItemID:swimchargefins; AmountCrafted: 1; Ingredients: ( ItemID:polyaniline; Required:1; ), ( ItemID:wiringkit; Required:1; ), ( ItemID:fins; Required:1; ), ( ItemID:copperwire; Required:1 ); );
93 comments
Paypal: paypal.me/MrPurple6411
Patreon: patreon.com/MrPurple6411
Github: github.com/sponsors/MrPurple6411
Support for mod issues can be found by the wonderful community on our Community Modding Discord @ discord.gg/UpWuWwq
Nautilus and SMLHelper are incompatible and cause up to and including save corruption when installed together.
(Not every time but enough to be worrying)
So I have made the decision that any mod of mine that uses Nautilus will not load when SMLHelper is installed.
Also Nautilus is the Replacement for SMLHelper and when Nautilus 1.0.1 releases we will be removing SMLHelper support for 2.0 completely meaning all mod makers need to update their mods to Nautilus.
I used to love this mod and would love to make a translation. But if that isn't possible I will not be able to use it anymore :(
MovedRecipes:
(
ItemID: VehicleHullModule2;
OldPath: Workbench/????;
NewPath: SeamothUpgrades/SeamothModules;
);
...\BepInEx\plugins\CustomCraft3\OriginalRecipes\CraftingNodes.txt
Only issue for me is why aren't the items (eg. food) colorized by Colorful Inventories?
Could there be a way to do this?
Thx
CustomSizes:
(
ItemID: PropulsionCannon;
Height: 1;
Width 1;
),
(
ItemID: RepulsionCannon;
Height: 1;
Width 1;
),
(
ItemID: StasisRifle;
Height: 1;
Width 1;
),
(
ItemID: SeaGlide;
Height: 2;
Width 2;
);
I got the kooshchunk recipe in the AddedRecipes, but it just overwrites the bladderfish version.
EDIT: There is! The instructions are at the top of the Alias Recipes text file.
(
ItemID: FilteredWater;
AmountCrafted: 1;
Ingredients:
(
ItemID: KooshChunk;
Required: 4;
);
ForceUnlockAtStart: NO;
Path: Fabricator/Survival/exp;
UnlockedBy:KooshChunk;
);
(
ItemID:swimchargefins;
AmountCrafted: 1;
Ingredients:
( ItemID:polyaniline; Required:1; ),
( ItemID:wiringkit; Required:1; ),
( ItemID:fins; Required:1; ),
( ItemID:copperwire; Required:1 );
);
I think you need a ), before the last );
Nevermind, I am incorrect.
MovedRecipes:
( ItemID: PrecursorKey_Purple;
OldPath: Fabricator/Personal/Equipment/PrecursorKey_Purple;
NewPath: Fabricator/PrecursorTab/PrecursorKeysTab;
),
( ItemID: PrecursorKey_Orange;
OldPath: Fabricator/Personal/Equipment/PrecursorKey_Orange;
NewPath: Fabricator/PrecursorTab/PrecursorKeysTab;
),
( ItemID: PrecursorKey_Blue;
OldPath: Fabricator/Personal/Equipment/PrecursorKey_Blue;
NewPath: Fabricator/PrecursorTab/PrecursorKeysTab;
),
( ItemID: PrecursorIonBattery;
OldPath: Fabricator/Resources/BatteryTab/PrecursorIonBattery;
NewPath: Fabricator/PrecursorTab/PrecursorTabBatteries;
),
( ItemID: PrecursorIonPowerCell;
OldPath: Fabricator/Resources/BatteryTab/PrecursorIonBattery;
NewPath: Fabricator/PrecursorTab/PrecursorTabBatteries;
),
( ItemID: RedTabletInfusedBatteryV1;
OldPath: Fabricator/Resources/BatteryTab/RedTabletInfusedBatteryV1;
NewPath: Fabricator/PrecursorTab/PrecursorTabAdvBatteries;
),
( ItemID: WhiteTabletInfusedBatteryV1;
OldPath: Fabricator/Resources/BatteryTab/WhiteTabletInfusedBatteryV1;
NewPath: Fabricator/PrecursorTab/PrecursorTabAdvBatteries;
),
( ItemID: RedTabletInfusedPowercellV1;
OldPath: Fabricator/Resources/PowCellTab/RedTabletInfusedPowercellV1;
NewPath: Fabricator/PrecursorTab/PrecursorTabAdvBatteries;
),
( ItemID: WhiteTabletInfusedPowercellV1;
OldPath: Fabricator/Resources/BatteryTab/WhiteTabletInfusedPowercellV1;
NewPath: Fabricator/PrecursorTab/PrecursorTabAdvBatteries;
);
Example:
Wrong
Fabricator/Personal/Equipment/PrecursorKey_Purple;
Right
Fabricator/Personal/Equipment