Not a bug but this does not detect the storage on the mod added vehicles which is a shame. I have Abyss, Atrama, Odyssey and Mantis I specifically tested it with the odyssey and when triggered by the button it said no storages detected
About to test this mod out. I use the autosort locker mod so hopefully this one can recognize them. It does in fact work. I see the toggle options that are available for it. Amazing mod friend
I installed it, bc I have tons of materials to unload from seamoth and prawn, but where is the mod? Like how do I access said storages? And where can I find the menu shown in the pictures here to change mod range and other settings?
I wish everyone knew how useful this mod really is! Eliminate that tedious back-and-forth when fabricating. Move things between bases/vehicles anywhere. Easily organize existing storage. I stockpile food, water, med kits, batteries, and cells to access from anywhere if needed (saved my life twice so far)
If I could only have one mod, this would be it. Thank you so much for making this!
I'm sorry to hear that it's not working for you. Does it not even appear in the in-game menu under Options -> Mods? Is there any error in the log console that start with game .exe?
I'd try to check if other mods that have the same requirements, like 'BepInEx' and 'Nautilus,' and the game with the 'Living Large' update version are running correctly. If this is the only mod that isn't working, I'm really not sure why. Normally, when you have BepInEx installed and you run the game, there would be a black screen console log that starts alongside the game. It shows you information about what's going on and provides details about your installed mods and any errors if there are any.
When I view the file contents it says that I should be downloading a .dll file, but when I download the file it is a .7z file and it does not work for me. Could you help at all?
You need to extract the compressed downloaded .7z file by 7-zip archiver software which you can find online. And after extracting, you will find a folder, and inside it will have the .dll file.
You just need to move the extracted folder to the installation location which is: After you've done that, the .dll should be in this example path:
Yes, that option only considers your current location and whether you are allowed to access it. However, it still takes storage range into account. You can set the range to 0 to disable range checking.
Hi there! I've uploaded a new version with the 'Include Unknown' option. This feature should enable access to other types of storage that are not considered main ones or those added from other mods. although I can't guarantee it.
17 comments
Like how do I access said storages?
And where can I find the menu shown in the pictures here to change mod range and other settings?
Eliminate that tedious back-and-forth when fabricating.
Move things between bases/vehicles anywhere.
Easily organize existing storage.
I stockpile food, water, med kits, batteries, and cells to access from anywhere if needed (saved my life twice so far)
If I could only have one mod, this would be it. Thank you so much for making this!
Normally, when you have BepInEx installed and you run the game, there would be a black screen console log that starts alongside the game. It shows you information about what's going on and provides details about your installed mods and any errors if there are any.
You need to extract the compressed downloaded .7z file by 7-zip archiver software which you can find online. And after extracting, you will find a folder, and inside it will have the .dll file.
You just need to move the extracted folder to the installation location which is:
After you've done that, the .dll should be in this example path: