Subnautica

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Indigocoder

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Indigocoder

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18 comments

  1. BlueDolphin24
    BlueDolphin24
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    is there a prefab id for the player suit.......i want to recolor the different suits but the items and the character appearance are 2 different ids
    im not sure what i should do
    1. Indigocoder
      Indigocoder
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      Do you mean the "ID" and the "classID"? If so, you need to use the "classID"
    2. BlueDolphin24
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      is there one for the player?
    3. Indigocoder
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      I don’t think so since the player is part of the scene. I’ll look into it though
    4. BlueDolphin24
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      I found the class id for the player (2706de40-7b4e-4e32-b8a2-67ac29f0aad0)
      and the renderer hierarchy (Player/body/player_view/male_geo/diveSuit/diveSuit_body_geo)
      I have the image name and texture name correct
      but it doesn't work for some reason
    5. Indigocoder
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      Are there any errors in the logs? You could also try enabling the extra logs in the mod options menu
    6. BlueDolphin24
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      how do i open the logs?
    7. Indigocoder
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      It's in [Game Location]/BepInEx/LogOutput.log
    8. BlueDolphin24
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      found it, it says
      [Warning: Unity Log] No filename for prefab 2706de40-7b4e-4e32-b8a2-67ac29f0aad0 in database containing 3336 entries
    9. Indigocoder
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      Ok, I believe this is because the Player isn't actually a prefab. You may have more luck using Suit Lib I just updated it make it possible to add suits with Jsons. If you can join the SN Modding discord (https://discord.gg/UpWuWwq) and @Gaming For Fun I can help you further
  2. LordSoth01
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    What was the name of the original bloody lifepod mod. I think I remember the one. Could you also post a picture of what it does. If it's the one I am thinking of, it kind of makes it look like Wilson from castaway... more of a tribal graffiti or lord of the flies art left by generations of survivors for the lifepods that landed ON LAND (and not underwater).
    1. Indigocoder
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      The previous config is under the old files tab. You can still download it if you wish. If you're talking about a standalone bloody lifepods mod I don't know of one. I've also posted some images of them.
    2. LordSoth01
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      Thanks, yeah. That has the hand print but I don't remember the splatter. Maybe I was remembering an older version because it also had thick painted striping too.

      I probably have it archived somewhere, just can't remember the name of it lol.
      Thanks again Indigocoder!
    3. Indigocoder
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      The stripes were actually a bug from using the wrong texture on some of the lifepods. The old version can be downloaded here
    4. LordSoth01
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      Oh nice, thought I was going crazy for a minute
  3. Radanos
    Radanos
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    I'm willing to upscale all the game textures, but I'd need some script to rip all of them at once and then automate the config file. Have you go any ideas on that, mate? 
    1. Indigocoder
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      I don’t think it’s possible to automate the extraction of the files, at least not with asset studio, but it’s definitely possible to automate the config files. You’d just need a program that can generate the json files from the texture name, classID and renderer paths. I’m thinking of adding a version of the config that can take itemIDs (TechTypes) instead of the classID that might also find the renderer automatically. Alternatively i think someone on the SN modding discord by the name of ramuneneptune is making a 4K texture pack for the tools. Here’s the invite link if you wanted to @ them: https://discord.gg/UpWuWwq
    2. Indigocoder
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      There is also a list of all classIDs in this Json on the nautilus GitHub you can look at: https://github.com/SubnauticaModding/Nautilus/blob/master/Nautilus/Documentation/resources/SN1-PrefabPaths.json