is there a prefab id for the player suit.......i want to recolor the different suits but the items and the character appearance are 2 different ids im not sure what i should do
I found the class id for the player (2706de40-7b4e-4e32-b8a2-67ac29f0aad0) and the renderer hierarchy (Player/body/player_view/male_geo/diveSuit/diveSuit_body_geo) I have the image name and texture name correct but it doesn't work for some reason
Ok, I believe this is because the Player isn't actually a prefab. You may have more luck using Suit Lib I just updated it make it possible to add suits with Jsons. If you can join the SN Modding discord (https://discord.gg/UpWuWwq) and @Gaming For Fun I can help you further
What was the name of the original bloody lifepod mod. I think I remember the one. Could you also post a picture of what it does. If it's the one I am thinking of, it kind of makes it look like Wilson from castaway... more of a tribal graffiti or lord of the flies art left by generations of survivors for the lifepods that landed ON LAND (and not underwater).
The previous config is under the old files tab. You can still download it if you wish. If you're talking about a standalone bloody lifepods mod I don't know of one. I've also posted some images of them.
Thanks, yeah. That has the hand print but I don't remember the splatter. Maybe I was remembering an older version because it also had thick painted striping too.
I probably have it archived somewhere, just can't remember the name of it lol. Thanks again Indigocoder!
I'm willing to upscale all the game textures, but I'd need some script to rip all of them at once and then automate the config file. Have you go any ideas on that, mate?
I don’t think it’s possible to automate the extraction of the files, at least not with asset studio, but it’s definitely possible to automate the config files. You’d just need a program that can generate the json files from the texture name, classID and renderer paths. I’m thinking of adding a version of the config that can take itemIDs (TechTypes) instead of the classID that might also find the renderer automatically. Alternatively i think someone on the SN modding discord by the name of ramuneneptune is making a 4K texture pack for the tools. Here’s the invite link if you wanted to @ them: https://discord.gg/UpWuWwq
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im not sure what i should do
and the renderer hierarchy (Player/body/player_view/male_geo/diveSuit/diveSuit_body_geo)
I have the image name and texture name correct
but it doesn't work for some reason
[Warning: Unity Log] No filename for prefab 2706de40-7b4e-4e32-b8a2-67ac29f0aad0 in database containing 3336 entries
I probably have it archived somewhere, just can't remember the name of it lol.
Thanks again Indigocoder!
rip all of them at once and thenautomate the config file. Have you go any ideas on that, mate?