I'm interested in using this mod to add a few custom suits to Subnautica, but I'm afraid some work need to be done to make it easier to understand to modders. Why the plugins folder don't already include all the neccessary folders and json files? (like for example CustomCraft does)? Why the ReadMe file doesn't offer any information on creating the folder tree and the .json files that are needed in order to make use of that mod? Also, I'm afraid the video is of not much more help to me. And as .png original textures are concerned, it would be nice to have them already too if you can do this without breaking some law, of course...
Not sure if its just coincidence or what but downloading this mod prompted java to try installing a different version? Pretty sure Nexus doesn't let mods activate on download like that, and Windows said the setup wizard was from a legit publisher so I'm not worried about a virus, I'm just confused why it happened. Does this mod need a specific version of java, or was that pure chance? Can java just pop up randomly with the "Allow this app to make changes" thing without user input?
No, this mod doesn't use Java at all. Also, yes, unless I'm unaware of something the mods you download off of Nexus can't be activated without user input, like running an exe or using a mod loader (BepInEx), and everything you download is zipped anyway. That was likely just a coincidence that it happened at the same time. I can't remember if Java can have that prompt popup automatically but I think the updater will do it if you click yes to update/click on the notification.
You'll have to use an asset extractor such as Asset Studio. Once you open it click on File -> Load Folder -> Select Subnautica/Subnautica_Data. Then click on the asset list and search for the stillsuit. It might also be renamed to water filtration suit since it was changed in 2.0. You can change the filter type on the top bar to Texture2D. Once you find the textures right click on them and click on extract selected assets.
You can use dnSpy or some other decompiler but if you want to make your own suit you can use the json suits or read the source code linked in the description if you're making a mod that uses suit library
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